Definitions of DegreeFrame | Type | Definition |
Abounding_with | P | This FE identifies the Degree of abundance with which the Theme covers or fills the Location . |
Abundance | P | A modifier expressing the deviation of the Measure from the norm or from the value for another Collection . |
Abusing | E | Degree is the extent to which the abuse occurs. |
Accomplishment | E | The extent to which the Agent achieves the Goal . |
Accuracy | C | How closely the expected or actual location that the Instrument interacts with corresponds to the Target_value . |
Activity_finish | P | This FE describes the how near the agent is to finishing. |
Activity_prepare | P | This FE describes the amount of preparation the Agent puts into an activity. |
Activity_ready_state | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Activity_stop | P | This FE describes the completeness of stopping. |
Addiction | P | This FE identifies the Degree to which an Addict is addicted to the Addictant . |
Adjusting | P | A characterization of the amount that the Final_value and Initial_value differ. |
Aesthetics | C | A modifier expressing the deviation of the implicit value either from the norm or from the value for another Entity . |
Age | C | A modifier expressing the deviation of the Age from the norm. |
Agriculture | P | This frame element selects some gradable attribute and modifies the expected value for it. |
Amalgamation | P | This FE identifies the thoroughness of the mixing job, i.e. to what degree the resulting Whole is undifferentiated. |
Ambient_temperature | C | A modifier expressing the deviation of the Temperature from the norm. |
Annoyance | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Appearance | P | The extent to which a Phenomenon gives the impression that a certain Characterization or Inference holds. |
Apply_heat | P | This FE identifies the Degree to which heat application occurs. |
Appointing | P | This FE indicates the Degree to which an event occurs. |
Arranging | E | The extent to which the Arranging act has occured. |
Arriving | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Arson | P | This FE identifies the Degree to which an event occurs |
Artificiality | P | The extent to which the Entity seems to belong (or not, if so specified by the lexical unit) to the category of the Type is clear. Typically, this frame element is realized as an end-of-scale expression. |
Assessing | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Assistance | P | The measure to which the Helper 's assistance brings the Benefited_party closer to accomplishing their Goal . |
Atonement | P | This FE marks expressions that indicate the Degree to which Amends made are adequate for atoning the Wrong . |
Attaching | P | This FE identifies the Degree to which the Item ends up attached. |
Attempt | P | This FE identifies the Degree to which an attempt occurs. |
Attempt_distant_interaction_scenario | P | This FE identifies the Degree to which an attempt occurs. |
Attempt_means | P | This FE identifies the Degree to which an attempt occurs. |
Attempt_obtain_food_scenario | P | This FE identifies the amount of effort the Seeker puts into an attempt to obtain Food . |
Attempt_suasion | P | This FE identifies the Degree to which an event occurs. |
Attention | P | The amount of attention that the Perceiver is paying to the Figure or Ground . |
Avoiding | P | This FE identifies the Degree to which avoiding occurs. |
Awareness | P | This FE identifies the Degree to which an event occurs. |
Be_in_agreement_on_action | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Be_in_agreement_on_assessment | P | The extent to which the Cognizers are similar in their Opinion s. |
Be_in_control | C | The Degree to which the Controlling_entity effects the Dependent_entity . |
Bearing_arms | P | The amount of Weapons that the Protagonist has (relative to some standard). |
Beat_opponent | P | A qualitative measure of how much the Winner beat the Loser . |
Becoming_aware | P | This FE identifies the Degree to which becoming aware is occurring. |
Becoming_detached | P | This FE identifies the Degree to which the Item ends up detached. |
Becoming_dry | P | The intensity with which the Entity becomes dry. |
Becoming_separated | P | Degree to which event occurs |
Being_active | P | The Degree to which the Agent or Salient_entity is active. |
Being_at_risk | P | A modifier expressing the deviation of the actual level of security from the expected value given the Asset and the state indicated by the target itself. |
Being_awake | E | The degree to which the Protagonist is awake. |
Being_dry | P | This FE identifies the Degree to which the Item is dry. |
Being_in_effect | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Being_necessary | P | The extent to which the Dependent depends on the presence of the Requirement . |
