Definitions of PathFrame | Type | Definition |
Appearance | P | This frame element, usually expressed in a PP, is used for all path-like expressions, except those indicating the Location_of_perceiver (see above), that describe how the Perceiver_passive 's attention is directed during the act of perception. |
Arriving | P | Path is any description of a trajectory of motion which is neither a Source nor a Goal . In this frame, Path expressions almost always have a via-sense. |
Attack | P | The Path refers to (a part of) the ground over which the Assailant travels. |
Besieging | P | The Path refers to (a part of) the ground over which the Assailant travels. |
Board_vehicle | P | The Path describes the trajectory of the Traveller 's motion onto the Vehicle . |
Body_movement | P | Path identifies the trajectory of motion of the Body_part without specifying a start or end point. |
Breathing | P | This FE identifies the Path of the motion through locations after leaving the Source and before reaching the Goal . |
Bringing | C | Path along which carrying occurs. |
Cause_change_of_position_on_a_scale | P | Any expression that says something about the movement of the entity (Item) along the scale between its initial (Value-1) and its final position (Value-2). |
Cause_fluidic_motion | C | The trajectory along which the Fluid moves, exclusive of the Source and Goal . |
Cause_motion | C | The FE Path is any description of a trajectory of motion which is neither a Source nor Goal . |
Cause_proliferation_in_number | P | Any expression that says something about the movement of the entity ( Set ) along the scale between its Initial_number and its Final_number . |
Change_direction | P | Any description of a trajectory of motion which is neither a Source nor a Goal (see below) expresses the frame element Path , excluding directional expressions. |
Change_position_on_a_scale | P | Any expression that gives information about points on the scale that the Item traverses between the starting and ending point of its movement along the scale. |
Change_posture | P | Path is used for expressions that indicate the trajectory of motion without referring to the Source or the Goal of motion. |
Container_focused_placing | P | The Path is the trajectory of the motion. |
Container_focused_removing | P | The Path is any description of a trajectory of motion which is neither a Source nor a Goal . |
Cotheme | C | Path marks phrases that describe the Theme and Cotheme 's trajectory of motion and which are neither expressions of the Source nor the Goal of motion. The notion Path also includes directional expressions. |
Delivery | P | The path along which the Theme moves while being delivered. |
Departing | P | Any description of the trajectory of the departure which is neither a Source nor a Goal expresses the frame element Path . In this frame, Path expressions almost always have a sense meaning 'via'. |
Direction | C | The one-dimensional set of locations. |
Disembarking | P | The Path describes the trajectory of the Traveller 's motion off or out of the Vehicle . |
Dispersal | P | The trajectory along which the Individuals move. |
Drop_in_on | P | Path is any description of a trajectory of motion which is neither a Normal_location nor the Host or Host_location. In this frame, Path expressions almost always have a via-sense. |
Emanating | P | This FE is a description of a trajectory of emanation which is neither a Source nor Goal . |
Emitting | P | This FE is a description of a trajectory of motion which is neither a Source_emitter or Sub_source nor Goal . |
Emptying | P | The Path is any description of a trajectory of motion which is neither a Source nor a Goal . |
Escaping | P | Path describes the trajectory of motion of the Escapee . |
Evading | P | Path is used for any description of a trajectory of the motion of the Evader , including directional phrases. |
Excreting | P | Path identifies the trajectory of the Excreta . |
Expansion | P | Path is used for any expression that gives information about points on the scale of size that the Item traverses between the starting and ending point of its movement. |
Exporting | P | Path identifies the location of the Goods during transit, i.e. after leaving the Exporting_area and before reaching the Importing_area . |
Filling | P | The Path is the trajectory of the motion. |
Fleeing | C | Path is used for any description of a trajectory of motion involving a landmark which is neither a Source nor a Goal . This includes "middle of path'' expressions. |
Fluidic_motion | C | The Path is the trajectory along which the Fluid moves. |
Gathering_up | P | The Path is the trajectory of motion that the Individuals take. |
Getting_underway | P | Path is any description of the Self_mover 's trajectory of motion which is neither a Source nor a Goal . |
Import_export | P | Path identifies the location of the Goods during transit, i.e. after leaving the Exporting_area and before reaching the Importing_area . |
Importing | P | Path identifies the location of the Goods during transit, i.e. after leaving the Exporting_area and before reaching the Importing_area . |
Intentional_traversing | C | Any description of a trajectory of motion which is neither a Source nor a Goal expresses the frame element Path , excluding directional expressions: |
Invading | P | The Path refers to (a part of) the ground over which the Invader travels. |
Light_movement | C | Path refers to where the Beam travels over or to a landmark the Beam travels by. |
