Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementCause
Identifier0000000002
ParentTop
Number of Definitions100
Number of Children8
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Definitions of Cause
FrameTypeDefinition
Absorb_heatEThe thing or state-of-affairs that leads to the Entity being heated and undergoing change.
BecomingEAny eventuality or entity which brings about the change of the Entity .
Being_up_to_itEAn entity, event, or state that causes the Entity to meet or fail to meet the pre-conditions for participating in an Activity .
Being_wetEThe Cause brings about the state of wetness, and is usually expressed in a from -prepositional phrase.
Body_markPThe Cause is the event that brings about the presence of the Body_mark .
CapabilityEAn entity, event, or state that causes the Entity to be meet or fail to meet the pre-conditions for participating in an Event .
CapacityEAn entity, event, or state that causes the Entity to be able or unable to hold the items.
CatastrophePThe cause of the Undesirable_Event .
CausationCA force, process, or event that produces an effect.
Causation_scenarioCAn animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Cause s.
Cause_bodily_experienceCThe Cause marks expressions that indicate some non-intentional, typically non-human, force that affects the Experiencer 's Body_part .
Cause_changeCAn event that causes a change in the Entity .
Cause_change_of_consistencyCThe Cause is the non- Agent which brings about the change in the Undergoer .
Cause_change_of_phaseCThe Cause is the non- Agent which brings about the change in the Undergoer .
Cause_change_of_position_on_a_scaleCThe force that causes the change.
Cause_change_of_strengthCAn event which causes the Patient to become stronger.
Cause_expansionCThe Cause is a non-human entity which brings about the change in size.
Cause_fluidic_motionCAn event or force that causes the Fluid to move.
Cause_harmCThe Cause marks expressions that indicate some non-intentional, typically non-human, force that inflicts harm on the Victim
Cause_impactCThe Cause marks expressions that indicate some non-intentional, typically non-human, force that causes an Impactor to make sudden, forcible contact with an Impactee.
Cause_motionCCause marks expressions that indicate some non-intentional, typically non-human, force that causes the Theme to be set in motion.
Cause_proliferation_in_numberCThe force that causes the change.
Cause_temperature_changeCAn animate or inanimate entity, a force, or event that changes the temperature. Volitionality is not a necessary characteristic of Cause s.
Cause_to_be_dryCAn animate or inanimate entity, a force, or event that produces the state of dryness. Volitionality is not a necessary characteristic of Cause s.
Cause_to_be_includedCAn animate or inanimate entity, a force, or event that is responsible for causing a New_member to enter a Group .
Cause_to_be_sharpCAn animate or inanimate entity, a force, or event that produces the state of sharpness. Volitionality is not a necessary characteristic of Cause s.
Cause_to_be_wetCAn animate or inanimate entity, a force, or event that produces the state of wetness.
Cause_to_continueCAn event that causes the Process or State to be maintained.
Cause_to_endCAn event that causes the Process to be ended.
Cause_to_fragmentCAn event which leads to the fragmentation of the Whole_patient .
Cause_to_make_noiseCThe inanimate force of nature that causes the Sound_maker to produce noise.
Cause_to_move_in_placeCCause identifies the non-agentive force that causes the motion in place.
Cause_to_resumeCAn animate or inanimate entity, a force, or event that causes the process to resume. Volitionality is not a necessary characteristic of Causes.
Cause_to_rotCAn event which causes the Undergoer to rot.
Cause_to_startCAn animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Cause s.
Cause_to_wakeCAn animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Causes.
Ceasing_to_beEThis FE labels the Cause of the destruction or disappearance of the Entity .
Change_event_durationCAn event that causes the change in Event duration.
Change_event_timeCThe Cause is the non-sentient force which brings about the change of time for the Event .
Change_operational_stateCCause identifies the non-agentive force that causes the Device to begin to operate.
Change_resistanceCAn event which causes the Patient to become more resistant.
ColorPThe state of affairs that the Color is dependent on.
Coming_to_beEThis FE labels the Cause of the formation of the Entity.
Container_focused_placingCAn event which brings about the filling of the Goal .
Container_focused_removingCThe Cause is the non-sentient force which instigates the emptying.