Being_operational | P | The extent to which the Artifact exceeds or falls short of the minimum requirements for being operational. |
Being_rotted | P | This FE identifies the Degree to which rotting has occurred. |
Being_strong | P | This FE describes the intensity and extent of the Entity 's strength. |
Being_up_to_it | P | The extent to which the Entity exceeds or falls short of the minimum requirements for participating in the Activity . |
Being_wet | P | This FE identifies the Degree to which the Item is wet. |
Biological_urge | P | Degree identifies the extent to which the Experiencer receives the biological signal. |
Body_description_holistic | P | This FE identifies the Degree to which a body has a particular characteristic. |
Body_description_part | P | This FE identifies the Degree to which the body description applies. |
Body_movement | P | This FE identifies the Degree to which the event occurs. |
Bragging | P | Degree to which event occurs. |
Breathing | P | This FE identifies the degree to which an Agent is breathing. |
Bringing | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Bungling | P | This FE identifies the Degree to which a bungling event occurs. |
Candidness | P | This FE identifies the Degree to which a communication is candid--some are more candid than others. |
Capability | P | The extent to which the Entity exceeds or falls short of the minimum requirements for participating in the Event . |
Capacity | P | The extent to which the Entity exceeds or falls short of the minimum requirements for holding the items. |
Catastrophe | P | This FE identifies the Degree to which event occurs. |
Cause_bodily_experience | P | Degree is the degree to which the Experiencer 's bodily experience is affected. |
Cause_change | E | The extent to which the initial and final categories or values differ from each other. |
Cause_change_of_consistency | P | Degree to which the Undergoer changes consistency. |
Cause_change_of_phase | P | Degree to which the Agent changes the phase of the Undergoer |
Cause_change_of_strength | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Cause_emotion | P | This frame element selects some gradable attribute and modifies the expected value for it. |
Cause_harm | P | Degree is the degree to which the Agent causes harm to the Victim . |
Cause_motion | E | Degree to which event occurs |
Cause_temperature_change | P | The degree to which the Item approaches (an implicit) Temperature_goal , which is often construed to be the ambient temperature. |
Cause_to_amalgamate | P | This FE identifies the thoroughness of the mixing job, i.e. to what degree the resulting Whole is undifferentiated. |
Cause_to_be_dry | P | The degree to which the Dryee ends up dry. |
Cause_to_be_sharp | E | The extent to which the Patient 's sharpness is affected by the Agent . |
Cause_to_be_wet | P | Degree to which the Agent wets the Undergoer . |
Cause_to_end | P | The Degree to which the Process is brought to an end. |
Cause_to_experience | P | Degree to which the Experiencer ends up feeling an emotion. |
Cause_to_fragment | P | The degree to which the fracturing is completed. |
Cause_to_make_progress | P | The amount of advancement that the Project has attained. |
Cause_to_move_in_place | P | Degree to which event occurs |
Cause_to_wake | P | The degree to which the Sleeper ends up awake. |
Ceasing_to_be | P | The completeness of the disappearance of the Entity |
Certainty | P | This FE indicates the Degree to which the Cognizer is certain or uncertain. |
Change_event_duration | P | The extent to which the initial and final durations differ from each other. |
Change_event_time | P | The Degree is the extent to which the time change takes place. |
Change_of_consistency | P | Degree to which the Undergoer changes consistency. |
Change_of_leadership | P | This FE indicates the Degree to which an event occurs. |
Change_of_phase | P | Degree to which the Undergoer changes phase. |
Change_of_phase_scenario | P | Degree to which the Undergoer changes phase. |
Change_of_quantity_of_possession | P | The Degree of the change in quantity. |
Change_operational_state | P | The degree to which the Device is active after the action. |
Change_position_on_a_scale | P | Degree to which event occurs |
Chemical-sense_description | P | This FE identifies the Degree to which a chemical sense is described. |
Clarity_of_resolution | C | A modifier expressing the deviation of the Value from what is expected given the Outcome and the Value indicated by the target. |
Closure | P | The degree to which the Container_portal / Containing_object ends up closed. |
Cogitation | E | The FE Degree indicates the degree to which the cognizing occurs. |
Cognitive_connection | P | The Degree of connection between the Concepts . |
Collaboration | P | This FE marks expressions that indicate to what extent the Partners are cooperating. |
