Definitions of ThemeFrame | Type | Definition |
Abandonment | C | The Theme is the entity that is relinguished to no one from the Agent 's possession. |
Abounding_with | C | The Theme covers or fills the Location . This FE most frequently occurs in a PP Complement headed by with or in. |
Access_scenario | C | The Theme whose motion is blocked or free. |
Adorning | C | The Theme in this frame is the object which is described as standing in some spatial relation to a particular Location . Theme typically occurs as the External Argument or, with passives, as a PP Complement headed by "with" or "by". |
Arranging | C | An entity that consists of parts which can be put into a configuration relative to each other and/or relative to their environment. |
Arriving | C | Theme is the object that moves. It may be an entity that moves under its own power, but it need not be. |
Being_located | C | An entity which is at a particular Location |
Bringing | C | The objects being carried. |
Capacity | C | The Entity has the ability to contain the Theme , often expressed with a quantity. |
Cause_motion | C | The FE Theme is generally an NP Object. |
Cause_to_move_in_place | C | Theme identifies the object involved in motion. |
Change_direction | C | This is the object which moves. In many sentences this FE will be expressed as something which moves under its own power. However, this FE is not required to be an animate mover, so it is different from a self-mover. |
Conquering | C | The Theme is the land, government, and its people that is seized by the Conqueror . |
Container_focused_placing | C | The Theme is the physical object or substance which changes location. |
Container_focused_removing | C | The Theme , when overtly expressed, invariably occurs in a PP Complement headed by "of". |
Cotheme | C | This is the entity, frequently a living being, which moves in relation to the Cotheme . Normally the Theme frame element is expressed as an external argument. |
Delivery | C | The objects being delivered. |
Departing | C | This is the object which moves. It may be an entity which moves under its own power, but it need not be. |
Dunking | C | The Theme temporarily goes partially or completely into the Substance. |
Emptying | C | The Theme , when overtly expressed, invariably occurs in a PP Complement headed by "of". |
Filling | C | The Theme is the physical object or substance which changes location. |
Friction | C | The physical entity which moves over the suface of the Static_object . |
Getting | C | The Theme is the object that changes possession. |
Getting_scenario | C | The Theme is the object that changes possession. |
Giving | C | The object that changes ownership. |
Giving_scenario | C | The object that changes ownership. |
Go_into_shape | C | The Theme goes into a particular shape. |
Halt | C | This FE identifies Theme whose motion ceases. |
Having_or_lacking_access | C | The Theme whose motion is blocked or free. |
Inhibit_movement | C | The entity which is confined. |
Intercepting | C | The entity, physical or abstract, construed as traveling from a sender to a goal location, which is taken hold of by the Interceptor without permission. |
Lose_possession | C | The Theme is the object that changes ownership due to the Relinquishing. |
Lose_possession_scenario | C | The thing which was originally owned by the Donor . (This does not include bodyparts or medical conditions, but does include intellectual property, etc.) |
Losing_track_of | C | The Theme is the object that becomes unperceivable. |
Losing_track_of_perceiver | C | The Theme is the object that becomes unperceivable. |
Losing_track_of_theme | C | The Theme is the object that becomes unperceivable. |
Manipulate_into_shape | C | The object which is manipulated by the Agent into a particular shape. |
Motion | C | The Theme is the entity that changes location. Note that it is not necessarily a self-mover. |
Motion_directional | C | The Theme is the entity that changes location. |
Motion_noise | C | The Theme is the entity that changes location. In sentences containing a Cause , the Theme is typically the NP Object. In other sentences, the Theme is normally the External Argument. |
Motion_scenario | C | The Theme is the entity that changes location. |
Moving_in_place | C | A physical entity that is participating in non-translational motion. |
Offering | C | The object which is offered for transfer. |
Openness | C | The Theme whose motion is blocked or free. |
Passing | C | The FE Theme is generally an NP Object that is passed to the Recipient . |
Path_traveled | C | The moving object whose motion describes the Path . |
Placing | C | The Theme is the object that changes location during the Placing. |
Placing_scenario | C | The Theme is the physical object or substance which changes location. |
Planting | C | Theme is the item planted by the Agent . |
Post_getting | C | The entity which has just come into the possession of the Recipient . |
Post_giving | C | The entity that the Donor has just given to the Recipient . |
Post_receiving | C | The entity that changes possession, beginning in the possession of the Donor and ending up with the Recipient . |
Post_transfer | C | The entity which has ended up in the possession of the Recipient |
Pre_getting | C | The entity which is about to be acquired by the Recipient . |
Pre_giving | C | The entity which is in the possession of the Donor , which later ends up in the possession of the Recipient . |
Pre_receiving | C | The entity that changes possession, beginning in the possession of the Donor and ending up with the Recipient . |
Pre_transfer | C | The entity which is in the possession of the Donor . |
Receiving | C | The entity that changes possession, beginning in the possession of the Donor and ending up with the Recipient . |
Receiving_scenario | C | The entity that changes possession, beginning in the possession of the Donor and ending up with the Recipient . |
Redirecting | C | The entity that is in motion, and changes path due to the action of an Agent or due to a Cause. |
Releasing | C | The Theme is the person or object in motion released by the Agent . |
Removing | C | Theme is the object that changes location. |
Removing_scenario | C | The Theme , when overtly expressed, invariably occurs in a PP Complement headed by "of". |
Ride_vehicle | C | The Theme is the entity which moves by means of the Vehicle . |
Sending | C | The objects being sent. I mailed the books to Alaska . Note that Theme may be multiply instantiated. They mailed a questionnaire with a return envelope . |
Soaking | C | The Theme is the entity that changes location. |
Sounds | P | One of two entities which is construed as moving relative to the other, resulting in either friction or impact. This entity is given greater syntactic prominence--it is either a possessor or an of-complement of the noun phrase head. |
Source_of_getting | C | The abstact or concrete thing acquired by the Goal from the Source . |
Storing | C | The Theme is the object that is kept in a Location by the Agent |
Supply | C | The object that is given to the Recipient . |
Surrendering_possession | C | The object that changes possession. |
Taking | C | The Agent takes possession of the Theme . |
Transfer | C | The object that changes ownership. |
Transfer_scenario | C | The object that changes ownership. |
Traversing | C | This is the object which moves. In many sentences this FE will be expressed as something which moves under its own power. However, this FE is not required to be an animate mover, so it is different from Self_mover. |
Use_vehicle | C | The Theme is the entity which moves by means of the Vehicle . |