Definitions of AgentFrame | Type | Definition |
Abandonment | C | The Agent is the person who acts to leave behind the Theme . |
Accomplishment | C | The conscious entity, generally a person, that performs the intentional act that fulfills the Goal . |
Accuracy | C | The individual who tries to interact with the Target . |
Activity | C | The Agent is engaged in the Activity . |
Activity_abandoned_state | C | This FE identifies the Agent in an unfinished State of an activity. |
Activity_done_state | C | This FE identifies the Agent in a done state of an the Activity . |
Activity_finish | C | This FE identifies the Agent who has finished an Activity . |
Activity_ongoing | C | The Agent engages in an ongoing Activity . |
Activity_pause | C | An Agent pauses in the course of an Activity . |
Activity_paused_state | C | This FE identifies the Agent in the paused State of an activity. |
Activity_prepare | C | An Agent prepares for an Activity . |
Activity_resume | C | The Agent who resumes an Activity that they were engaged in earlier. |
Activity_start | C | This FE identifies the being that starts the intentional Activity . |
Activity_stop | C | This FE identifies Agent that stops the Activity . |
Adjusting | C | The individual that controls the value of a Feature . |
Adopt_selection | C | The Agent selects a Value for his/her Attribute and begins to use it. |
Aiming | C | The individual that manipulates the Instrument to enable interaction with the Targeted . |
Arranging | C | The person who causes the Theme to be in a particular Configuration . |
Atonement | C | The Agent has committed a Wrong and is making Amends . |
Attaching | C | The Agent manipulates an object. Agent typically refers to animate beings, but is also extended to mechanical and other inanimate objects. It is most frequently expressed as the external argument of verbs. |
Attempt | C | The Agent makes an attempt to achieve a Goal . |
Attempt_distant_interaction_scenario | C | The Agent tries to interact with the Target . |
Attempt_means | C | The Agent makes an attempt to achieve a Goal . |
Attempt_obtain_mineral_scenario | C | The Agent makes an attempt to obtain minerals. |
Attempting_scenario | C | The Agent makes an attempt to achieve a Goal . |
Attending | C | The Agent is the person who chooses to make himself present at the Event . |
Avoiding | C | The Agent avoids an Undesirable_situation . |
Being_active | C | The Agent engages in an ongoing Activity . |
Body_movement | C | The Agent uses some part of his/her body to perform the action. Agent occurs as the External Argument. |
Breathing | C | The Agent 's breathing causes the motion of the Air . Agent is generally the External Argument. |
Bringing | C | The Agent is a sentient being who physically controls the movement of the Theme via the carrier, accompanying the Theme . |
Building | C | The Agent builds a Created_entity . |
Bungling | C | The Agent performs an action incorrectly. |
Cause_bodily_experience | C | The Agent is the person causing a bodily experience in the Experiencer . |
Cause_change | C | The sentient entity that effects a change in the Entity . |
Cause_change_of_consistency | C | The Agent causes the change of consistency in the Undergoer . |
Cause_change_of_phase | C | The Agent causes the Undergoer to change phase. |
Cause_change_of_position_on_a_scale | C | The person who causes an entity (Item) to change its positon on a scale with respect to some property (Variable). |
Cause_change_of_strength | C | The Agent fortifies the Patient . |
Cause_emotion | C | The Agent is the person who's action's cause an emotion in the Experiencer . |
Cause_expansion | C | With some words in this frame, an Agent who causes the change in size of the Item may be present. The Agent typically occurs as the External Argument of a verb. |
Cause_fluidic_motion | C | The animate protagonist who causes the Fluid to move. |
Cause_harm | C | Agent is the person causing the Victim 's injury. |
Cause_impact | C | The Agent causes an impact. |
Cause_motion | C | The the Agent is the one whose action causes the motion of a Theme . The Agent is generally realized as the External Argument. |
Cause_proliferation_in_number | C | The person who causes the Set to increase in number. |
Cause_temperature_change | C | The Agent performs the intentional act which changes the temperature of the Item . |
