Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementPlace
Identifier0000000006
ParentTop
Number of Definitions562
Number of Children8
Path to TopPlace -> Top

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Definitions of Place
FrameTypeDefinition
AbandonmentPThe location where the Agent gives up the Theme .
Absorb_heatPThis FE identifies the Place where the heat application occurs.
AbundanceCThe location in which the Collection occurs.
AbusingPThis FE identifies the Place where the abuse occurs.
AccomplishmentPThis FE identifies the place where the Agent achieves their Goal .
AccuracyEThe place where the Agent manages or fails to interact with the Target .
Achieving_firstPThis FE identifies the Place where the Cognizer comes up with the New_idea .
ActivityPThis FE identifies the Place where the Activity occurs.
Activity_abandoned_statePThe location at which the Activity is no longer in progress.
Activity_done_statePThe location where the Agent finishes the Activity .
Activity_finishPThis FE identifies the Place where the Agent finishes the Activity .
Activity_ongoingPThis FE identifies the Place where the ongoing Activity occurs.
Activity_pausePThis FE identifies the Place where an Agent pauses in the course of an Activity .
Activity_preparePThis FE identifies the Place where an Agent prepares for an Activity .
Activity_resumePWhere the event takes place.
Activity_startPThis FE identifies the Place where the Agent starts an Activity .
Activity_stopPThis FE identifies the Place where the Agent stops the Activity .
Adding_upPThe location where the Cognizer performs their calculation
AdducingPThe FE specifies the place where the statement takes place.
AdjustingPThe location where the adjusting takes place.
Adopt_selectionPThis FE identifies the Place where the Agent has the Attribute which can take different Value .
AestheticsEThe location where the Entity is in the state of having a particular implicit value for the Attribute .
AgingPThis FE indicates where the Entity is located.
Agree_or_refuse_to_actPThe location in which the Speaker gives their verbal response to the proposed action.
AgriculturePThe greater geographic location where the Agriculturist cultivates Food .
AimingPThe place where the Agent aims at the Targeted .
AmalgamationPThe location at which the amalgamation occurs.
AmassingPThe Place denotes where the Mass_theme is acquired.
Ambient_temperatureCThe Place where it is a certain Temperature .
Apply_heatPThis FE identifies the Place where the heat application occurs.
AppointingPWhere the appointment takes place.
ArraignmentPThis FE identifies the Place where the arraignment occurs.
ArrestPThis FE identifies the Place where the arrest occurs.
ArrivingPThis FE identifies the Place where the arriving event occurs.
ArsonPThis FE identifies the Place where the arson occurs.
AssemblePThe Place is where the assembling occurs.
AssessingPThe location where the assessing takes place.
AssistancePThis FE identifies the Place where the Assistance occurs.
AtonementPThe location at which the Agent expiates the Wrong .
AttachingPThis FE identifies the Place where the Agent intentionally affects an Item or Items .
AttackPThis FE identifies the place where the Assailant makes an assault on the Victim .
AttemptPThe place where an attempt is made.
Attempt_distant_interaction_scenarioPThe place where an attempt is made.
Attempt_meansPThe place where an attempt is made.
Attempt_obtain_food_scenarioPThe greater geographic location where the Seeker attempts to obtain Food .
Attempt_obtain_mineral_scenarioPThe place where an attempt is made.
Attempt_suasionPThe location where the Speaker attemtps susaion on an Addressee .
Attempting_scenarioPThe place where an attempt is made.
AttendingPThe location where the Agent attends the Event .
AvoidingPThis FE identifies the Place where the avoiding occurs.
Bail_decisionPThis FE identifies the Place where the bail setting occurs.
Be_in_agreement_on_actionPThis FE identifies the Place where an agreement was made.
Be_in_agreement_on_assessmentPThe Place is the general area in which the Cognizers are in agreement or disagreement.
Be_in_controlPThe location at which the controlling occurs.
Be_subset_ofPThe Place at which the subset relation holds.
Bearing_armsPThe location where a Protagonist carries a Weapon .
Beat_opponentPThe location where the Winner has victory Loser .
Become_silentPThe Place is the location where the becoming silent occurs.
BecomingPWhere the change takes place.
Becoming_a_memberPThis FE identifies the place where the joining occurs.
Becoming_detachedPThis FE identifies the Place where the Item becomes detached.
Becoming_dryPThe location where the Entity becomes dry.
Becoming_separatedPWhere the separation occurs.
Behind_the_scenesPThis FE indicates the location of production.
Being_activePThis FE identifies the Place where the Activity is pursued.
Being_at_riskPA particular location in which the Asset is secure. Frequently, it is to be inferred that the characteristics of the location protect the Asset from a potential Harmful_event .
