Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementTime
Identifier0000000074
ParentContaining_event
Number of Definitions690
Number of Children8
Path to TopTime -> Containing_event -> Event -> Act -> Top

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Definitions of Time
FrameTypeDefinition
AbandonmentPWhen the Agent gives up the Theme .
Abounding_withPThe period of time during which the the Abounding_with event occurs.
Absorb_heatPThe Time when the heat absorption takes place.
AbundanceEThe Time during which the Collection is in the state of having a particular Measure for the Quantity .
AbusingPThis FE identifies the Time when the abuse occurs.
AccomplishmentPThis FE identifies the time when the Agent achieves their Goal .
AccuracyEThis FE identifies the Time when something hits or misses.
Achieving_firstPThis FE identifies the Time when the Cognizer comes up with the New_idea .
ActivityPThis FE identifies the Time when the Activity occurs.
Activity_abandoned_statePThe time at which the Agent and Activity remain unfinished.
Activity_done_statePThe point at which the Agent is done with the Activity .
Activity_finishPThis FE identifies the Time when the Activity finishes.
Activity_ongoingPThis FE identifies the Time when an ongoing Activity occurs.
Activity_pausePThis FE identifies the Time at which an Agent pauses in the course of an Activity .
Activity_paused_statePThe point at which the Agent
Activity_preparePThis FE identifies the Time at which an Agent prepares for an Activity .
Activity_ready_statePThe time when the Protagonist is ready.
Activity_resumePWhen the Activity is resumed.
Activity_startPThis FE identifies the Time when the Agent starts an Activity .
Activity_stopPThis FE identifies the Time when the Agent stops the Activity .
Adding_upPThe time at which the Cognizer operates on the Numbers .
AdducingPThe time when the statement is made.
AdjustingPThe time at which the adjusting occurs.
Adopt_selectionPThe time period when the Agent selects and begins to put into effect the Value .
AdorningPThe time at which the Theme occupies the Location .
AestheticsEThe Time during which the Entity is in the state of having a particular implicit value for the Attribute .
AgePThe Time during which the Entity is at a particular Age .
AgingPThe Time during which the Entity ages.
Agree_or_refuse_to_actPThe time interval during which the Speaker makes their verbal response concerning the proposed action.
AgriculturePWhen the agricultural event occurs.
AimingPThis FE identifies the Time when the Agent takes aim.
AmalgamationPThe time at which the Parts become amalgamated into a Whole
AmassingPWhen the event occurs.
Ambient_temperatureCThe Time during which an ambient environment has a particular Temperature .
AnnoyancePThe Time when the Experiencer , Expressor , or State can be described as having said emotion.
AppealPThe Time at which a Convict or Representative appeals.
Apply_heatPThis FE identifies the Time at which the heat application occurs.
AppointingPWhen the designation of the official takes place.
ArraignmentPThis FE identifies the Time when the arraignment occurs.
ArrangingPThe Time when the arranging takes place.
ArrestPThis FE identifies the Time when the arrest occurs.
ArrivingPThis FE identifies the Time when ariving occurs.
ArsonPThis FE identifies the Time when the arson occurs.
AssemblePThe Time is when the assembling occurs.
AssessingPThe time at which the Assessor makes the assessment.
AssistancePThis FE identifies the Time when the Assistance occurs.
AtonementPThe time at which the Agent atones for the Wrong .
AttachingPThis FE identifies the Time when the Agent intentionally affects the Item or Items .
AttackPThis FE identifies the time when the Assailant attacks the Victim .
AttemptPThis FE identifies the Time when the attempt occurs.
Attempt_distant_interaction_scenarioPThis FE identifies the Time when the attempt occurs.
Attempt_meansPThis FE identifies the Time when the attempt occurs.
Attempt_obtain_food_scenarioPWhen the Food seeking action occurs.
Attempt_obtain_mineral_scenarioPThis FE identifies the Time when the attempt occurs.
Attempt_suasionPThe time at which the lobbying occurs.
Attempting_scenarioPThis FE identifies the Time when the attempt occurs.
AttendingPWhen the Agent attends the Event .
AvoidingPThis FE identifies the Time when the avoiding occurs.
AwarenessPThe time interval during which the Cognizer is aware of the Content .
Bail_decisionPThis FE identifies the Time when the bail setting occurs.