Corroding_causedCCause identifies an animate or inanimate entity, a force, or event that corrodes the Undergoer . Volitionality is not a necessary characteristic of Cause .
CreatingCAn animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Cause s.
DamagingCAn event which leads to the damage of the Patient .
Dead_or_aliveECause identifies any object or event that brings about the death of the Protagonist .
DeathEThe FE Cause expresses any object or eventuality that brings about the Protagonist 's death.
DesiringEAn aspect of the Experiencer that causes a desire.
DestroyingCThe event or entity which is responsible for the destruction of the Undergoer .
DispersalCAn event or force that causes that Individuals to disperse.
DiversityEAn inanimate entity or process that causes the diversity or homogeneity.
Dough_risingEThe entity or state of affairs that leads to the event of the Dough 's rising.
Emotion_heatPThe Cause of the Emotion can be expressed in a PP Complement headed by at :
EmptyingCThe Cause is the non-sentient force which instigates the emptying.
EndangeringCAn (non-sentient) entity or state of affairs that leads to the peril to the Valued_entity.
ExistenceEA situation, force, or entity which brings about the existence of the Entity .
FeelingEThe thing or state-of-affairs that leads to the Experiencer feeling the Emotion or Emotional_state .
FillingCAn event which brings about the filling of the Goal .
Fluidic_motionEThe Cause is the reason for the fluidic motion.
Have_associatedEA situation, force, or entity which brings about the existence of the Entity or its association with the Topical_entity .
Having_or_lacking_accessEAn entity, event, or state that causes the Theme to be meet or fail to meet the pre-conditions for entering the Useful_location .
ImpactEThe reason for which an Impact occurs.
Inchoative_change_of_temperaturePAn event or state-of-affairs that leads to the change in temperature of the Item .
Inhibit_movementCThe Cause is the non-sentient entity which is responsible for restricting the movement or location of the Theme .
Interrupt_processCA force, process, or event that produces the interruption.
KillingCAn inanimate entity or process that causes the death of the Victim .
Labor_productCA non-sentient entity whose physical faculties are directly expended on the Input to create the Output .
Medical_conditionsPThis FE is used for the cause of a condition or disease.
Motion_noisePThe Cause describes the reason for the motion.
Moving_in_placeEThe Cause_external describes the force which sets into motion the motion.
Nuclear_processPAn event or state that causes the change to take place.
Out_of_existenceEThis FE labels the Cause of the destruction or disappearance of the Entity .
PlacingCNo Definition
Placing_scenarioCAn event which brings about the filling of the Goal .
PossibilityEAn entity, event, or state that brings about the possibility of the Possible_event .
PrecipitationEThe Cause is the reason for the precipitation event.
PredicamentEThis FE identifies the Cause of the Situation .
ProcessEThe Reason for which an event occurs.
Process_pauseEThis FE identifies the Cause of the pause.
Process_stopEThis FE identifies the Cause of an event occur.
ProgressEAn event or state of affairs that brings about the development of the Entity .
RedirectingCAn event that brings about the change in the Path of the Theme .
Reforming_a_systemCThis FE is for non-human causes, such as a processes or institutions, responsible for reform.
RejuvenationCAn event or state whose occurrence brings about the Entity 's return to a vigorous state.
RemovingCThe non-Agentive cause of the removing event.
Removing_scenarioCThe Cause is the non-sentient force which instigates the emptying.
Render_nonfunctionalCAn inanimate entity or force that renders the Artifact non-functional.
ReshapingCThe Cause is an animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Cause s.
Resolve_problemCThe Cause is the non-Agentive event or state of affairs that brings about the resolution of the Problem .
Rising_to_a_challengeEAn entity, event, or state of affairs that causes the Protagonist to expend the effort necessary to meet the pre-conditions for participating in the Activity .
SeparatingCThe Cause is the non-agent that brings about the separation.
Setting_fireCThe cause of the fire.
SimilarityEAn inanimate entity or process that causes the similarity.
SubversionCAn event or state_of_Affairs that successfully impedes an Agent or a State_of_affairs.
Successful_actionEAn event or state of affairs that causes the success or failure of the Means action.
Transitive_actionCAn event which causes the Patient to be affected in some way.
Undergo_changePAn event or state that causes the change to take place.