Being_awakePWhere the event takes place.
Being_bornPThe location where the Child enters the world.
Being_employedPThe location where the Employee works.
Being_in_effectPThe Place at which the Binding_principle is or is not operational.
Being_in_operationPThe Place in which the Device is or is not operating.
Being_locatedPThe location (generally presumed to be known to the interlocutor) with respect to which the location of the Theme can be understood.
Being_necessaryPPlace denotes a location in which the specified relation between Requirement and Dependent holds.
Being_obligatedPA location in which the Responsible_party has a specified Duty .
Being_obligatoryPA location in which the Duty obtains.
Being_strongPThe location where the Entity has strength.
BesiegingPThis FE identifies the place where the Assailant makes an assault on the Victim .
Biological_urgePThis FE identifies the Place is where the Experiencer feels the biological signal.
BirthPThis FE identifies the Place where the event occurs.
Board_vehiclePThe location in which the Traveller boards the Vehicle .
Body_movementPThe location within which the movement of a Body_part takes place.
BraggingPThe FE specifies the place where the statement takes place.
Breaking_apartPThe location at which the breaking apart takes place.
Breaking_offPThe location at which the breaking off occurs.
BreathingPThis FE identifies the Place where the breathing occurs.
BringingPThe Place is the general area that serves as a setting for the specific motion of the Agent and Theme (with Source , Path , or Goal ).
BuildingPThis FE identifies the Place where the building occurs.
BuildingsPThe building's location.
BunglingPThis FE identifies the Place where the bungling occurs.
BusinessesPThis FE identifies the Place in which the business is located.
Carry_goodsPThe Place indicates where the carrying of Goods occurs.
CatastrophePWhere the Undesirable_Event takes place.
CausationPWhere the event takes place.
Cause_bodily_experiencePPlace identifies the place where the bodily experience is caused.
Cause_changePThe location where the change of the Entity is caused.
Cause_change_of_consistencyPWhere the the Undergoer changes consistency.
Cause_change_of_phasePThis FE identifies the place where change of phase occurs.
Cause_change_of_position_on_a_scalePThe location where the Agent changes the value of an Attribute .
Cause_change_of_strengthPThe location at which the Agent fortifies the Patient .
Cause_expansionPThis FE identifies the Place where the Agent cause the expansion of the Item .
Cause_fluidic_motionPThe location where the motion takes place.
Cause_harmPPlace identifies the place where the harm causing event occurs.
Cause_impactPWhere the event takes place.
Cause_motionPThe Place is the general area that provides a setting for a specific motion (with Source , Path , or Goal ).
Cause_proliferation_in_numberPThe location where the Agent changes the number of the Set .
Cause_temperature_changePThis FE identifies the Place where the Agent changes the temperature of the Item .
Cause_to_amalgamatePThe location that the event occurs.
Cause_to_be_dryPThis FE identifies the Place where the Agent intentionally affects the Dryee .
Cause_to_be_includedPThe location in which a New_member is entered into a pre-existing Group .
Cause_to_be_sharpPThis FE identifies the place where the Agent sharpens the Patient .
Cause_to_be_wetPThis FE identifies the Place where the Agent wets the Undergoer .
Cause_to_continuePThe location at which the Process continues.
Cause_to_endPWhere the Process or State is caused to end.
Cause_to_experiencePThis FE identifies the Place where the Agent affects the Experiencer
Cause_to_fragmentPThis FE identifies the place where the Agent breaks the Whole_patient into pieces.
Cause_to_make_noisePThe location at which the sound is produced.
Cause_to_make_progressPThe location at which the the Project progresses.
Cause_to_move_in_placePThis FE identifies the Place where the event occurs.
Cause_to_perceivePThe location where the Agent causes the perception of the Perceiver .
Cause_to_resumePThe location where the Agent causes the Process to resume.
Cause_to_rotPThe location at which the Cause acts upon the Undergoer .
Cause_to_startPThis FE identifies the Place where the Effect occurs.
Cause_to_wakePWhere the event takes place.
Ceasing_to_bePThis is the Place where the new Entity ceases to exist.
Change_directionPThe Place is the setting where the change of direction during the Theme's motion occurs.
Change_event_timePThe location at which the expected time of the Event changes.
Change_of_consistencyPWhere the the Undergoer changes consistency.
Change_of_leadershipPWhere the change takes place.
Change_of_phasePWhere the Undergoer changes phase.
Change_of_phase_scenarioPWhere the Undergoer changes phase.
Change_of_quantity_of_possessionPThe Place where the Possession undergoes a change in quantity.
Change_of_state_scenarioPWhere the event takes place.