Make_noise | E | The Path along which the Sound travels away from the Sound_source . |
Mass_motion | C | Path refers to (a part of the) ground the Mass_theme travels over or to a landmark the Mass_theme travels by. |
Motion | C | The Path refers to (a part of) the ground over which the Theme travels or to a landmark by which the Theme travels. |
Motion_directional | C | Path refers to (a part of) the ground over which the Theme travels or to a landmark past which the Theme travels. |
Motion_noise | C | The Path is any description of a trajectory of motion which is neither a Source nor a Goal . |
Motion_scenario | C | The Path refers to (a part of the) ground that the Theme travels over or to a landmark the Theme travels past. |
Operate_vehicle | C | Any description of a trajectory of motion which is neither a Source nor a Goal expresses the frame element Path . This includes directional expressions and "middle of path'' expressions, e.g.: |
Passing | C | The FE Path is any description of a trajectory of motion which is neither a Source nor Goal . |
Path_shape | C | The trajectory that would be followed by one moving on the Road . |
Path_traveled | C | The series of interconnected locations that the Theme traverses. |
Placing | P | Any description of a trajectory of motion which is neither a Source nor a Goal expresses the frame element Path . In this frame, Path expressions almost always have a via -sense. |
Placing_scenario | P | The Path is the trajectory of the motion. |
Product_delivery | P | The path along which the Goods move while being delivered. |
Proliferating_in_number | P | Any expression that gives information about points on the number scale that the Set traverses between the starting and ending point of its movement. |
Quitting_a_place | P | A relation to a landmark that describes the trajectory in the midst of the motion. (It is thus neither a Source nor the Intended_goal .) |
Receiving | E | When the Theme is received physically by the Recipient from the Donor , the Path of motion of the Theme may be specified. |
Redirecting | C | The Path refers to (a part of) the ground over which the Theme ends up travelling after being diverted. |
Removing | P | Any description of a trajectory of motion which is neither a Source nor a Goal expresses the frame element Path . In this frame, Path expressions almost always have a via -sense. |
Removing_scenario | P | The Path is any description of a trajectory of motion which is neither a Source nor a Goal . |
Ride_vehicle | C | The Path describes the trajectory of the motion. |
Roadways | P | This is the setting through which the Roadway goes. |
Self_motion | C | Path is used for any description of a trajectory of motion which is neither a Source nor a Goal . This includes "middle of path'' expressions. |
Sending | P | Path along which movement occurs. I shipped the books along Interstate 65 . |
Setting_out | P | A relation to a landmark that describes the trajectory in the midst of the motion. (It is thus neither a Source nor the Intended_goal .) |
Shoot_projectiles | P | This FE is any description of a trajectory of motion which is neither a Source nor Goal. I pushed the trolley along the street . |
Shooting_scenario | P | This FE is any description of a trajectory of motion which is neither a Source nor Goal. I pushed the trolley along the street . |
Sidereal_appearance | P | The sequence of locations that the Astronomical_entity traverses as it comes over the horizon. |
Smuggling | C | The path refers to (a part of the) ground the Goods travel over or to a landmark the Goods travel by. |
Sound_movement | P | The Path of the Sound's movement is any description of its trajectory of motion which is neither a Location_of_sound_source or a Goal. |
Sounds | P | The Path along which the sound travels away from the Sound_source . |
Source_path_goal | C | A description of the intermediate position of the Trajector , after departing the Source and before arriving at the Goal . |
Travel | C | The Path is the route along which the travel takes place. |
Traversing | C | Any description of a trajectory of motion which is neither a Source nor a Goal (see below) expresses the frame element Path , including directional expressions: |
Use_firearm | P | This is the path along which the projectiles travel. |
Use_vehicle | C | The Path describes the trajectory of the motion. |
Visit_host_arrival | P | Path is any description of a trajectory of motion which is neither a Normal_location nor a Host_location . In this frame, Path expressions almost always have a via-sense. |
Visit_host_departure | P | Any description of the trajectory of the departure which is neither a Source nor a Goal expresses the frame element Path . In this frame, Path expressions almost always have a sense meaning 'via'. |
Visiting_scenario_arrival | P | Path is any description of a trajectory of motion which is neither a Normal_location nor a Goal . In this frame, Path expressions almost always have a via-sense. |
Visiting_scenario_departing | P | Any description of the trajectory of the departure which is neither a Source nor a Goal expresses the frame element Path . |
Visitor_arrival | P | Path is any description of a trajectory of motion which is neither a Normal_location nor a Goal . In this frame, Path expressions almost always have a via-sense. |
Visitor_departure | P | Any description of the trajectory of the departure which is neither a Source nor a Goal expresses the frame element Path . |
Vocalizations | P | The Path along which the sound travels away from the Sound_source . |