Colonization | E | The extent to which the group of Colonists spreads across or inhabits the New_area . |
Color | P | The closeness of the Entity 's color to the center of a Color prototype. |
Color_qualities | P | The level to which the Color is representative of a specific quality. |
Coming_to_believe | P | Degree to which event occurs |
Communication_manner | P | This FE identifies the Degree to which an event occurs. |
Communication_noise | P | Degree to which event occurs |
Compatibility | P | This Frame Element is used for expressions that indicate the extent to which two Items are compatible. |
Competition | P | This FE describes the intensity of competition. |
Complaining | P | Degree to which event occurs. |
Completeness | P | An expression indicating a deviation of the actual level of completeness from the level indicated by the target. |
Compliance | P | This FE identifies the Degree to which the compliance ocurrs. |
Conduct | E | The extent to which the (usually 'good' or 'bad') conduct of the Agent deviates from some standard or norm |
Conquering | P | This FE describes the intensity and extent of the conquering event. |
Container_focused_placing | P | Degree to which the filling occurs. |
Container_focused_removing | P | The Degree to which the Agent empties the Source . |
Contingency | P | The amount of predictive power supplied by the Determinant with respect to the Outcome . |
Contrition | P | The FE Degree marks expressions that indicate how badly the Experiencer feels about their prior action. |
Control | C | The Degree to which the Influencing_entity effects the Dependent_entity . |
Convey_importance | P | The degree of importance that the Speaker conveys the Message 's denotation as having. |
Cooking_creation | P | This FE identifies the Degree to which an event occurs. |
Corporal_punishment | P | Degree to which event occurs |
Correctness | P | The degree to which the Information matches or does not match the facts of the world. |
Corroding | P | This FE identifies the Degree to which the Undergoer corrodes. |
Corroding_caused | P | This FE identifies the Degree to which the Cause corrodes the Undergoer . |
Cure | P | Degree to which event occurs |
Damaging | P | The degree to which the Patient is damaged. |
Dead_or_alive | P | This FE identifies the Degree to which a Protagonist is dead or alive. |
Death | P | Some measure of the event, generally frequency. |
Degree_of_processing | P | The amount to which a Material has undergone processing. |
Delimitation_of_diversity | P | The deviation of the Upper_limit and the Lower_limit from each other (and thus from some single value). |
Deny_permission | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Deserving | P | How sufficiently State_of_affairs can be considered a reason for the Action . |
Desirability | P | This FE identifies the Degree to which the Evaluee is judged good or bad. |
Desirable_event | P | The extent to which the specified desirability of the State_of_affairs deviates from the expected desirability. |
Desiring | P | The Degree is a the extent of the Experiencer 's Desiring. |
Destroying | P | The degree to which the destruction is completed. |
Detaching | P | This FE identifies the Degree to which the Item ends up detached. |
Differentiation | P | Degree to which event occurs |
Difficulty | P | This Frame Element marks expressions that indicate the Degree of difficulty that the Experiencer has in carrying out the Activity . |
Direction | E | How much along the Path from the Base_position that there has been movement in the stated direction. |
Disgraceful_situation | P | The extent to which the State_of_affairs diverges from the social norm for things of its kind. |
Distinctiveness | E | The extent to which the values of the Feature of the Entity and the Comparison_set are similar to each other. |
Diversity | P | The extent to which the members of the Group are similar to each other, in general or with respect to some Dimension (s) |
Dodging | P | This FE identifies the Degree to which the dodging occurs. |
Dominate_competitor | P | The Degree to which the Agent dominates the Patient . |
Dominate_situation | P | The Degree to which the Agent dominates the Situation . |
Domination | P | The Degree to which the Agent dominates. |
Duplication | P | Degree to which event occurs. |
Duration_attribute | P | Degree to which event occurs |
Duration_scenario | C | A modifier expressing the deviation of the Duration from the norm. |
Eclipse | P | The extent to which the Eclipsed entity is blocked from view. |
Education_teaching | P | Degree to which event occurs |
Elusive_goal | P | This FE identifies the Degree to which the Experiencer fails to reach a goal. |
Emanating | P | Degree to which the emanation occurs. |
Emitting | P | Degree to which emission occurs |