Change_operational_statePThe Place in which the Device is put into or out of operation.
Change_position_on_a_scalePA location where Attribute is measured
Change_resistancePThe location at which the Agent makes the Patient more resistant.
Change_toolPThis FE identifies the place where the Agent makes a change.
ChattingPThe location where a chat takes place.
ChoosingPThis FE identifies the Place where the choosing occurs.
ClemencyPThe location at which the Executive_authority grants clemency.
ClosurePThe location where the closing event takes place.
CoincidencePThe Place where the State_of_affairs holds.
CollaborationPThis FE identifies the Place where the collaboration occurs.
Come_togetherPThe Place is where the congregating occurs.
Coming_to_bePThis is the Place where the new Entity comes into being.
Coming_to_believePThe location at which the Cognizer realizes the Content .
Coming_up_withPThe location in which the Cognizer comes up with the Idea . The following belongs in Achieving_first:
Commerce_buyPWhere the event takes place.
Commerce_collectPWhere the event takes place.
Commerce_goods-transferPWhere the event takes place.
Commerce_money-transferPWhere the event takes place.
Commerce_payPWhere the event takes place.
Commerce_sellPWhere the event takes place.
CommitmentPThe location in which the Speaker makes the commitment.
Committing_crimePThe location where the Crime occurs.
Communicate_categorizationPThe location at which the Speaker characterizes the Item
CommunicationPThe location where the act of communication occurs.
Communication_mannerPThe location at which the communication event takes place.
Communication_noisePThis FE identifies the Place where an event occurs.
Communication_responsePThe location in which the Speaker makes a verbal response.
CommutationPThe location where the Executive_authority commutes the Original_punishment .
CompetitionPWhere the event takes place. A constituent tagged as Place may require annotation on a secondary FE-layer.
ComplainingPThe FE specifies the place where the complaining takes place.
ConductPThe location at which the Agent exhibits their behavior.
Confronting_problemPThis FE identifies the Place where the intentional act occurs.
ConqueringPThe location where the Conqueror takes over the Theme .
ContactingPThis FE identifies the place where the intentional act occurs.
Container_focused_placingPWhere the filling takes place.
Container_focused_removingPThe location where the emptying takes place.
ControlPThe location at which the controlling occurs.
Convey_importancePThe location where the Speaker delivers the Message .
Cooking_creationPThis FE identifies the Place where the cooking creation occurs.
Corporal_punishmentPWhere the event takes place.
CorrodingPThe Place where the Undergoer corrodes.
Corroding_causedPThis FE identifies the Place where the Cause corrodes the Undergoer .
CothemePThe Place is the location which provides a setting for a defined motion (that is one with Source , Path or Goal ).
Court_examinationPWhere the examination takes place.
CraftPThis Frame Element marks expressions that indicate the Place in which the Activity is performed.
Create_physical_artworkPThe location in which the Creator produces the Representation .
Create_representationPThe location in which the artist produces the representation.
CreatingPThis FE identifies the place ehere the Agent intentionally creates the new entity.
Criminal_processPThis FE identifies the place where the event occurs.
CurePWhere the event takes place.
CustomPThis FE marks expressions that indicate a region where the Behavior is entrenched.
CuttingPWhere the slicing takes place.
DamagingPThis FE identifies the location of the scene where a Agent damages a Patient .
DaringPThe location where the Agent risks doing the Action .
DeathPThe FE Place indicates where the death takes place.
DecidingPThe place where the Cognizer makes the decision.
DefendPThis FE identifies the place where the Defender defends the Victim from the Assailant .
DeliveryPThe location at which the delivery takes place.
Deny_permissionPThe Place is where the denial of permission occurs.
DepartingPThe Place is the location in which the departing takes place.
DesiringPWhere the event takes place. Note that this FE is of extremely rare occurrence in this frame.
DestroyingPThis FE identifies the place where the Destroyer destroys the Undergoer .
DetachingPThis FE identifies the Place where the Agent detaches an Item or Items .
DetainingPWhere the detaining place.
DiscussionPThe location at which a discussion takes place.
DisembarkingPThe location in which the Traveller disembarks from the Vehicle .
DispersalPThe Place where the dispersing event happens.
DiversityPThe Place is the general area in which diversity occurs or exists.
DodgingPThis FE identifies the Place where the dodging occurs.
Dominate_competitorPThe place where the domination occurs.
Dominate_situationPThe location where the domination takes place.
DominationPThe location of the dominationw
DressingPThe Place indicates where the Donning occurs.
Drop_in_onPThe larger area within which the visiting takes place.
DuplicationPWhere the event takes Place .
DyingPThe location where the dying event happens.
Earnings_and_lossesPThe location where the Earner makes their Earnings .
