Definitions of DirectionFrame | Type | Definition |
Cause_to_move_in_place | P | This frame element is used for all path-like expressions, that express the Direction of the swinging, vibrating or rotating. |
Change_direction | C | The new direction in which the Theme continues its motion. |
Change_posture | P | This FE is used for expressions that indicate a line from the deitic center towards a reference point (which may be implicit) that is neither the Goal of the posture change nor a landmark along the way of the moving part of the body. Often Direction is defined with reference to the canonical orientation of the Protagonist, or the orientation imposed by an implicit observer. |
Connecting_architecture | P | The Direction is the direction or directions the Part of connecting architecture runs. |
Containment_relation | E | This FE identifies the Direction from a reference location (generally, the deictic center) of a path to the Figure . |
Cotheme | C | The direction in which the Theme and Cotheme move. |
Fleeing | C | The direction that the Self_mover heads in during the motion. |
Getting_underway | P | The Direction in which the Self_mover begins to move. |
Intentional_traversing | C | The direction in which the Self_mover goes. |
Locative_relation | E | This FE identifies the Direction from a reference location (generally, the deictic center) of a path to the Figure . |
Mass_motion | C | This FE is used for expressions that indicate motion along a line from the deitic center towards a reference point (which may be implicit) that is neither the Goal of the posture change nor a landmark along the way of the moving part of the body. Often Direction is defined with reference to the canonical orientation of the Mass_theme , or the orientation imposed by an implicit observer. |
Motion | C | This FE is used for expressions that indicate motion along a line from the deitic center towards a reference point (which may be implicit) that is neither the Goal of the posture change nor a landmark along the way of the moving part of the body. Often Direction is defined with reference to the canonical orientation of the Protagonist, or the orientation imposed by an implicit observer. |
Motion_directional | C | The direction of motion of the Theme . Direction characterizes the Path of motion according to some system of orientation, most often that imposed by gravity. |
Moving_in_place | P | The direction of rotation of the Theme . |
Obviousness | P | This frame element is used for all path-like expressions, except those indicating the location of the perceiver (see above), that describe how the perceiver's attention is directed during the act of perception. |
Path_shape | C | The direction in which a "fictive" mover would travel along a Road . |
Path_traveled | P | The Direction is the direction or directions the Path runs. |
Perception_active | C | Direction is used for all path-like expressions that describe how the perceiver's attention is directed during the act of perception, with the exception of those indicating the location of the Perceiver_agentive (which would be marked Location_of_perceiver ) |
Perception_experience | P | This frame element is used for all path-like expressions, except those indicating the location of the perceiver (see above), that describe how the perceiver's attention is directed during the act of perception. |
Punctual_perception | P | This frame element is used for all path-like expressions, except those indicating the location of the perceiver (see above), that describe how the perceiver's attention is directed during the act of perception. |
Quitting_a_place | P | The direction in which the Self_mover goes. |
Redirecting | C | This FE is used for expressions that indicate motion along a line from the current deitic center towards a reference point (which may be implicit) that does not necessarily correspond to the Goal . Often Direction is defined with reference to the canonical orientation of the Theme , the orientation imposed by an implicit observer, or the inherent orientation of the scene. |
Removing | P | This FE is used to indicate the Direction that the Theme travels when it is removed. |
Roadways | P | The Direction is the direction or directions the Roadway runs. |
Scrutiny | E | Direction is used for all path-like expressions, except those indicating the location of the perceiver, that describe how the perceiver's attention is directed during the act of perception. |
Self_motion | C | The direction that the Self_mover heads in during the motion. |
Setting_out | P | The direction in which the Self_mover goes. |
Time_vector | C | This FE marks expressions that indicate whether the Target is prior or subsequent to the Landmark_event on the time line. |
Travel | C | The direction in which the Traveler goes. |
Traversing | C | The direction in which the Theme goes. |