Emotion_active | P | The FE Degree indicates the degree to which the Experiencer expresses the emotion. |
Emotion_directed | P | The Degree is the degree to which the Experiencer feels the emotion. |
Emotion_heat | P | Degree to which event occurs |
Emotions | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Emotions_by_possibility | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Emotions_by_stimulus | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Emotions_of_mental_activity | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Emotions_success_or_failure | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Emptying | P | The Degree to which the Agent empties the Source . |
Enforcing | E | This FE describes how fully the Rule was enforced. |
Escaping | P | This FE identifies the (abstract) nearness of the Escapee to being caught in the Undesirable_location . |
Evading | P | This FE is used for any expression that describes the Degree to which the Evader avoids Capture or contact with the Pursuer . |
Evaluative_comparison | P | This Frame Element marks expressions that indicate how close the Profiled_item and the Standard_item are to each other on the scale evoked by the Attribute . |
Eventive_cognizer_affecting | P | The degree to which the Cognizer 's mind is changed. |
Evidence | P | This FE identifies the degree to which a Proposition is supported. |
Evoking | P | Degree to which Cognizer perceives the Stimulus to match the Phenomenon . |
Excreting | P | The Degree to which all of the Excreta are removed from the body. |
Execute_plan | E | This FE describes how fully the Plan was executed. |
Execution | P | Degree to which event occurs. |
Exemplariness | P | The degree to which the Entity is exemplary. |
Exertive_force | C | A modifier expressing the deviation of the Magnitude of Force that the Entity can exert from the norm or from the value for another Entity . |
Expansion | P | This FE identifies the Degree to which the expansion occurs. |
Expectation | P | Degree to which event occurs |
Expensiveness | P | This FE identifies the Degree to which Goods are cheap or expensive. |
Experiencer_focus | P | The Degree to which the experience occurs. |
Experiencer_obj | P | The Degree is the degree to which the Stimulus brings about an emotion in the Experiencer . |
Expertise | P | Degree to which event occurs |
Explaining_the_facts | P | This FE identifies how much of the State_of_affairs is explained by the Fact . |
Extreme_value | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Facial_expression | P | Degree to which the Expression occurs. |
Fairness_evaluation | P | The Degree is the extent to which the Action or Actor is evaluated as being fair or unfair. |
Fame | P | A modifier expressing the degree of fame of the Entity . |
Familiarity | C | The deviation of the actual level of recognizability of the Entity from the level specified by the target. |
Fear | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Feigning | P | Degree to which event occurs |
Fighting_activity | E | This is the Degree of violence of the Fight . |
Filling | P | Degree to which the filling occurs. |
Fining | P | The Degree to which the Fine is punitive to the Payer . |
Food_gathering | P | This FE describes the amount of effort put into the food gathering event. |
Forging | P | No Definition |
Forgoing | P | This FE identifies the Degree to which the forgoing occurs. |
Fragmentation_scenario | P | Degree to which event occurs |
Frequency | C | The extent to which the actually observed rate of occurrence of the Event or Salient_entity differs from the expected rate. |
Friction | P | The amount of friction produced in the Theme 's motion. |
Frugality | P | This FE identifies the Degree to which a Resource_controller is frugal or profligate. |
Fullness | P | The extent to which the amount of Contents in the Container diverges from the maximal expected amount for the Container . |
Giving_in | P | A modifier expressing the deviation of how the Issue is resolved from the desires of the Compeller . |
Going_back_on_a_commitment | P | How much the Protagonist goes back on their Commitment . |
Gradable_attributes | C | A modifier expressing the deviation of the Value from the norm or from the value for another Entity . |
Guest_and_host | P | Degree to which event occurs |
Guilt_or_innocence | P | The extent to which the Accused is involved in the Misdeed . |
Have_as_requirement | P | The extent to which the Dependent depends on the presence of the Required_entity or the obtaining of the Requirement . |
Having_or_lacking_access | P | The extent to which the Theme exceeds or falls short of the ability to move to the Useful_location |
Health_response | P | The Degree describes the extent to which the health response occurs. . |
Heat_potential | P | The Degree to which the Experiencer feels a level of heat. |