Be_in_agreement_on_actionPThis FE identifies the Time when the agreement was made.
Be_in_agreement_on_assessmentPThis FE identifies the Time when the Cognizers are in agreement or disagreement.
Be_in_controlPThe time at which the controlling occurs.
Be_subset_ofPThe Time at which the subset relation holds.
Be_translation_equivalentPThe period of time during which the translation equivalence holds.
Bearing_armsPThe time at which the Protagonist carries a Weapon .
Beat_opponentPWhen the Winner has victory over the Loser .
Become_silentPThe Time is when the becoming silent occurs.
BecomingPWhen the change occurs.
Becoming_a_memberPThis FE identifies the time when the New_member joins the Group .
Becoming_awarePThis FE identifies the Time when the Cognizer becomes aware of the Phenomenon .
Becoming_detachedPThis FE identifies the Time when the Item becomes detached from the Source .
Becoming_dryPWhen the Entity becomes dry.
Becoming_separatedPThis FE identifies the Time when the separation occurs. .
Behind_the_scenesPThis FE indicates the time when the Production is made.
Being_activePThis FE identifies the Time when the Activity is pursued.
Being_at_riskPThe time period during which the Asset enjoys the specified level of security from a Harmful_event .
Being_awakePThis FE identifies the Time when the Protagonist is awake.
Being_bornPThis FE identifies the Time when the birth occurs, generally expressed as a date or a year.
Being_employedPThis FE identifies the Time period during which an Employee works for an Employer .
Being_in_categoryPThis Frame Element marks expressions that indicate when a certain Categorization holds.
Being_in_effectPThe Time at which the Binding_principle is in effect.
Being_in_operationPThe Time when a Device is in or out of operation.
Being_locatedPThe time at which the Theme is at the Location .
Being_necessaryPThe time at which the Requirement is necessary for the Dependent .
Being_obligatedPThe time interval during which the Responsibly_party is obligated to fulfill the Duty.
Being_obligatoryPThe time interval during which the Duty is mandatory.
Being_strongPThe Time when the Entity is strong.
BesiegingPThis FE identifies the time when the Assailant attacks the Victim .
Biological_urgePThis FE identifies the Time when the Experiencer feels the biological signal. Time may also allow inference about the Reason for the biological urge. In such cases, we tag Reason on the second layer.
BirthPThis FE identifies the Time when the event occurs.
Board_vehiclePWhen the boarding of the Vehicle takes place.
Body_movementPThis FE identifies the Time when the body movement occurs.
Bond_maturationCWhen the Financial_instrument reaches maturity.
BraggingPThe time when the statement is made.
Breaking_apartPThe time at which the breaking apart takes place.w
Breaking_offPThe time at which the breaking off of the Sub_part happens.
BreathingPThe time at which breathing occurs.
BringingPThe time in which the carrying event takes place.
BuildingPThis FE identifies the Time when the building occurs.
BunglingPThis FE identifies the Time when the bungling occurs.
CapacityPThe Time at which the Entity has or had a certain capacity.
Carry_goodsPThe Time when the Distributor carries the Goods .
CatastrophePWhen the Undesirable_Event occurs.
CategorizationPThis Frame Element marks expressions that indicate when a certain Categorization was made.
CausationPThis FE identifies the Time when the event occurs.
Cause_bodily_experiencePTime identifies the time when the experience-causing event occurs.
Cause_changePThe time at which the change of the Entity is caused.
Cause_change_of_consistencyPWhen the Undergoer changes consistency.
Cause_change_of_phasePThis FE identifies the Time at which the change of phase occurs.
Cause_change_of_position_on_a_scalePWhen the event occurs.
Cause_change_of_strengthPThe time at which the Agent makes the Patient stronger.
Cause_emotionPWhen the Agent causes emotion in the Experiencer.
Cause_expansionPThis FE identifies the Time when the Agent causes the Item to expand.
Cause_fluidic_motionPThe Time when the fluidic motion event is caused.
Cause_harmPTime identifies the time when the harm-causing event occurs.
Cause_impactPThis FE identifies the Time when the impact occurs.
Cause_motionPThe time at which the motion of the Theme occurs.
Cause_proliferation_in_numberPWhen the proliferating occurs.
Cause_temperature_changePThis FE identifies the Time when the Agent changes the temperature of the Item .
Cause_to_amalgamatePThe time at which the amalgamation occurs.