Education_teachingPThe Place is the location within which the teaching takes place.
Elusive_goalPThis FE identifies the Place where the Experiencer fails to achieve a Desired_goal .
EmployingPThe FE Place identifies the location where the Employer hires the Employee .
Employment_continuePThis FE identifies the place where the Employee works for the Employer .
Employment_endPThis FE identifies the place where the Employer / Employee relationship is ended.
Employment_startPThis FE identifies the place where the Employer and the Employee enter into the employment relationship.
EmptyingPThe location where the emptying takes place.
EncounterPThe Place where the encountering event happens.
EndangeringPThe location where the Valued_entity is put in danger.
EnforcingPThe Place at which the Rule is or is not enforced.
Entering_of_pleaPWhere the event takes place.
EscapingPThis FE identifies the Place where the Escaping occurs.
Estimated_valuePThe location in which the Cognizer has formed their estimate.
EstimatingPThe location in which the Cognizer forms their estimate.
Evaluative_comparisonPThe location where the Profiled_item rivals the Standard_item .
EventCWhere the event takes place.
Event_in_historyPThis FE identifies where the event takes place.
Eventive_affectingPThis FE identifies where the event takes place.
ExaminationPThe location where the examination takes place.
ExchangePThis FE identifies the place where the exchange occurs.
Exchange_currencyPThe location where the money is exchanged.
Exclude_memberPThe Place where the Member is excluded.
ExcretingPThis FE identifieis the Place where the excretion occurs.
Execute_planPThe Place at which the Plan is or is not operational. [CHANGE: or, place where agent puts into effect? 2 fes?]
ExecutionPWhere the execution takes place.
ExercisingPThe location of the Agent while exercising.
Exhaust_resourcePThis FE identifies the place where the Agent exhausts the Resource .
ExistencePWhere the Entity exists.
ExpectationPThe location where the Cognizer foresees the Phenomenon .
Experience_bodily_harmPThe place where the harming event occurs.
Expressing_publiclyPThe FE specifies the place where the communication takes place.
ExtraditionPThe location where the extradition occurs.
Fall_asleepPThis FE identifies the Place where the event occurs.
FamePThe location where the Entity is famous.
FeigningPThe place in which the Agent feigns something.
FieldsPThe location where the Practitioner engages in the Activity .
Fighting_activityPWhere the Fight takes place.
FillingPWhere the filling takes place.
FiningPWhere the event takes place.
Finish_competitionPThe location at which the Competition takes place.
FiringPThis FE identifies the Place where the Employer fires the Employee .
FleeingPThe Place is the location within which a defined motion takes place. Any specified or implied Source , Path or Goal should designate a location contained with the Place .
Fluidic_motionPThe Place describes the location of the motion which has a specified Source, Path or Goal.
Food_gatheringPThe greater geographic location where the Gatherer gathers his Crop .
ForgingPThe location in which the Agent makes a Forgery .
ForgoingPThis FE identifies the Place where the forgoing occurs.
Forming_relationshipsPWhere the relationship is formed.
Fragmentation_scenarioPWhere the breaking occurs.
FrictionPThe setting in which the motion of the Theme happens
Front_forPThe place where the fronting occurs.
Gathering_upPThis FE identifies the place where the gathering event occurs. He assembled the children in the hall .
GesturePThe Place is where the gesturing occurs.
Get_a_jobPThis FE identifies the place where the Employee enteres an employment relationship with an Employer .
GettingPThe Place denotes where the Getting takes place.
Getting_upPThe location in which the Protagonist 's Bed is situated.
Getting_vehicle_underwayPThe Place describes the location where the Driver prepares the Vehicle for motion.
GivingPThe Place where the Donor gives the Theme to the Recipient .
Giving_inPThe location at which the Capitulator ceases to oppose the Force .
Go_into_shapePWhere the shape-changing event takes place.
Going_back_on_a_commitmentPThe location in which the Protagonist fails to honor the commitment they made.
Gradable_attributesEThe location where the Entity is has the Attribute to a given Degree .
Grant_permissionPThe Place is where the Grantor gives permission.
GrindingPThis FE identifies the Place where the Grinder grinds the Undergoer .
GroomingPWhere the event takes place.
Growing_foodPThe greater geographic location where the Grower grows Food .
HaltPThis FE identifies the Place where the Theme 's motion stops.
Have_as_requirementPPlace denotes a location in which the specified relation between Requirement and Dependent holds.
Have_associatedPThe place where the Entity is associated with the Topical_entity .
Having_commercial_agreementPThis FE identifies the Place where an agreement was made.
HeraldingPThis FE identifies the place where the Communicator heralds.