Hiding_objects | P | The extent to which the Hidden_object becomes perceptually inaccessible. |
Hindering | E | The Degree is the extent to which the Hindrance affects the Protagonist or Action . |
Historic_event | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Hit_or_miss | P | This FE identifies the Degree to which the interaction takes place at the Target_location . |
Holding_off_on | P | This FE identifies the Degree to which the temporary forgoing occurs. |
Hospitality | P | The Degree is the extent to which the Host exhibits the particular Behavior towards others. |
Hostile_encounter | P | Degree to which event occurs |
Hunting | P | This FE identifies the amount of effort the Hunter puts into his attempt to obtain Food . |
Hunting_scenario | P | This FE identifies the amount of effort the Hunter puts into an attempt to obtain Food . |
Hunting_success_or_failure | P | This FE identifies the amount of effort the Hunter puts into an attempt to obtain Food . |
Idiosyncrasy | P | The extent to which the Idiosyncrasy differs from the norm. |
Imitating | P | The extent to which the Agent 's way of behaving is similar to that of the Standard . |
Immobilization | P | The extent to which the Patient is immobilized as a result. |
Importance | P | This FE marks expressions that indicate the Degree to which the Factor is important to the Undertaking . |
Impression | P | The effectiveness of the Impression on the Audience. |
Inclination | P | This Frame Element marks expressions that indicate how great the inclination of an Entity towards a Behavior is. |
Ineffability | P | An expression of how unusual the ineffability of the Stimulus is. |
Influence_of_event_on_cognizer | P | The extent to which a Protagonist or Situation influences the Cognizer . |
Ingestion | P | The extent to which the Ingestibles are consumed by the Ingestor . |
Inspecting | P | This FE identifies the extent to which the Inspector examines the Ground . |
Installing | E | The Degree indicates the degree to which the installation is completed. |
Intentionally_affect | E | The extent to which the Patient is affected by the Event . |
Intoxication | P | This Fe identifies the Degree to which the Cognizer is altered by the Intoxicant . |
Invading | P | This FE describes how intense the invation of the Land is. |
Invasion_scenario | P | This FE describes the intensity and extent of the invasion event. |
Judgment | P | This FE identifies the Degree to which the judging occurs. |
Judgment_communication | E | This FE identifies the Degree to which the Communicator judges the Evaluee to be good or bad. |
Judgment_direct_address | P | The Degree is the severity of the judgment. |
Just_found_out | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Kidnapping | P | Degree to which event occurs |
Killing | P | The Degree appears with adjectives to describe the killing potential of an object or with nouns to describe how widespread the killing is. |
Kinship | P | An expression of the closeness or distance of the relation. We do not go into full anthropological detail in measuring the distance of the relation, but simply annotate all such expressions as Degree |
Leadership | P | The Degree to which leadership is asserted. |
Light_movement | P | Degree to which the light movement occurs |
Likelihood | P | Degree to which event occurs |
Linguistic_meaning | E | This frame element selects some gradable attribute of the Form and modifies the expected value for it. |
Lively_place | P | A modifier expressing the deviation in amount of activity from the norm or from the amount for another Location . |
Location_of_light | P | Degree to which the Light is emitted, usually indicating the brightness. |
Losing_it | P | Degree marks the extent to which the Protagonist 's mental state changes. |
Luck | P | The Degree to which the State_of_affairs is lucky (either a degree of goodness or a degree of unexpectedness, or both). |
Make_noise | P | Degree to which event occurs |
Making_faces | P | The amount to which the expression on the face of the Agent matches the prototypical image for the indicated facial expression. |
Manipulate_into_doing | E | This FE identifies the Degree to which an event occurs. |
Mass_motion | P | Degree of abundance. |
Measurable_attributes | C | A modifier expressing the deviation of the Value from the norm. |
Measure_scenario | C | A modifier expressing the deviation of the Value from the norm. |
Medical_conditions | P | The extent to which the Ailment diverges from the norm. Since the degree of involvement with an Ailment is equivalent to how negative the experience of the Patient is, in many cases, Degree is expressed by a negative descriptor. |
Meet_specifications | P | The extent to which the Standard is exceeded or not by Agent , Entity or Event . |
Memory | P | Degree to which event occurs |
