Definitions of DurationFrame | Type | Definition |
Abandonment | P | For what expanse of time the Agent has given up the Theme . |
Absorb_heat | P | The length of time that the Entity is exposed to heat. |
Abusing | P | The amount of time that abuse occurs. |
Accomplishment | P | The length of time that it takes for Goal to be accomplished. |
Activity | P | This FE identifies the amount of Time an Activity takes. |
Activity_abandoned_state | P | The length of time that the Activity remains unfinished. |
Activity_ongoing | P | This FE identifies the amount of Time for which an Activity is ongoing. |
Activity_pause | P | The length of time of the pause in the Activity . |
Activity_paused_state | P | The length of time that the Activity does not resume. |
Activity_prepare | P | This FE identifes the length of Time during which an Agent prepares for an Activity . |
Activity_ready_state | P | The length of time that the Protagonist remains capable of the Activity without beginning it. |
Activity_resume | P | The amount of Time for which the Activity is resumed |
Activity_stop | P | This FE identifies the length of Time during which the Activity is stopped. |
Adopt_selection | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Age | P | Duration denotes the length of time from the beginning of a continuous situation to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Agriculture | P | For what length of time the Agriculturist attempted to obtain Food . |
Aiming | E | The time peiod over which the adjustment of the Instrument takes place. |
Amassing | P | This FE describes the length of time over which amassing occurs. |
Apply_heat | P | Duration is the amount of Time heat is applied to the Food . |
Arraignment | P | The length of time that the arraignment takes. |
Arson | P | This FE identifies the Duration of time that a state holds or a process is ongoing. |
Assessing | E | This FE denotes the length of time during which a continuous event occurs. |
Assistance | P | The time period during which the Helper gives assistence to the Benefited_party . |
Attaching | E | The time when the Attaching occurs. |
Attempt | E | The time peiod over which the attempts take place. |
Attempt_distant_interaction_scenario | E | The time peiod over which the attempt or attempts take place. |
Attempt_means | E | The time peiod over which the attempts take place. |
Attempt_obtain_food_scenario | P | For what length of time the Seeker attempted to obtain Food . |
Attempt_obtain_mineral_scenario | E | The time period over which the attempts take place. |
Attempting_scenario | E | The time period over which the attempts take place. |
Attending | P | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. |
Be_in_agreement_on_action | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Being_active | P | This FE identifies the amount of Time for which an Activity is ongoing. |
Being_at_risk | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Being_awake | P | This FE identifies the Duration of time for which the Protagonist is awake. |
Being_employed | P | This FE identifies the amount of Time for which the Employee continues being employed. |
Being_in_effect | P | The length of time for which the Binding_principle is or is not in effect. |
Being_in_operation | P | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. |
Besieging | P | The length of time that the Victim is under attack from the Assailant |
Biological_urge | P | Duration identifies the amount of time for which the Experiencer feels the urge. |
Body_movement | P | The period of time during which the movement of a Body_part occurs. |
Breathing | P | This FE idenitfies the Duration of time that an Agent breathes. |
Bringing | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Building | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Carry_goods | P | This FE indicates the length of time that the Distributor carries the Goods . |
Cause_bodily_experience | E | Duration denotes the length of time from the beginning of the Cause_bodily_experience event to its end. |
Cause_change | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Cause_change_of_phase | P | The length of time for which the Agent changes the phase of the Undergoer . |
Cause_harm | E | Duration denotes the length of time from the beginning of the Cause_harm event to its end. |
Cause_temperature_change | P | The length of time for which the Agent changes the temperature of the Item . |
Cause_to_be_dry | P | This FE identifies the length of Time that the drying takes. |
Cause_to_continue | P | The length of time for which the Agent maintain the State or Process . |
Cause_to_make_progress | P | The period over which the Agent develops the Project . |
Cause_to_move_in_place | P | The amount of time for which a state holds or a process is ongoing. |
Change_position_on_a_scale | P | The length of time over which the change takes place. |
Chatting | P | The length of time that the chatting goes on. |
Collaboration | P | This FE identifies the amount of time the Partners collaborate. |
Communicate_categorization | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Communication | E | Duration is the length of time during which the communication takes place. |
Communication_manner | P | The amount of time that the communicative event lasts. |
Communication_response | P | The Duration of the communication response. |