Cause_to_amalgamate | C | In causative uses of these verbs there is an Agent responsible for amalgamating the Parts . The Agent is generally the External Argument (or the object of a PP-by in passives). |
Cause_to_be_dry | C | The Agent is the person performing the intentional act causing the Dryee to become dry. |
Cause_to_be_included | C | The Agent is a volitional animate being who causes the New_member to become part of the Group . |
Cause_to_be_sharp | C | The Agent causes the Patient to become more or less sharp. |
Cause_to_be_wet | C | The Agent is a volitional animate being who causes the Undergoer to become wet. |
Cause_to_continue | C | The individual who causes the Process to continue or the State to be maintained. |
Cause_to_end | C | The individual who causes the Process or State to end. |
Cause_to_experience | C | The Agent is an External Argument of the target word and purposefully arouses an emotional state. |
Cause_to_fragment | C | The conscious entity, generally a person, that performs the intentional action that results in the Whole_patient being broken into Pieces . |
Cause_to_make_noise | C | The individual that manipulates a Sound_maker so that it makes Noise. |
Cause_to_make_progress | C | The individual that brings about the development of the Project . |
Cause_to_move_in_place | C | The Agent performs the intentional act. |
Cause_to_perceive | C | The Agent intentionally creates a situation in which the Perceiver observes or experiences the Phenomenon . |
Cause_to_resume | C | A sentient being acts with the intention of causing a process to begin again. |
Cause_to_rot | C | The Agent intentionally brings about the decay of the Undergoer . |
Cause_to_wake | C | The Agent is the person performing the intentional act. |
Change_event_duration | C | The sentient entity that changes the duration of the Event . |
Change_event_time | C | The Agent is the animate entity which brings about the change in time of the Event . |
Change_operational_state | C | The Agent is the person who changes the operational state of the Device . |
Change_resistance | C | The Agent makes the Patient more resistant to attack. |
Change_tool | C | The individual that changes their situation. |
Closure | C | The Agent opens/closes the Containing-object. |
Conduct | C | This FE marks expressions that denote the person whose conduct is being evaluated. |
Confronting_problem | C | The Agent is the person who is acting to deal with the Issue . |
Container_focused_placing | C | The Agent is the actor who instigates the filling. |
Container_focused_removing | C | The Agent is the entity that does the emptying. |
Corporal_punishment | C | The Agent is the person performing the intentional act. |
Corroding_caused | C | The individual that corrodes the Undergoer . |
Cutting | C | The Agent is the person cutting the Item into Pieces . |
Damaging | C | The conscious entity, generally a person, that performs the intentional action that results in the damage to the Patient . |
Daring | C | The individual that performs the Action , resulting in danger to themself. |
Detaching | C | The individual that causes the Item and Source to come apart by manipulating the connector. |
Dispersal | C | The Agent disperses or scatters the Individuals . |
Dominate_competitor | C | The Agent controls the Patient by being forceful and possibly aggressive. |
Dominate_situation | C | The Agent is the most forceful and pivotal factor in the situation. |
Domination | C | The Agent has a controlling position in the Situation. |
Dunking | C | The Agent places the Theme into a Substance . |
Emptying | C | The Agent is the entity that does the emptying. |
Endangering | C | The sentient entity which causes the risk to the Valued_entity . |
Enforcing | C | The Agent , often an institution, governmental organization, or arm thereof, puts into effect (i.e., enforces) a Rule . |
Execute_plan | C | The Agent , often an institution or governmental organization, puts a Plan into effect. The Agent is generally a primary participant in the Plan , but a separate Focal_participant may be specified. |
Exercising | C | The person who is trying to improve or maintain their physical fitness. |
Exhaust_resource | C | The Agent uses the Resource . |
Feigning | C | The Agent is the person who acts in a misleading way to create the impression that a State_of_affairs holds. |
Filling | C | The Agent is the actor who instigates the filling. |
Forging | C | The Agent is the person that creates a Forgery with the intent of passing it off as (an instance of) the Standard . |