Hiding_objectsPThe Place is the spatial setting in which the hiding event takes place.
HinderingPThe Place is the location where he Hindrance affects the Protagonist or Action .
HiringPThis FE identifies the place where the Employer hires the Employee .
Historic_eventPThis FE identifies where the event takes place.
History_scenarioPThis FE identifies where the event takes place.
Hit_or_missPThe place where the Agent manages or fails to interact with the Target .
Hit_targetPThe location where the event happens.
Holding_off_onPThis FE identifies the Place where the temporary forgoing occurs.
Hostile_encounterPThe location at which the hostile encounter takes place.
HuntingPThe greater geographic location where the Hunter attempts to obtain Food .
Hunting_scenarioPThe greater geographic location where the Hunter attempts to obtain Food .
Hunting_success_or_failurePThe greater geographic location where the Hunter obtains Food .
ImitatingPThe location where the Agent imitates some entity which acts as a Standard .
ImmobilizationPWhere the event takes place.
ImpactPWhere the event takes place.
ImportanceEThe location at which the Factor is important.
Imposing_obligationPA location in which the Responsible_party has a specified Duty .
ImprisonmentPThis FE identifies the Place where the Prisoner is kept.
Inchoative_change_of_temperaturePThe location at which the Item changes temperature.
InclusionPThe location at which the Total includes the Part .
Inclusion_scenarioPThe location at which the inclusion relation holds.
IndicatingPThe location where the Communicator or Medium indicates the Unresolved_referent .
InfrastructurePThe location of the infrastructure.
Ingest_substancePThe Place where the Ingestor ingests the Substance .
IngestionPWhere the event takes place.
Inhibit_movementPThis FE identifies the Place where the event occurs.
InstallingPThe Place indicates where the installation occurs.
InstitutionalizationPThe location in which the Facility is situated.
InstitutionsPThe Place where the Institution is located.
Intentional_traversingPThe Place is where the motion (which is specified by a Source , Path or Goal ) is located.
Intentionally_actPThis FE identifies the place where the intentional act occurs.
Intentionally_affectPThis FE identifies the place where the Agent performs the intentional act.
Intentionally_createPThis FE identifies the place ehere the Agent intentionally creates the new entity.
InterceptingPThe location at which the Interceptor takes control of the Theme .
Interrupt_processPWhere the interruption takes place.
InvadingPThis FE identifies the location where the Invader invades the Land .
Invasion_scenarioPThe location where the Invader takes over the Attacked .
Isolated_placesCThe town or area that is in a remote location.
Judgment_communicationPWhere the communication of the judgment takes place.
Judgment_direct_addressPThe location where the Communicator admonishes the Addressee .
Judicial_bodyEThe place where the Judicial_body is located.
Jury_deliberationPWhere the deliberation takes place.
KidnappingPWhere the kidnapping takes place.
KillingPThe location where the death took place.
Knot_creationPWhere the event takes place.
Knot_creation_scenarioPWhere the manipulation of the Rope takes place.
LabelingPA physical space whose occupants use the Label to refer to the Entity .
Labor_productEThe place where the Output was birthed.
Launch_processPThis FE identifies the Place where the Process is initiated.
LikelihoodPWhere the event takes place.
Lively_placeEThe larger or general area where the Location is lively.
Location_of_lightPThe spatial setting in which the Figure shows up against a Ground location.
Lodging_scenarioPThe Place is where the Host provides a temporary Residence .
Lose_possessionPThe Place is where the Relinquishing occurs.
LosingPThe Place where the Possession is lost.
Losing_someonePThe Place where the Deceased passed away.
Losing_track_ofPThe Place where the Perceiver loses perception of the Theme .
Losing_track_of_perceiverPThe Place where the Perceiver loses perception of the Theme .
Losing_track_of_themePThe Place where the Perceiver loses perception of the Theme .
LuckPThe location where the Protagonist has luck.
Make_acquaintancePThe location where the Individuals make each others acquaintance.
Make_agreement_on_actionPThis FE identifies the Place where the Agreement occurs.
Make_cognitive_connectionPThe location where the Cognizer makes the connection.
Make_noisePThe location of the Sound_source . This FE differs from Location_of_source only in terms of point of view; the latter FE implies a point of view that is not on the Sound_source .
Make_possible_to_doPThe location where the Enablement makes the Enabled_action possible.
Manipulate_into_doingPThe location where the Manipulator manipulates the Victim .
Manipulate_into_shapePWhere the manipulation of the Theme takes place.
ManipulationPThe spatial setting in which the manipulation takes place.
ManufacturingPThis FE identifies the Place where the Product is manufactured.
Mass_motionPThe spatial setting in which the Mass_motion takes place.
