Definitions of CauseFrame | Type | Definition |
Absorb_heat | E | The thing or state-of-affairs that leads to the Entity being heated and undergoing change. |
Becoming | E | Any eventuality or entity which brings about the change of the Entity . |
Being_up_to_it | E | An entity, event, or state that causes the Entity to meet or fail to meet the pre-conditions for participating in an Activity . |
Being_wet | E | The Cause brings about the state of wetness, and is usually expressed in a from -prepositional phrase. |
Body_mark | P | The Cause is the event that brings about the presence of the Body_mark . |
Capability | E | An entity, event, or state that causes the Entity to be meet or fail to meet the pre-conditions for participating in an Event . |
Capacity | E | An entity, event, or state that causes the Entity to be able or unable to hold the items. |
Catastrophe | P | The cause of the Undesirable_Event . |
Causation | C | A force, process, or event that produces an effect. |
Causation_scenario | C | An animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Cause s. |
Cause_bodily_experience | C | The Cause marks expressions that indicate some non-intentional, typically non-human, force that affects the Experiencer 's Body_part . |
Cause_change | C | An event that causes a change in the Entity . |
Cause_change_of_consistency | C | The Cause is the non- Agent which brings about the change in the Undergoer . |
Cause_change_of_phase | C | The Cause is the non- Agent which brings about the change in the Undergoer . |
Cause_change_of_position_on_a_scale | C | The force that causes the change. |
Cause_change_of_strength | C | An event which causes the Patient to become stronger. |
Cause_expansion | C | The Cause is a non-human entity which brings about the change in size. |
Cause_fluidic_motion | C | An event or force that causes the Fluid to move. |
Cause_harm | C | The Cause marks expressions that indicate some non-intentional, typically non-human, force that inflicts harm on the Victim |
Cause_impact | C | The Cause marks expressions that indicate some non-intentional, typically non-human, force that causes an Impactor to make sudden, forcible contact with an Impactee. |
Cause_motion | C | Cause marks expressions that indicate some non-intentional, typically non-human, force that causes the Theme to be set in motion. |
Cause_proliferation_in_number | C | The force that causes the change. |
Cause_temperature_change | C | An animate or inanimate entity, a force, or event that changes the temperature. Volitionality is not a necessary characteristic of Cause s. |
Cause_to_be_dry | C | An animate or inanimate entity, a force, or event that produces the state of dryness. Volitionality is not a necessary characteristic of Cause s. |
Cause_to_be_included | C | An animate or inanimate entity, a force, or event that is responsible for causing a New_member to enter a Group . |
Cause_to_be_sharp | C | An animate or inanimate entity, a force, or event that produces the state of sharpness. Volitionality is not a necessary characteristic of Cause s. |
Cause_to_be_wet | C | An animate or inanimate entity, a force, or event that produces the state of wetness. |
Cause_to_continue | C | An event that causes the Process or State to be maintained. |
Cause_to_end | C | An event that causes the Process to be ended. |
Cause_to_fragment | C | An event which leads to the fragmentation of the Whole_patient . |
Cause_to_make_noise | C | The inanimate force of nature that causes the Sound_maker to produce noise. |
Cause_to_move_in_place | C | Cause identifies the non-agentive force that causes the motion in place. |
Cause_to_resume | C | An animate or inanimate entity, a force, or event that causes the process to resume. Volitionality is not a necessary characteristic of Causes. |
Cause_to_rot | C | An event which causes the Undergoer to rot. |
Cause_to_start | C | An animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Cause s. |
Cause_to_wake | C | An animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Causes. |
Ceasing_to_be | E | This FE labels the Cause of the destruction or disappearance of the Entity . |
Change_event_duration | C | An event that causes the change in Event duration. |
Change_event_time | C | The Cause is the non-sentient force which brings about the change of time for the Event . |
Change_operational_state | C | Cause identifies the non-agentive force that causes the Device to begin to operate. |
Change_resistance | C | An event which causes the Patient to become more resistant. |
Color | P | The state of affairs that the Color is dependent on. |
Coming_to_be | E | This FE labels the Cause of the formation of the Entity. |
Container_focused_placing | C | An event which brings about the filling of the Goal . |
Container_focused_removing | C | The Cause is the non-sentient force which instigates the emptying. |
Corroding_caused | C | Cause identifies an animate or inanimate entity, a force, or event that corrodes the Undergoer . Volitionality is not a necessary characteristic of Cause . |