Gathering_up | C | Agent is the person who gathers Individuals. |
Grooming | C | The agent is the person who does the grooming. |
Hiding_objects | C | The Agent is the person who causes the Hidden_entity to be not perceptually accessible to potential perceivers. |
Hit_or_miss | C | The individual who tries to interact with the Target . |
Hit_target | C | The individual that directs the Projectile such that it impacts the Target. |
Holding_off_on | C | The Agent decides not to engage in a Desirable_action for a while or not to interact with a Salient_entity . |
Imitating | C | The Agent is the person that borrows a Characteristic behavior from a Standard . |
Immobilization | C | The Agent immobilizes the Patient . |
Import_export | C | The conscious entity, generally a person, that moves the Goods . Very often, an Exporting_area , Importing_area , or Path will metonymically stand in for the person or persons directly responsible for the movement of the Goods . In such cases the constituent should be labeled Agent on the first layer and with the appropriate locational FE on the second layer. |
Inhibit_movement | C | The Agent is the person performing the intentional act. |
Installing | C | The Agent is the person (or other force) that installs the Component . |
Intentionally_act | C | The Agent performs the intentional act. |
Intentionally_affect | C | The conscious entity, generally a person, that performs the intentional act that affects the Patient . |
Justifying | C | The person or organization that is held responsible for a prior Act or for a State_of_affairs . |
Knot_creation | C | The Agent is the person performing the intentional act. |
Knot_creation_scenario | C | The Agent is the sentient being who manipulates the Rope . |
Labor_product | C | A sentient entity whose physical and mental faculties are directly expended on the Input to create the Output . |
Launch_process | C | The Agent is the actor responsible for starting the Process . |
Left_to_do | P | The individuals who are scheduled to apply the Process to the Remainder . The Agent may be the same or a different individual who applied the process to the part that has already undergone the Process . |
Making_faces | C | The individual that assumes a particular facial expression. |
Manipulate_into_shape | C | The Agent is the volitional actor who manipulates the Theme . |
Manipulation | C | The Agent manipulates an object. Agent typically refers to animate beings, but is also extended to mechanical and other inanimate objects. Agent is most frequently expressed as the external argument of verbs: |
Means | C | The Agent uses the Means to acheive a Purpose. |
Measure_duration | E | The Agent either brings about or is the most involved in the Process . |
Meet_specifications | C | The intentional Agent acts to meet to a Standard . |
Opportunity | C | The sentient agent that may or may not participate in the Desirable_situation . |
Passing | C | The Agent is the one who passes the Theme . The Agent is generally realized as the External Argument. |
Passing_off | C | The Agent is the person who acts in a misleading way to create the impression that the Item is a particular (kind of) Simulated_entity . |
Place_weight_on | C | The Agent is the individual who devotes time, concentration, or other resources to a Consideration that is important for the success of a larger Undertaking . |
Placing | C | The Agent is the person (or other force) that causes the Theme to move. |
Placing_scenario | C | The Agent is the actor who instigates the filling. |
Planting | C | The Agent plants the Theme . |
Posing_as | C | The Agent is the person who acts in a misleading way to create the impression that they are a particular individual or type of Simulated_entity . |
Possibilities | C | An individual involved in the Event . |
Posture | C | The Agent is the individual whose body is in a particular posture. The Agent FE is generally expressed as the external argument of verbs: |
Practice | C | The Agent performs the Action in preparation for later performances of the same type. |
Preliminaries | C | The Agent uses the Preparatory_act to acheive a Purpose . |
Preserving | C | The Agent is the person performing the intentional act that leads to the preservation. |
Prevent_from_having | C | The Agent is the person who keeps the Event from happening. |
Preventing | C | The Agent is the agent which keeps the Event from happening. |