Mental_activity | E | This FE identifies the Degree to which an event occurs. |
Mental_property | P | Degree marks the extent to which the Behavior or Practice is exhibited or attributed. |
Mental_stimulus_exp_focus | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Mental_stimulus_stimulus_focus | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Morality_evaluation | P | The Degree to which the evaluation holds. |
Motion | E | The extent to which the Theme cross a boundary as it moves away from a Source region or into a Goal region. |
Motion_directional | P | The extent to which the Theme crosses boundary as it enters a Goal region or exits a Source region. |
Motion_noise | P | This FE identifies the Degree to which the Motion occurs. |
Needing | P | The extent to which the Dependent depends on the presence of the Requirement . |
Nuclear_process | P | The extent to which the Element 's substance is converted to the Final_element . |
Objective_influence | C | The Degree to which the Influencing_entity effects the Dependent_entity . |
Obligation_scenario | P | The deviation of the requirement from the norm. |
Obscurity | P | A modifier expressing the degree of fame of the Entity . |
Obviousness | C | A modifier expressing the deviation of the Phenomenon from the norm or from the value for another Phenomenon in terms of how likely the Phenomenon would be known. |
Offenses | P | This FE broadly picks out the degree of offense. |
Openness | P | The extent to which a Theme can easily access the Useful_location |
Operate_vehicle | P | The extent to which the Vehicle crosses a boundary or the extent to which the Vehicle completes a course. |
Operational_testing | P | This FE identifies the extent to which the Tester examines the Product . |
Others_situation_as_stimulus | P | The extent to which the Experiencer 's emotion deviates from the norm for the emotion. |
Partiality | P | This Frame Element marks expressions that tell to what extent the Judge exhibited or lacked bias. |
Path_shape | E | Extent to which the described configuration deviates from the norm for a Road . |
Perception_body | P | Degree to which event occurs |
Perception_experience | P | The Degree indicates the degree to which the Perception is experienced. |
Personal_relationship | P | Degree to which event occurs |
Piracy | P | Degree to which event occurs |
Place_weight_on | P | This FE marks expressions that indicate the Degree to which the Consideration is important to the Undertaking . |
Placing | E | The Degree indicates the degree to which the placing occurs. |
Placing_scenario | P | Degree to which the filling occurs. |
Planting | P | This frame element selects some gradable attribute and modifies the expected value for it. |
Popularity | P | A description of how desirable the Evaluee is. |
Position_on_a_scale | P | This FE identifies the Degree to which the scalar property of an Item holds with respect to some Variable . |
Posture | P | Degree to which event occurs |
Praiseworthiness | P | This FE identifies the Degree to which the judgement or reaction is deserved. |
Preference | P | The Degree is the extent of the Experiencer 's Desiring. |
Preliminaries | P | The extent to which the Preparatory_act is distant from the achievement of the Purpose . |
Preserving | P | The extent to which the Undergoer is preserved from decaying. |
Preventing | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Process_end | P | Degree to which the event occurs. |
Process_pause | P | Degree to which the event occurs. |
Process_stop | P | Degree to which the event occurs. |
Progress | P | The amount of advancement that the Entity has attained. |
Proliferating_in_number | P | Degree to which event occurs. |
Prominence | P | A modifier expressing the deviation of the prominence from the norm or from the value for another Entity . |
Protecting | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Proximity_image_schema | C | The amount of deviation from an idealized expected distance of the Profiled_region from the Ground . |
Punctual_perception | P | The Degree indicates the degree to which the Perception is experienced. |
Quantity | P | This frame element selects some gradable attribute and modifies the expected value for it. |
Rape | P | Degree to which event occurs |
Rashness | P | The extent to which the Action of the Protagonist deviates from the expected in its rashness. |
Reading | P | Degree to which event occurs |
Reasoning | P | This FE identifies the Degree to which an arguing event occurs. |
Recording | E | The extent to which the Phenomenon has been documented. |
Recovery | P | The extent to which the Patient 's state diverges from their former illness. |
Reforming_a_system | P | The extent to which the Entity differs from its former state at the end of the reform. |