Medical_conditionsPThe location where the Ailment is effecting the Patient s.
Meet_withPThe Place where the meeting happens.
Meet_with_responsePThe location in which the Response action takes place.
MembershipPThe location where the membership relationship holds.
MemorizationPThe location wherein the Cognizer memorizes the Pattern .
MemoryPThe Place is where the remembering or forgetting takes place.
MisdeedPThe location where a Misdeed occurs.
MotionPThe Place is the general area in which a specific motion (with Source , Path , or Goal ) occurs.
Motion_directionalPThis FE identifies the Place where motion specified by Source , Path or Goal occurs.
Motion_noisePThe Place describes the location of a more specific motion (which has Source , Path or Goal ).
Moving_in_placePThe location where the bounded motion happens.
Name_conferralPWhere the event takes place.
NeedingPThe location of the Cognizer when he/she requires the Requirement .
Notification_of_chargesPWhere the event takes place.
Nuclear_processPThe location where the nuclear process occurs.
Objective_influencePThe location at which the influencing occurs.
Obligation_scenarioPA location in which the Responsible_party has a specified Duty .
ObscurityPThe location where the Entity is not famous.
OfferingPThe Place where the Offerer offers the Theme to the Potential_recipient .
Operate_vehiclePThe Place describes the location of a more specific motion (which has Source , Path or Goal ).
Operating_a_systemPThis FE identifies the place where the Operator runs the System .
Operational_testingPThe location in which the test is carried out.
OrganizationPThis FE describes the general location where the Organization operates, but does not indicate the possessor of the Organization .
Out_of_existencePThis is the Place where the Entity (saliently) does not exist.
PardonPThe location at which the pardoning takes place.
ParticipationPThe location where the Event involving multiple Participants occurs.
PassingPThe Place is the general area that provides a setting for a specific motion (with Source , Path , or Goal ).
Passing_offPThe Place is the location that is the setting for the passing off event.
Path_shapePThe Place is where the motion (which is specified by a Source , Path or Goal ) is located.
People_along_political_spectrumPThe location in which the Individual resides.
Perception_activePThe general location within which the act of perception takes place.
Perception_experiencePThe general location within which the act of perception takes place.
Performers_and_rolesPThis FE identifies the Place an event occurs.
PermittingPThe Place is where the State_of_affairs is sanctioned.
Physical_artworksEThe location where the Artifact is presently located.
Physical_entityEA place that a physical Entity is located with respect to.
PiracyPWhere the event takes place.
Place_weight_onPThe location in which the Agent attaches the specified level of importance to the Consideration .
PlacingPThe Place indicates where the Placing occurs.
Placing_scenarioPWhere the filling takes place.
PlantingPThe greater geographic location where the Agent plants the Theme .
PopularityPThe geographic area where an Evaluee is considered desirable.
Posing_asPThe location where the Agent gives the impression that they are the Simulated_entity .
PracticePThis FE identifies the place where the practicing occurs.
PrecipitationCThe area which experiences precipitation.
PredicamentPThe location where the Situation occurs.
PredictingPThe Place where the Speaker makes the prediction.
PreferencePWhere the event takes place. Note that this FE is of extremely rare occurrence in this frame.
PreliminariesPThe place where the Preparatory_act takes place.
PreservingPThe Place where the preserving occurs.
Prevent_from_havingPThe Place is where the Preventing_cause keeps the Event from taking place.
PreventingPThe Place is where the Preventing_cause keeps the Event from taking place.
ProcessPWhere the event takes place.
Process_completed_statePWhere the event takes place.
Process_continuePWhere the Event takes place.
Process_endPWhere the event takes place.
Process_pausePWhere the pause takes place.
Process_resumePWhere the event takes place.
Process_startPWhere the Event takes place.
Process_stopPWhere the event takes place.
Process_uncompleted_statePWhere the state takes place.
Processing_materialsPThe location in which the Material s are processed, often a purpose-built facility such as a tannery or water treatment plant.
Product_deliveryPThe location at which the delivery takes place.
ProgressPThe location where the Progress occurs.
ProhibitingPThe Place is where the prohibiting occurs.
ProjectPThe location where a Project is pursued.
Proliferating_in_numberPA location where the Set changes in number.
ProminencePThis FE refers to the location where the Entity has a prominence of some Attribute .
ProtectingPThe place where the Danger threatened the Asset .
Provide_lodgingPThe Place is where the Host provides a temporary Residence .
QuarrelingPThe location at which the Arguers quarrel
QuittingPThis FE identifies the place where the Employer hires the Employee.
Quitting_a_placePThe Place is where the motion (which is specified by a Source , Path or Goal ) is located.