Competition | P | This FE is used to describe the length of time over which competition occurs. |
Corroding | P | This FE identifes the Duration of time for which the Undergoer corrodes. |
Corroding_caused | P | This FE identifies the Duration of time for which the Cause corrodes the Undergoer . |
Cotheme | P | The amount of time for which motion occurs. |
Court_examination | P | How long the examination takes place. |
Criminal_investigation | E | The length of the investigation. |
Cure | E | The period of time that the Patient recieves the Treatment . |
Delimited_state_scenario | C | A quantity or other characterization of the State 's absolute duration. |
Desiring | P | The amount of time for which the Experiencer has desired something. |
Detaining | P | This FE identifies the length of time that the Suspect spends in confinement. |
Discussion | P | The Duration of the conversation. |
Distinctiveness | E | Duration denotes the length of time from the beginning of a continuous situation to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Dominate_competitor | P | The period of time over which the domination occurs. |
Dominate_situation | P | The period of time over which the domination occurs. |
Domination | P | The length of time over which the domination takes place. |
Dressing | E | This FE identifies the Duration of the Wearing that results from putting on the Clothing . |
Drop_in_on | P | The length of time that the Visitor remains with the Host . |
Duplication | E | The amount of time for which a state holds or a process is ongoing. |
Duration_relation | C | The amount of time that the Eventuality , Period , or Entity lasts. |
Duration_scenario | C | A quantity or other characterization of the Period 's absolute duration. |
Dying | E | How long the Protagonist is dying. |
Education_teaching | P | The amount of time for which a state holds or a process is ongoing. |
Elusive_goal | P | The length of time during which the Experiencer does not acheive the Desired_goal . |
Emanating | P | The amount of time for which emanation occurs. |
Emitting | P | The amount of time for which the Source_emitter emits the Emission . |
Employee's_scenario | P | This FE identifies the amount of time for which the Employee continues in employ. |
Employer's_scenario | P | This FE identifies the amount of time for which the Employee continues in employ. |
Employing | P | The FE Duration identifies the amount of time for which the Employee continues in employ. |
Employment_continue | P | This FE identifies the amount of time for which the Employee continues in employ. |
Employment_scenario | P | This FE identifies the amount of time for which the Employee continues in employ. |
Enforcing | P | The length of time for which the Rule is or is not in effect. |
Event | E | How long the Event takes place. |
Evoking | P | The Duration is the amount of time for which the Stimulus continues to remind the Cognizer of the Phenomenon . |
Execute_plan | P | The length of time for which the Plan is or is not in effect. |
Existence | E | The period during which the Entity exists. |
Expansion | P | This FE identifies the Duration of time that the expansion takes. |
Expected_location_of_person | E | The length of the time interval during which the Person occupies the Location . |
Experience_bodily_harm | P | The period of time during which the Experiencer repeatedly receives bodily injuries. |
Facial_expression | P | The period of time for which the facial Expression is held. |
Fame | P | The length of time during which the Entity is famous. |
Feigning | E | The amount of time that the Agent feigns something. |
Fighting_activity | P | The amount of time for which the Fight takes place. |
Fleeing | P | The amount of time for which the Self_mover moves. |
Fluidic_motion | P | The amount of time for which the Fluid moves. |
Food_gathering | P | For what length of time the Gatherer was gathering the Crop . |
Fullness | P | Duration denotes the length of time from the beginning of the Container 's fullness to the end. |
Go_into_shape | E | How long the event takes place. |
Grinding | P | The length of time for which the Grinder grinds the Undergoer . |
Grooming | E | How long the grooming takes place. |
Growing_food | P | For what length of time the Grower is growing Food . |
Guest_and_host | P | The length of the relationship. |
Halt | P | This FE identifies the length of Time during which the motion is stopped. |
Have_associated | E | The period during which the Entity exists in association with the Topical_entity . |
Hindering | E | The length of time over which the hindering takes place. |
History | P | The Duration , often expressed in calendric units, of the history of the Topic . |
Holding_off_on | P | Duration denotes the length of time from the beginning of the Agent 's decision to forgo a Desirable_action to the point in time when the Agent engages in the action. |
Hostile_encounter | P | The amount of time for which a state holds or a process is ongoing. |
Hunting | P | For what length of time the Hunter attempted to obtain Food . |
Hunting_scenario | P | For what length of time the Hunter attempted to obtain Food . |
Imitating | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. |
Imprisonment | P | This FE identifies the Duration of time for which the Authorities maintains the confinement of the Prisoner . |