Creating | C | An animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Cause s. |
Damaging | C | An event which leads to the damage of the Patient . |
Dead_or_alive | E | Cause identifies any object or event that brings about the death of the Protagonist . |
Death | E | The FE Cause expresses any object or eventuality that brings about the Protagonist 's death. |
Desiring | E | An aspect of the Experiencer that causes a desire. |
Destroying | C | The event or entity which is responsible for the destruction of the Undergoer . |
Dispersal | C | An event or force that causes that Individuals to disperse. |
Diversity | E | An inanimate entity or process that causes the diversity or homogeneity. |
Dough_rising | E | The entity or state of affairs that leads to the event of the Dough 's rising. |
Emotion_heat | P | The Cause of the Emotion can be expressed in a PP Complement headed by at : |
Emptying | C | The Cause is the non-sentient force which instigates the emptying. |
Endangering | C | An (non-sentient) entity or state of affairs that leads to the peril to the Valued_entity. |
Existence | E | A situation, force, or entity which brings about the existence of the Entity . |
Feeling | E | The thing or state-of-affairs that leads to the Experiencer feeling the Emotion or Emotional_state . |
Filling | C | An event which brings about the filling of the Goal . |
Fluidic_motion | E | The Cause is the reason for the fluidic motion. |
Have_associated | E | A situation, force, or entity which brings about the existence of the Entity or its association with the Topical_entity . |
Having_or_lacking_access | E | An entity, event, or state that causes the Theme to be meet or fail to meet the pre-conditions for entering the Useful_location . |
Impact | E | The reason for which an Impact occurs. |
Inchoative_change_of_temperature | P | An event or state-of-affairs that leads to the change in temperature of the Item . |
Inhibit_movement | C | The Cause is the non-sentient entity which is responsible for restricting the movement or location of the Theme . |
Interrupt_process | C | A force, process, or event that produces the interruption. |
Killing | C | An inanimate entity or process that causes the death of the Victim . |
Labor_product | C | A non-sentient entity whose physical faculties are directly expended on the Input to create the Output . |
Medical_conditions | P | This FE is used for the cause of a condition or disease. |
Motion_noise | P | The Cause describes the reason for the motion. |
Moving_in_place | E | The Cause_external describes the force which sets into motion the motion. |
Nuclear_process | P | An event or state that causes the change to take place. |
Out_of_existence | E | This FE labels the Cause of the destruction or disappearance of the Entity . |
Placing | C | No Definition |
Placing_scenario | C | An event which brings about the filling of the Goal . |
Possibility | E | An entity, event, or state that brings about the possibility of the Possible_event . |
Precipitation | E | The Cause is the reason for the precipitation event. |
Predicament | E | This FE identifies the Cause of the Situation . |
Process | E | The Reason for which an event occurs. |
Process_pause | E | This FE identifies the Cause of the pause. |
Process_stop | E | This FE identifies the Cause of an event occur. |
Progress | E | An event or state of affairs that brings about the development of the Entity . |
Redirecting | C | An event that brings about the change in the Path of the Theme . |
Reforming_a_system | C | This FE is for non-human causes, such as a processes or institutions, responsible for reform. |
Rejuvenation | C | An event or state whose occurrence brings about the Entity 's return to a vigorous state. |
Removing | C | The non-Agentive cause of the removing event. |
Removing_scenario | C | The Cause is the non-sentient force which instigates the emptying. |
Render_nonfunctional | C | An inanimate entity or force that renders the Artifact non-functional. |
Reshaping | C | The Cause is an animate or inanimate entity, a force, or event that produces an effect. Volitionality is not a necessary characteristic of Cause s. |
Resolve_problem | C | The Cause is the non-Agentive event or state of affairs that brings about the resolution of the Problem . |
Rising_to_a_challenge | E | An entity, event, or state of affairs that causes the Protagonist to expend the effort necessary to meet the pre-conditions for participating in the Activity . |
Separating | C | The Cause is the non-agent that brings about the separation. |
Setting_fire | C | The cause of the fire. |
Similarity | E | An inanimate entity or process that causes the similarity. |
Subversion | C | An event or state_of_Affairs that successfully impedes an Agent or a State_of_affairs. |
Successful_action | E | An event or state of affairs that causes the success or failure of the Means action. |
Transitive_action | C | An event which causes the Patient to be affected in some way. |
Undergo_change | P | An event or state that causes the change to take place. |