RapePWhere the event takes place.
RatificationPThe Place is where the Ratifier ratifies the Proposal .
ReadingPWhere the reading event takes place.
Reading_aloudPThe location at which the reading takes place.
ReasoningPThis FE identifies the location where an argument is made by an Arguer .
ReceivingPThe location at which the Recipient comes into possession of the Theme .
RecordingPThe location where the Agent sets down the facts.
RecoveryPThe location where the recovery takes place.
RedirectingPThe Place is the location at which the redirection occurs.
Reforming_a_systemPThe place where the reformation occurs.
RejuvenationPThis FE identifies the place where the Agent brings about the change in the Entity 's state.
ReleasingPThe location where the Theme ceases to be confined.
Releasing_from_custodyPThe Place identifies the place where the Authorities release the Suspect .
RemovingPThe location where the removal takes place.
Removing_scenarioPThe location where the emptying takes place.
Render_nonfunctionalPThe place at which the event takes place.
RentingPThe location the renting takes place.
Renting_outPThe location where the leasing takes place.
RenunciationPThe FE specifies the place where the statement takes place.
ReparationPThis FE identifies the Place where the Wrongdoer makes amends.
RepaymentPThe physical location where the repayment takes place.
RepelPThe location where the Defender repels the Enemy .
ReplacingPThis FE identifies where the Agent installs the New entity.
ReportingPThe Place is the location where the reporting occurs.
RepresentingPThe Place where the representing event occurs.
Required_eventPThe location within which the Required_situation is required.
Requirement_scenarioPPlace denotes a location in which the specified relation between Requirement and Dependent holds.
ResearchPThe physical place where the research is carried out.
ReshapingPThe Place indicates where the Deformer intentionally affects the Undergoer .
Resolve_attempt_scenarioPThe place where an attempt succeeds or fails..
Resolve_problemPThis FE indicates the location at which the Problem is resolved.
Respond_to_proposalPThe location in which the Speaker makes a verbal response.
ResponsePThe location in which the Response action takes place.
Response_scenarioPThe location in which the Response action takes place.
ResurrectionPThe location at which the Protagonist returns from the dead.
Reveal_secretPThe FE specifies the place where the Information is revealed.
RevengePThis FE identifies the Place where the revenge occurs.
Rewards_and_punishmentsPWhere the event takes place.
Rising_to_a_challengePThe location in which the Protagonist expends effort to become capable of engaging in the Activity .
Risk_scenarioPThe Place at which the degree of safeness holds.
Risky_situationPA particular location for which the Situation is safe. Frequently, it is to be inferred that the characteristics of the location make various Situation s safe or unsafe.
RitePWhere the rite takes place.
RobberyPThe Place is where the Robbery occurs.
Rope_manipulationPWhere the manipulation of the Rope takes place.
RottingPThe Place is where the rotting occurs.
Ruling_legallyPWhere the Finding takes place.
Run_riskPThe place where there is risk.
ScarcityCThe location in which the Collection occurs.
SeekingPA spatial setting larger than the Ground in which the Seeking event occurs.
Seeking_to_achievePThe place where the Agent is seeking to achieve a particular State_of_affairs or to acquire a Sought_entity .
Self_motionPThe Place is the location within which a defined motion takes place. Any specified or implied Source , Path or Goal should designate a location contained with the Place . This FE can be differentiated from Area by the fact that the annotated phrase can be used in the same meaning with non-motion targets.
SendingPA spatial setting encomnpassing the Source location, where the Sending event takes place.
Sent_itemsPThe place in which the Sent_item is located.
SentencingPThe location of the sentencing Court .
SeparatingPWhere the separation occurs.
Set_relationPThe location at which the set relation holds.
Setting_firePThis FE identifies the Place where the event takes place.
Setting_outPThe Place is where the motion (which is specified by a Source , Path or Goal ) is located.
Shoot_projectilesPThe location in which the shooting event takes place.
Shooting_scenarioPThe location in which the shooting event takes place.
ShoppingPA spatial setting larger than the Ground in which the Shopping event occurs.
Sidereal_appearancePThis FE identifies the Place from which the motion of the Astronomical_entity is viewed.
Sign_agreementPThe place where the signing occurs.
SilencingPWhere the event takes place.
SimilarityPThe Place is the general area in which similarity occurs or exists
SleepPWhere the event takes place.
Sleep_wake_cyclePThis FE identifies the Place where the event occurs.
SmugglingPWhere the event takes place.
SoakingPThe Place where the submerging occurs.
Soaking_upPThe location where the Item takes in Substance .
Social_eventPThis FE identifies the Place where the Social_event occurs.