Inchoative_change_of_temperature | P | The span of time in which the Item is changing temperature. |
Indicating | E | Duration is the length of time during which the indicating takes place. |
Individual_history | P | The Duration , often expressed in calendric units, of the history of the Participant . |
Ingest_substance | P | The Duration is the length of time for which the Ingestor ingests. |
Ingestion | P | The length of time spent on the ingestion activity. |
Inhibit_movement | P | This FE identifies the Duration of time for which the Agent maintains the confinement of the Theme . |
Intentional_traversing | P | The length of time that the Self_mover spends in motion. |
Intoxication | P | This FE identifies the Duration of time for which the intoxication holds. |
Invading | P | For how long the Land is invaded by the Invader . |
Jury_deliberation | P | The amount of time for which the deliberation is ongoing. |
Kidnapping | P | The period of time for which the Victim is held by the Perpetrator |
Leadership | P | Leadership by any particular individual is frequently limited in time, which is noted here as Duration . Duration usually occurs in a PP Complement. |
Lively_place | P | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Location_of_light | P | The period for which the Figure shows up against the Ground due to Light falling on it. |
Manipulation | P | This FE identifies the Duration of the manipulation. |
Mass_motion | P | The amount of time for which a state holds or a process is ongoing. |
Memory | P | The Duration is the amount of time for which the mental Content is remembered or forgotten. |
Mental_stimulus_exp_focus | P | The Duration is the amount of time for which the Experiencer is affected by the Stimulus , Topic , or State . |
Mention | E | Duration is the length of time during which the communication takes place. |
Motion | P | This FE identifies the Duration of time for which the Motion takes place. |
Motion_directional | P | Duration is used for the length of time for which the Motion takes place. |
Motion_noise | P | The period of time for which the Theme moves under accompaniment of noise. |
Motion_scenario | C | The amount of time for the movement is ongoing. |
Obscurity | P | The length of time during which the Entity is not famous. |
Operate_vehicle | P | The length of the time interval during which the Driver operates the Vehicle . |
Operating_a_system | P | Duration denotes the length of the time interval in which the Operator runs the System . |
Operational_testing | P | The length of the time period during which the Tester continuously or repeatedly operates the Product to determine its operational characteristics. |
Out_of_existence | P | This FE identifies the length of time before the Entity comes into existence again. |
Participation | P | This FE describes the length of time for which participation occurs (usually appears as a for-PP) |
Perception_active | P | This FE identifies the Duration of time for which the Perception takes place. |
Perception_experience | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. |
Performers_and_roles | P | How long the Performer is in the Performance . |
Personal_relationship | P | The length of the relationship. |
Piracy | P | The amount of time for which a state holds or a process is ongoing. |
Placing | E | The Duration is the amount of time for which the Theme is to stay in the Goal location. |
Planting | P | For what length of time the Agent plants the Theme . |
Possession | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Posture | P | The length of time for which the Agent holds the posture. |
Practice | E | The period of time during which an Action is repeatedly practiced. |
Precipitation | P | The amount of time for which the precipitation event lasts. |
Preference | P | The amount of time for which the Experiencer has desired something. |
Presence | P | The time period during which the Entity is present. In this frame, Duration may be expressed with for preceding an event which stands for the duration of the event. In cases where the Entity is sentient, there may be an inference that the Entity 's intent is to be present so as to participate in the event. |
Preserving | P | The amount of Time for which the process of Preserving is ongoing. |
Prevent_from_having | P | The length of time for which the Protagonist is denied the State_of_affairs . |
Process | P | The amount of time for which a state holds or a process is ongoing. |
Process_continue | P | This FE identifies the Duration of time over which the Event is ongoing. |
Process_end | E | The amount of time it takes for the Process to end. |
Process_initial_state | P | The length of time that the Process remains ready to begin. |
Process_pause | E | The amount of time that a Process remains stopped. |
Process_resume | P | The amount of Time for which a state holds or a process is ongoing. |
Process_start | E | The period of time for which the Process is ongoing after it has started. |
Process_stop | E | The amount of time that a process remains stopped. |
Process_stopped_state | P | The length of time that the Process does not resume. |
Processing_materials | E | The length of time during which the application of the Alterant is applied to the Material |
Progress | P | The period over which the progress occurs. |
Project | P | The length of time over which the project is lasts or is slated to last. |