Rejuvenation | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Relating_concepts | P | The Degree of connection between the Concepts . |
Relational_quantity | P | This frame element selects some gradable attribute and modifies the expected value for it. |
Relative_time | P | Degree to which event occurs |
Reliance | P | The extent to which the achievement of the Benefit depends on the Means action. |
Religious_belief | P | This FE identifies the Degree to which the Believer is convinced of the usefulness and validity of their religious beliefs . |
Removing | P | Degree to which event occurs |
Removing_scenario | P | The Degree to which the Agent empties the Source . |
Render_nonfunctional | E | Degree to which event occurs |
Reparation | P | The extent to which the Wrongdoer makes amends for the Injury . |
Repayment | P | The level to which the Loan can be considered repaid in its entirety. |
Repel | P | This FE describes the intensity and extent of the repelling event. |
Replacing | E | The extent to which the New entity is affected by the Agent . Degree s of replacement are generally only possible when there are multiple New and Old entities. |
Representing | P | This FE describes the Degree to which the Entity represents the Phenomenon . |
Required_event | P | The degree to which the Required_situation is necessary. The Degree may either imply a modification of the direness of the Negative_consequences , the probability of the Negative_consequences (if the Required_situation is not made to hold), or both. |
Requirement_scenario | P | The extent to which the Dependent depends on the presence of the Requirement . |
Reshaping | P | The degree to which the Undergoer is reshaped. |
Resolve_attempt_scenario | P | The extent to which the Action succeeds or fails. |
Resolve_problem | P | The Degree to which the Agent or Cause resolves the problem. |
Revenge | P | This FE identifies the Degree to which an event occurs. |
Rewards_and_punishments | P | Degree of reward or punishment. |
Rising_to_a_challenge | P | The extent to which the Protagonist exceeds or falls short of the minimum requirements for participating in the Activity as a result of expending effort to get themselves ready. |
Risk_scenario | P | A modifier expressing the deviation of the actual level of security from the expected value given the Asset , the Situation , and state indicated by the target itself. |
Risky_situation | P | A modifier expressing the deviation of the actual level of security from the expected value given the Situation and the state indicated by the target itself. |
Rotting | P | The Degree expressions that indicate to what degree the Undergoer has changed. |
Scarcity | P | A modifier expressing the deviation of the Measure from the norm or from the value for another Collection . |
Scouring | P | This FE identifies the Degree to which the Searcher scrutinizes the Ground . |
Scrutinizing_for | P | This FE identifies the Degree to which the Cognizer scrutinizes the Ground . |
Scrutiny | E | This FE identifies the Degree to which the Cognizer scrutinizes the Ground . |
Searching_scenario | P | This FE identifies the Degree to which the Cognizer scrutinizes the Ground . |
Secrecy_status | P | This FE identifies the Degree to which the Phenomenon is hidden from cognizers. |
Seeking | P | This FE identifies the amount of effort put into an attempt. |
Seeking_to_achieve | P | This FE identifies the amount of effort put into an attempt. |
Sending | P | Degree to which event occurs |
Sensation | P | This FE describes how strong the sensation is. |
Separating | P | Degree to which event occurs |
Sharpness | C | A modifier expressing the deviation of the Sharpness from the norm or from the value for another Entity . |
Shoot_projectiles | P | Degree to which event occurs |
Shooting_scenario | P | Degree to which event occurs |
Shopping | P | This FE identifies the amount of effort put into shopping. |
Sidereal_appearance | P | The extent to which the Astronomical_entity comes into view above the horizon. |
Sign | P | This FE indicates the Degree to which the Indicator is a sign of the Indicated . |
Silencing | P | The extent to which the Agent succeeds in creating silence. |
Similarity | P | The extent to which entities are similar to each other, in general or with respect to some Dimension (s) |
Size | P | The extent to which the size of the Entity deviates from the norm. |
Sleep | E | The degree to which the Sleeper is asleep. |
Soaking_up | P | Degree describes the extent to which a particular absorption event deviates from the norm. |
Sociability | P | Degree to which event occurs |
Social_behavior_evaluation | P | The extent to which the described Behavior deviates from the norm. |
Social_connection | P | This FE identifies the Degree (strength or closeness) of the Connection . |
Social_event | P | This FE identifies the Degree to which the Social_event occurs. |