Social_event_collectivePThis FE identifies the Place where the social event occurs.
Social_event_individualsPThis FE identifies the Place where the social event occurs.
Socially_significant_history_scenarioPThis FE identifies where the event takes place.
Sound_levelEThe place where an Entity is located.
Sound_movementPA setting in which Sound movement happens.
SoundsPThe location at which sound is produced. This FE differs from Location_of_sound_source in that it does not highlight the sound's spreading from its source to the perceiver's location, which is usually indicated by the preposition "from".
Speak_on_topicPThe Place describes the location where the speaking occurs.
State_continuePThe location where the Entity is in the State .
StatementPThe FE specifies the place where the statement takes place.
StoringPThe Place indicates where the Storing occurs.
StudyingPThe Place is the location within which the studying takes place. NOTE: Consider whether a possible Place phrase is really where the training took place or is rather part of a description of the Institution .
Submitting_documentsPThe Place where the Submittor gives the Documents to the Authority .
SubversionPThe location where the Counter_actor subverts an Activity .
Success_or_failurePThe place where an attempt succeeds or fails.
Successful_actionPThe place where Means action succeeds or fails.
SummarizingPThe location where the Communicator communicates.
SupplyPThe Place where the Supplier gives the Theme to the Recipient .
SupportingPThis FE identifies the Place where the support occurs.
SurrenderingPThe Place is the location where the surrendering occurs.
Surrendering_possessionPThe Place where the Surrenderer gives the Theme to the Recipient .
SurvivingPThe location where the Survivor (primarily) lives during the Dangerous_situation .
TakingPWhere the taking takes place.
Taking_sidesPThe location where the Cognizer takes Side s on an Issue .
Talking_intoPThe location where the Speaker talks the Addressee into performing the Content .
TastingPThe location where the scene of an Agent trying Food occurs.
TellingPThe location in which the Speaker informs the Addressee of the Message .
Temporary_stayPThe Place indicates the larger physical setting of the temporary stay.
TerrorismPThe location where the Act takes place.
Text_creationPWhere the event takes place.
TheftPThis FE identifies the Place where the theft occurs.
ThrivingPThe Place where the thriving takes place.
ThwartingPThe Place is where the thwarting occurs.
TouringPThe location where the touring takes place.
TransferPWhere the event takes place.
Transitive_actionPThe location at which the event takes place.
TranslatingPThe location where the translation takes place.
TravelPThe Place is the location of the motion. It describes the area in which motion (with a specified Source , Path or Goal ) takes place.
TraversingPThe Place is where the motion (which is specified by a Source , Path or Goal ) is located.
TrendinessEThe location where the Behavior is trendy..
TrialPThis FE identifies the place where the trial occurs.
Try_defendantPThis FE identifies the place where the case is tried.
Trying_outPThe physical location in which the Experience occurs.
UndergoingPThe location at which the Entity undergoes the Event .
UndressingPThe location at which the Wearer undresses an item of Clothing .
Unemployment_rateEThe location where the Individuals under consideration reside.
Use_firearmPThis FE identifies the place where the Agent intentionally affects the Patient.
UsingPThis FE identifies the place where the Agent uses the Instrument.
VerdictPWhere the event takes place.
VerificationPThis FE describes where the verificiation event takes place.
Visit_host_arrivalPThe place where the arrival event occurs.
Visit_host_departureP>The Place is the location in which the departing takes place.
Visit_host_stayPA description of the position of the Visitor during the visit.
VisitingPA description of the position of the Agent during the visit.
Visiting_scenario_arrivalPThe place where the visiting occurs
Visiting_scenario_departingPThe Place is the location in which the departing takes place.
Visiting_scenario_stayPA description of the position of the Agent during the visit.
Visitor_arrivalPThe place where the arrival occurs.
Visitor_departurePThe Place is the location in which the departing takes place.
VocalizationsPThe location at which sound is produced. This FE differs from Location_of_sound_source in that it does not highlight the sound's spreading from its source to the perceiver's location, which is usually indicated by the preposition "from".
WageringPThe place where the Gambler makes the wager.
WaitingPThe location in which the Protagonist is waiting.
Waking_upPThis FE identifies the Place where the event occurs.
Waver_between_optionsPThis FE identifies the Place where the Cognizer keeps changing their mind between the Options that present themselves.
WeatherCThis FE identifies the Place where the weather occurs.
Wholes_and_partsPThe location at which the inclusion relation holds.
WillingnessPThis FE identifies the Place where the Cognizer is willing to engage in the Activity .
Win_prizePThe location where the Competition takes place.
Withdraw_from_participationPThis FE identifies the Place where the Participant ends the participation in the Activity.
Working_onPThe place where the work is done.