Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementPath
Identifier0000000005
ParentTop
Number of Definitions84
Number of Children5
Path to TopPath -> Top

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Definitions of Path
FrameTypeDefinition
AppearancePThis frame element, usually expressed in a PP, is used for all path-like expressions, except those indicating the Location_of_perceiver (see above), that describe how the Perceiver_passive 's attention is directed during the act of perception.
ArrivingPPath is any description of a trajectory of motion which is neither a Source nor a Goal . In this frame, Path expressions almost always have a via-sense.
AttackPThe Path refers to (a part of) the ground over which the Assailant travels.
BesiegingPThe Path refers to (a part of) the ground over which the Assailant travels.
Board_vehiclePThe Path describes the trajectory of the Traveller 's motion onto the Vehicle .
Body_movementPPath identifies the trajectory of motion of the Body_part without specifying a start or end point.
BreathingPThis FE identifies the Path of the motion through locations after leaving the Source and before reaching the Goal .
BringingCPath along which carrying occurs.
Cause_change_of_position_on_a_scalePAny expression that says something about the movement of the entity (Item) along the scale between its initial (Value-1) and its final position (Value-2).
Cause_fluidic_motionCThe trajectory along which the Fluid moves, exclusive of the Source and Goal .
Cause_motionCThe FE Path is any description of a trajectory of motion which is neither a Source nor Goal .
Cause_proliferation_in_numberPAny expression that says something about the movement of the entity ( Set ) along the scale between its Initial_number and its Final_number .
Change_directionPAny description of a trajectory of motion which is neither a Source nor a Goal (see below) expresses the frame element Path , excluding directional expressions.
Change_position_on_a_scalePAny expression that gives information about points on the scale that the Item traverses between the starting and ending point of its movement along the scale.
Change_posturePPath is used for expressions that indicate the trajectory of motion without referring to the Source or the Goal of motion.
Container_focused_placingPThe Path is the trajectory of the motion.
Container_focused_removingPThe Path is any description of a trajectory of motion which is neither a Source nor a Goal .
CothemeCPath marks phrases that describe the Theme and Cotheme 's trajectory of motion and which are neither expressions of the Source nor the Goal of motion. The notion Path also includes directional expressions.
DeliveryPThe path along which the Theme moves while being delivered.
DepartingPAny description of the trajectory of the departure which is neither a Source nor a Goal expresses the frame element Path . In this frame, Path expressions almost always have a sense meaning 'via'.
DirectionCThe one-dimensional set of locations.
DisembarkingPThe Path describes the trajectory of the Traveller 's motion off or out of the Vehicle .
DispersalPThe trajectory along which the Individuals move.
Drop_in_onPPath is any description of a trajectory of motion which is neither a Normal_location nor the Host or Host_location. In this frame, Path expressions almost always have a via-sense.
EmanatingPThis FE is a description of a trajectory of emanation which is neither a Source nor Goal .
EmittingPThis FE is a description of a trajectory of motion which is neither a Source_emitter or Sub_source nor Goal .
EmptyingPThe Path is any description of a trajectory of motion which is neither a Source nor a Goal .
EscapingPPath describes the trajectory of motion of the Escapee .
EvadingPPath is used for any description of a trajectory of the motion of the Evader , including directional phrases.
ExcretingPPath identifies the trajectory of the Excreta .
ExpansionPPath is used for any expression that gives information about points on the scale of size that the Item traverses between the starting and ending point of its movement.
ExportingPPath identifies the location of the Goods during transit, i.e. after leaving the Exporting_area and before reaching the Importing_area .
FillingPThe Path is the trajectory of the motion.
FleeingCPath is used for any description of a trajectory of motion involving a landmark which is neither a Source nor a Goal . This includes "middle of path'' expressions.
Fluidic_motionCThe Path is the trajectory along which the Fluid moves.
Gathering_upPThe Path is the trajectory of motion that the Individuals take.
Getting_underwayPPath is any description of the Self_mover 's trajectory of motion which is neither a Source nor a Goal .
Import_exportPPath identifies the location of the Goods during transit, i.e. after leaving the Exporting_area and before reaching the Importing_area .
ImportingPPath identifies the location of the Goods during transit, i.e. after leaving the Exporting_area and before reaching the Importing_area .
Intentional_traversingCAny description of a trajectory of motion which is neither a Source nor a Goal expresses the frame element Path , excluding directional expressions:
InvadingPThe Path refers to (a part of) the ground over which the Invader travels.
Light_movementCPath refers to where the Beam travels over or to a landmark the Beam travels by.
