Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementTheme
Identifier0000000723
ParentEntity
Number of Definitions76
Number of Children19
Path to TopTheme -> Entity -> Top

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Definitions of Theme
FrameTypeDefinition
AbandonmentCThe Theme is the entity that is relinguished to no one from the Agent 's possession.
Abounding_withCThe Theme covers or fills the Location . This FE most frequently occurs in a PP Complement headed by with or in.
Access_scenarioCThe Theme whose motion is blocked or free.
AdorningCThe Theme in this frame is the object which is described as standing in some spatial relation to a particular Location . Theme typically occurs as the External Argument or, with passives, as a PP Complement headed by "with" or "by".
ArrangingCAn entity that consists of parts which can be put into a configuration relative to each other and/or relative to their environment.
ArrivingCTheme is the object that moves. It may be an entity that moves under its own power, but it need not be.
Being_locatedCAn entity which is at a particular Location
BringingCThe objects being carried.
CapacityCThe Entity has the ability to contain the Theme , often expressed with a quantity.
Cause_motionCThe FE Theme is generally an NP Object.
Cause_to_move_in_placeCTheme identifies the object involved in motion.
Change_directionCThis is the object which moves. In many sentences this FE will be expressed as something which moves under its own power. However, this FE is not required to be an animate mover, so it is different from a self-mover.
ConqueringCThe Theme is the land, government, and its people that is seized by the Conqueror .
Container_focused_placingCThe Theme is the physical object or substance which changes location.
Container_focused_removingCThe Theme , when overtly expressed, invariably occurs in a PP Complement headed by "of".
CothemeCThis is the entity, frequently a living being, which moves in relation to the Cotheme . Normally the Theme frame element is expressed as an external argument.
DeliveryCThe objects being delivered.
DepartingCThis is the object which moves. It may be an entity which moves under its own power, but it need not be.
DunkingCThe Theme temporarily goes partially or completely into the Substance.
EmptyingCThe Theme , when overtly expressed, invariably occurs in a PP Complement headed by "of".
FillingCThe Theme is the physical object or substance which changes location.
FrictionCThe physical entity which moves over the suface of the Static_object .
GettingCThe Theme is the object that changes possession.
Getting_scenarioCThe Theme is the object that changes possession.
GivingCThe object that changes ownership.
Giving_scenarioCThe object that changes ownership.
Go_into_shapeCThe Theme goes into a particular shape.
HaltCThis FE identifies Theme whose motion ceases.
Having_or_lacking_accessCThe Theme whose motion is blocked or free.
Inhibit_movementCThe entity which is confined.
InterceptingCThe entity, physical or abstract, construed as traveling from a sender to a goal location, which is taken hold of by the Interceptor without permission.
Lose_possessionCThe Theme is the object that changes ownership due to the Relinquishing.
Lose_possession_scenarioCThe thing which was originally owned by the Donor . (This does not include bodyparts or medical conditions, but does include intellectual property, etc.)
Losing_track_ofCThe Theme is the object that becomes unperceivable.
Losing_track_of_perceiverCThe Theme is the object that becomes unperceivable.
Losing_track_of_themeCThe Theme is the object that becomes unperceivable.
Manipulate_into_shapeCThe object which is manipulated by the Agent into a particular shape.
MotionCThe Theme is the entity that changes location. Note that it is not necessarily a self-mover.
Motion_directionalCThe Theme is the entity that changes location.
Motion_noiseCThe Theme is the entity that changes location. In sentences containing a Cause , the Theme is typically the NP Object. In other sentences, the Theme is normally the External Argument.
Motion_scenarioCThe Theme is the entity that changes location.
Moving_in_placeCA physical entity that is participating in non-translational motion.
OfferingCThe object which is offered for transfer.
OpennessCThe Theme whose motion is blocked or free.
PassingCThe FE Theme is generally an NP Object that is passed to the Recipient .
Path_traveledCThe moving object whose motion describes the Path .
PlacingCThe Theme is the object that changes location during the Placing.
Placing_scenarioCThe Theme is the physical object or substance which changes location.
PlantingCTheme is the item planted by the Agent .
Post_gettingCThe entity which has just come into the possession of the Recipient .
Post_givingCThe entity that the Donor has just given to the Recipient .
Post_receivingCThe entity that changes possession, beginning in the possession of the Donor and ending up with the Recipient .
Post_transferCThe entity which has ended up in the possession of the Recipient
Pre_gettingCThe entity which is about to be acquired by the Recipient .
Pre_givingCThe entity which is in the possession of the Donor , which later ends up in the possession of the Recipient .
Pre_receivingCThe entity that changes possession, beginning in the possession of the Donor and ending up with the Recipient .
Pre_transferCThe entity which is in the possession of the Donor .
ReceivingCThe entity that changes possession, beginning in the possession of the Donor and ending up with the Recipient .
Receiving_scenarioCThe entity that changes possession, beginning in the possession of the Donor and ending up with the Recipient .
RedirectingCThe entity that is in motion, and changes path due to the action of an Agent or due to a Cause.
ReleasingCThe Theme is the person or object in motion released by the Agent .
RemovingCTheme is the object that changes location.
Removing_scenarioCThe Theme , when overtly expressed, invariably occurs in a PP Complement headed by "of".
Ride_vehicleCThe Theme is the entity which moves by means of the Vehicle .
SendingCThe objects being sent. I mailed the books to Alaska . Note that Theme may be multiply instantiated. They mailed a questionnaire with a return envelope .
SoakingCThe Theme is the entity that changes location.
SoundsPOne of two entities which is construed as moving relative to the other, resulting in either friction or impact. This entity is given greater syntactic prominence--it is either a possessor or an of-complement of the noun phrase head.
Source_of_gettingCThe abstact or concrete thing acquired by the Goal from the Source .
StoringCThe Theme is the object that is kept in a Location by the Agent
SupplyCThe object that is given to the Recipient .
Surrendering_possessionCThe object that changes possession.
TakingCThe Agent takes possession of the Theme .
TransferCThe object that changes ownership.
Transfer_scenarioCThe object that changes ownership.
TraversingCThis is the object which moves. In many sentences this FE will be expressed as something which moves under its own power. However, this FE is not required to be an animate mover, so it is different from Self_mover.
Use_vehicleCThe Theme is the entity which moves by means of the Vehicle .