Processing_materials | C | The Agent is a person who applies the Process to the Material. |
Project | C | The individual or organization that carries out the project. |
Purpose | C | The volitional actor who intends to achieve a goal. |
Reason | C | The person who responds to a State_of_Affairs by performing some Action . |
Recording | C | The Agent is the sentient entity that creates a permanent record of the Phenomenon . |
Redirecting | C | An individual that determines the change in course of the Theme . |
Reforming_a_system | C | The sentient entity that effects a change in the Entity . |
Rejuvenation | C | The Agent puts the Entity into a state of renewed vigor. |
Releasing | C | The Agent is the individual who ends the confinement or captivity of the Theme . |
Removing | C | The Agent is the person (or other force) that causes the Theme to move. |
Removing_scenario | C | The Agent is the entity that does the emptying. |
Render_nonfunctional | C | The sentient entity causes the Artifact to not function. |
Replacing | C | The conscious entity, generally a person, that performs actions resulting in the New entity occupying the position. |
Resolve_attempt_scenario | C | The Agent makes an attempt to achieve a Goal . |
Resolve_problem | C | The Agent finds the solution or explanation to the outstanding mystery or Problem . |
Response | C | The intentional Agent that is impinged upon by a Trigger event to which they respond. |
Response_scenario | C | The intentional Agent that is impinged upon by a Trigger event to which they respond. |
Rewards_and_punishments | C | The Agent is the person doing the rewarding or punishing. |
Rope_manipulation | C | The Agent is the sentient being who manipulates the Rope . |
Satisfying | C | The volitional Agent who is in line with a Standard . |
Seeking_to_achieve | C | The Agent makes an attempt to achieve a State_of_affairs or to obtain a Sought_entity . |
Separating | C | With causative uses of these verbs, an Agent separates or divides something. The Agent is usually expressed as the External Argument: |
Shoot_projectiles | C | The Agent is the person performing the intentional act causing the motion of the Projectile. |
Shooting_scenario | C | The Agent is the person performing the intentional act causing the motion of the Projectile . |
Silencing | C | The Agent is the person performing the intentional act. |
Soaking | C | The Agent is the person performing the soaking. |
Storing | C | The Agent is the person who has placed the Theme in the Location . |
Strictness | C | The Agent is the person who is strict or liberal in his/her control over another. This FE is usually the External Argument with predicate adjectives, or the head noun if the adjective is used attributively: The school is very liberal in approach and curriculum. I attended a very liberal school . |
Subjective_influence | C | The Agent acts to influence a Cognizer . |
Subversion | C | A person who is intentionally engaged in some Activity and who is impeded in that Activity . |
Success_or_failure | C | The Agent makes an attempt to achieve a Goal . |
Taking | C | The person who takes possession of the Theme . |
Taking_time | C | The individual who performs the Activity . |
Tasting | C | The person who eats or drinks the Food . |
Time_period_of_action | C | The Agent is the one who performs the Enabled_action . |
Transitive_action | C | Agent is the entity that acts on another entity. |
Use_firearm | C | The self-directed entity that uses and activates the Firearm . |
Using | C | The Agent uses the Instrument to achieve their Purpose. |
Visiting | C | The sentient entity that is temporarily with the Entity in order to fulfil some Purpose . |
Visiting_scenario | C | The sentient entity that heads toward and is temporarily with the Entity in order to fulfil some Purpose . |
Visiting_scenario_arrival | C | Agent is the object that moves under its own power. |
Visiting_scenario_departing | C | This is the individual which moves under their own power. |
Visiting_scenario_stay | C | The sentient entity that is temporarily with the Entity in order to fulfil some Purpose . |
Visitor_arrival | C | Agent is the object that moves under its own power. |
Visitor_departure | C | This is the individual which moves under their own power. |
Visitor_scenario | C | The sentient entity that heads toward and is temporarily with the Entity in order to fulfil some Purpose . |
Working_on | C | The Agent puts effort into reaching Goal . |