Proliferating_in_number | P | The length of time over which the change takes place. |
Protecting | E | FN: This FE denotes the length of time in which the Asset is protected. |
Punctual_perception | E | The length of time from the beginning of a continuous situation (the one denoted by the target) to its end. |
Quarreling | P | The amount of time that the Arguers spend in the altercation. |
Rape | P | The amount of time for which a state holds or a process is ongoing. |
Reasoning | P | The period of time for which the Arguer presents his or her reasoning to the Addressee . |
Recording | E | Duration denotes the length of time from the beginning of a continuous situation (the one denoted by the target) to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Reforming_a_system | P | The length of time over which reforming takes place |
Remembering_experience | P | The amount of time for which the Cognizer remembers the experience. |
Render_nonfunctional | E | The length of time that the Artifact is (or has been) rendered nonfunctional. |
Renting | P | The length of time that the Goods are (or have been) in the Lessee 's possession. |
Renting_out | P | The length of time that the Goods are (or have been) in the Lessee 's possession. |
Resolve_problem | P | This FE identifies the length of time taken to resolve a Problem . The government resolved the beach ball crisis in just 22 hours . |
Revenge | P | The length of time that the Avenger seeks revenge for the Injury . |
Ride_vehicle | P | The Duration is the amount of time the motion takes. |
Rotting | P | The Duration indicates the amount of time for which the Undergoer rots. |
Ruling_legally | E | The amount of time that a Finding holds. |
Scouring | P | This FE specifies the length of the interval during which the scouring activtiy takes place. |
Seeking_to_achieve | E | The time period over which the attempts at achieving a State_of_affairs or acquiring the Sought_entity take place. |
Self_motion | P | The amount of time for which a state holds or a process is ongoing. |
Sleep | P | This FE identifies the Duration of time for which a state holds or a process is ongoing. |
Sleep_wake_cycle | C | This FE identifies the Duration of time for which a state holds or a process is ongoing. |
Smuggling | P | The amount of time for which a state holds or a process is ongoing. |
Soaking | P | The amount of time for which the Theme is soaked. |
Soaking_up | P | For what length of time the Item is imbued with Substance . |
Social_event | P | This FE identifies the Duration of time for which the Social_event is ongoing. |
Social_event_collective | P | This FE identifies the Duration of time for which the social event is ongoing. |
Social_event_individuals | P | This FE identifies the Duration of time for which the social event is ongoing. |
State_continue | E | The time period over which the State continues to hold of the Entity . |
Storing | P | The Duration is the amount of time for which the Theme remains in the Location . |
Studying | P | The amount of time for which the process of study is ongoing. |
Summarizing | P | The amount of time taken by the Communicator in creating and conveying the Summary . |
Supporting | P | The time period during which the Supporter supports the Supported . |
Taking_time | E | Duration is the length of time from the beginning of the Activity to its end. |
Temporary_stay | C | The length of time that the Guest remains at the Location . |
Thriving | P | Duration denotes the length of time from the beginning of a continuous situation to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Time_period_of_action | C | A quantity or other characterization of the period of the time in which an Enabled_action is allowed. In this frame, the duration may be exact or inexact. |
Timespan | C | A quantity or other characterization of the State 's duration. In this frame, the duration can be inexact. |
Touring | P | The amount of time the touring activity lasts. |
Toxic_substance | E | Temporal period for which the substance or source remains toxic to the victim. |
Travel | P | This FE identifies the Duration of time during which the trip occurs. |
Traversing | P | The length of time that the Theme spends in motion. |
Unattributed_information | E | The span of time for which the Reported_fact has been circulating. |
Use_vehicle | P | The Duration is the amount of time the motion takes. |
Using | E | Duration denotes the length of time from the beginning of a continuous situation to its end. In many cases, the continuous situation is a dynamic action which is ongoing, while in others it is simply an undifferentiated state. |
Visit_host_stay | P | The amount of time that the Visitor spends with the Host . |
Visiting | P | The amount of time that the Agent spends with the Entity . |
Visiting_scenario_stay | P | The amount of time that the Agent spends at the Entity . |
Waiting | P | Duration denotes the length of time from the beginning of the waiting to its end. |
Waver_between_options | P | In the cases where the Cognizer does not act on their choice, the Duration denotes the length of time from the beginning of the Cognizer 's deliberations to the end. In situations where the Cognizer does act on the Options , the Duration denotes the length of the interval during which the Cognizer repeatly changes from one option to the other. |
Working_on | E | The time peiod over which the work takes place. |