Social_event_collective | P | This FE identifies the Degree to which the social event occurs. |
Social_event_individuals | P | This FE identifies the Degree to which the social event occurs. |
Social_interaction_evaluation | P | The Degree is the extent to which the Evaluee exhibits the particular Behavior towards others. |
Sound_level | C | A modifier expressing the deviation of the Volume from the norm. |
Sounds | P | Expressions that indicate the loudness of the sound. |
Speed | C | A modifier expressing the deviation of the Speed from the norm. |
Stage_of_progress | P | The amount of advancement that the Entity has attained. |
Statement | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Stimulus_focus | P | Degree to which the Stimulus evokes the emotion in the Experiencer |
Stinginess | P | The Degree is how generous or stingy the Resource_controller is judged to be. |
Strictness | P | Degree to which event occurs |
Suasion | P | Degree to which event occurs |
Subjective_temperature | P | How much the actual feeling of temperature deviates from a certain level of warmth. |
Subversion | P | The extent to which the Cause or Counter_actor impede the Agent or the State_of_affairs . |
Success_or_failure | P | This FE identifies the Degree to which an attempt occurs. |
Successful_action | P | This FE identifies the Degree to which an attempt involving a particular Means or Instrument succeeds. |
Sufficiency | P | The Degree frame element indicates a modification of the value indicated by the target. |
Suitability | P | This Frame Element marks constituents that express the Degree to which the Evaluee is suitable for the Context. |
Supporting | P | The measure to which the Supporter 's assistance brings the Supported added strength and support. |
Surrendering_possession | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Surviving | P | This FE identifies the Degree to which the Survivor survives. |
Suspiciousness | P | The extent to which the Behavior is suspicious. |
Take_place_of | P | A Degree of replacement is generally only possible when New entities replace Old entities in multiple contexts. |
Taking_sides | P | The Degree to which the Cognizer supports or opposes something. |
Taking_time | C | A modifier expressing the deviation of the Time_length from the norm. |
Temperature | C | A modifier expressing the deviation of the Temperature from the norm. |
Temporal_subregion | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Text_scenario | P | This Frame Element marks expressions that indicate to which Degree the Text is about the Topic . |
Thwarting | P | The Degree to which the Action is thwarted. |
Tolerating | P | The Degree to which the toleration occurs. |
Topic | P | This Frame Element marks expressions that indicate to which Degree the Text is about the Topic |
Toxic_substance | P | Degree is the degree to which the Toxic_substance is harmful to the Victim . |
Traversing | E | Degree to which event occurs |
Trendiness | P | A modifier expressing the deviation of the degree of trendiness from the norm or from the value for another Behavior . |
Trust | P | This FE indicates the Degree to which the Cognizer trusts the Source. |
Typicality | P | The extent to which the Entity varies from other members of the Comparison_set . |
Undergo_change | P | The extent to which the initial and final values or categories differ from each other. |
Undressing | P | Degree to which event occurs |
Unemployment_rate | C | A modifier expressing the deviation of the Value from the norm. |
Used_up | P | A measure of the amount of the Resource that is gone, or of the degree to which its quality is reduced. |
Usefulness | P | The amount that the presence of the Entity aids in the completion of the (desirable) Purpose . |
Using | E | This frame element selects some gradable attribute of the Instrument or the Using act and modifies the expected value for it. |
Verification | P | The amount of certainty which the Inspector achieves after the process of verification. |
Version_sequence | P | The degree of the distance the Item is from the final version. |
Vocalizations | P | Expressions that indicate the loudness of the sound. |
Volubility | P | Degree to which the Speaker withholds or does not withhold information and conversation. |
Want_suspect | E | This frame element selects some gradable attribute and modifies the expected value for it. |
Waver_between_options | E | The Degree to which the Cognizer wavers. |
Wealthiness | P | The degree of wealthiness (or poverty) of the Person or Institution . |
Wearing | P | A characterization of how completely the clothing status holds. |
Willingness | P | A modifier expressing the deviation of the willingness from the norm or from the value for another Cognizer . |
Working_on | P | This FE identifies the Degree to which an attempt occurs. |