Make_noiseEThe Path along which the Sound travels away from the Sound_source .
Mass_motionCPath refers to (a part of the) ground the Mass_theme travels over or to a landmark the Mass_theme travels by.
MotionCThe Path refers to (a part of) the ground over which the Theme travels or to a landmark by which the Theme travels.
Motion_directionalCPath refers to (a part of) the ground over which the Theme travels or to a landmark past which the Theme travels.
Motion_noiseCThe Path is any description of a trajectory of motion which is neither a Source nor a Goal .
Motion_scenarioCThe Path refers to (a part of the) ground that the Theme travels over or to a landmark the Theme travels past.
Operate_vehicleCAny description of a trajectory of motion which is neither a Source nor a Goal expresses the frame element Path . This includes directional expressions and "middle of path'' expressions, e.g.:
PassingCThe FE Path is any description of a trajectory of motion which is neither a Source nor Goal .
Path_shapeCThe trajectory that would be followed by one moving on the Road .
Path_traveledCThe series of interconnected locations that the Theme traverses.
PlacingPAny description of a trajectory of motion which is neither a Source nor a Goal expresses the frame element Path . In this frame, Path expressions almost always have a via -sense.
Placing_scenarioPThe Path is the trajectory of the motion.
Product_deliveryPThe path along which the Goods move while being delivered.
Proliferating_in_numberPAny expression that gives information about points on the number scale that the Set traverses between the starting and ending point of its movement.
Quitting_a_placePA relation to a landmark that describes the trajectory in the midst of the motion. (It is thus neither a Source nor the Intended_goal .)
ReceivingEWhen the Theme is received physically by the Recipient from the Donor , the Path of motion of the Theme may be specified.
RedirectingCThe Path refers to (a part of) the ground over which the Theme ends up travelling after being diverted.
RemovingPAny description of a trajectory of motion which is neither a Source nor a Goal expresses the frame element Path . In this frame, Path expressions almost always have a via -sense.
Removing_scenarioPThe Path is any description of a trajectory of motion which is neither a Source nor a Goal .
Ride_vehicleCThe Path describes the trajectory of the motion.
RoadwaysPThis is the setting through which the Roadway goes.
Self_motionCPath is used for any description of a trajectory of motion which is neither a Source nor a Goal . This includes "middle of path'' expressions.
SendingPPath along which movement occurs. I shipped the books along Interstate 65 .
Setting_outPA relation to a landmark that describes the trajectory in the midst of the motion. (It is thus neither a Source nor the Intended_goal .)
Shoot_projectilesPThis FE is any description of a trajectory of motion which is neither a Source nor Goal. I pushed the trolley along the street .
Shooting_scenarioPThis FE is any description of a trajectory of motion which is neither a Source nor Goal. I pushed the trolley along the street .
Sidereal_appearancePThe sequence of locations that the Astronomical_entity traverses as it comes over the horizon.
SmugglingCThe path refers to (a part of the) ground the Goods travel over or to a landmark the Goods travel by.
Sound_movementPThe Path of the Sound's movement is any description of its trajectory of motion which is neither a Location_of_sound_source or a Goal.
SoundsPThe Path along which the sound travels away from the Sound_source .
Source_path_goalCA description of the intermediate position of the Trajector , after departing the Source and before arriving at the Goal .
TravelCThe Path is the route along which the travel takes place.
TraversingCAny description of a trajectory of motion which is neither a Source nor a Goal (see below) expresses the frame element Path , including directional expressions:
Use_firearmPThis is the path along which the projectiles travel.
Use_vehicleCThe Path describes the trajectory of the motion.
Visit_host_arrivalPPath is any description of a trajectory of motion which is neither a Normal_location nor a Host_location . In this frame, Path expressions almost always have a via-sense.
Visit_host_departurePAny description of the trajectory of the departure which is neither a Source nor a Goal expresses the frame element Path . In this frame, Path expressions almost always have a sense meaning 'via'.
Visiting_scenario_arrivalPPath is any description of a trajectory of motion which is neither a Normal_location nor a Goal . In this frame, Path expressions almost always have a via-sense.
Visiting_scenario_departingPAny description of the trajectory of the departure which is neither a Source nor a Goal expresses the frame element Path .
Visitor_arrivalPPath is any description of a trajectory of motion which is neither a Normal_location nor a Goal . In this frame, Path expressions almost always have a via-sense.
Visitor_departurePAny description of the trajectory of the departure which is neither a Source nor a Goal expresses the frame element Path .
VocalizationsPThe Path along which the sound travels away from the Sound_source .