Cause_to_be_dryPThis FE identifies the Time when the Agent intentionally affects the Dryee .
Cause_to_be_includedPThis FE identifies when the inclusion of the New_member to the Group occurs.
Cause_to_be_sharpPThis FE identifies the time when the Agent sharpens Patient .
Cause_to_be_wetPThis FE identifies the Time when the Agent wets the Undergoer .
Cause_to_continuePThe time at which the Process continues.
Cause_to_endPThe Time when the event is ended.
Cause_to_experiencePThis FE identifies the Time when the Agent affects the Experiencer .
Cause_to_fragmentPThis FE identifies the time when the Agent breaks up the Whole_patient .
Cause_to_make_noisePThe time at which the noise is produced.
Cause_to_make_progressPThe time at which the progress occurs.
Cause_to_move_in_placePThis FE identifies the Time when the event occurs.
Cause_to_perceivePWhen the event occurs.
Cause_to_resumePThe time at which the process is restarted.
Cause_to_rotPThe time at which the Cause causes the Undergoer to rot.
Cause_to_startPThis FE is for the Time when causing to start occurs
Cause_to_wakePWhen the event occurs.
Ceasing_to_bePThis FE identifes the Time when a new Entity ceases to be.
Change_directionPThe time at which the change of direction takes place.
Change_event_durationPThe time at which the change in duration of the Event is caused.
Change_event_timePThe time at which the delay occurred.
Change_of_consistencyPWhen the Undergoer changes consistency.
Change_of_leadershipPWhen the change takes place.
Change_of_phasePThis FE identifies the Time at which the Undergoer changes phase.
Change_of_phase_scenarioPThis FE identifies the Time at which the Undergoer changes phase.
Change_of_quantity_of_possessionPThe Time when the Possession undergoes a change in quantity.
Change_of_state_scenarioPWhen the event occurs.
Change_operational_statePThe Time when a Device is put into or out of operation.
Change_position_on_a_scalePThe Time is the time-frame in which the change of position occurs.
Change_posturePThe Time at which the Protagonist changes posture.
Change_resistancePThe time at which the Agent makes the Patient more resistant.
Change_toolPThis FE identifies the time when the Agent acts intentionally.
ChattingPThe time at which a chat takes place.
ChoosingPThis FE identifies the Time when the Cognizer chooses the Chosen .
ClemencyPThe time at which clemency is granted.
ClosurePThe time at which the Agent closes the Container_portal or the Containing_object .
CogitationPThe time at which the Cognizer considers the Topic .
CoincidencePThe Time at which the State_of_affairs holds.
CollaborationPThis FE identifies the time when the Partners are engaged in their collaboration.
ColonizationPThe time at which the colonizing takes place.
Come_togetherPThe Time is when the congregating occurs.
Coming_to_bePThis FE identifes the Time when a new Entity comes into existence.
Coming_to_believePThe time at which the Cognizer discovers the Content .
Coming_up_withPThe Time when the Idea is created. The following belongs in Achieving_first:
Commerce_buyPWhen the event occurs.
Commerce_collectPWhen the event occurs.
Commerce_goods-transferPWhen the event occurs.
Commerce_money-transferPWhen the event occurs.
Commerce_payPWhen the event occurs.
Commerce_sellPWhen the event occurs.
CommitmentPThe time period during which the Speaker makes the commitment.
Committing_crimePWhen the Crime was committed.
Communicate_categorizationPThe point in time at which the Speaker makes a characterization of the Item .
CommunicationPThe time at which the communication takes place.
Communication_mannerPThe time at which the communication event takes place.
Communication_noisePThis FE identifies the Time where the Communication noise event occurs.
Communication_responsePThe time interval during which the Speaker makes their verbal response.
CommutationPThe time at which the Original_punishment is commuted.
CompetitionPThe period of time when the Competition occurs.
ComplainingPThe time when the complaint is made.
CompletenessPThe interval of time when the completeness of the entity is assessed.
CompliancePThis FE identifies the Time when the act of compliance or non-compliance occurs.
ConductPThe Time when the Agent behaves in a certain way.
Confronting_problemPThis FE identifies the time when the Agent acts intentionally.
ConqueringPThe Time at which the Conqueror seizes the Theme . .
ContactingPThis FE identifies the time when the Agent acts intentionally.
Container_focused_placingPWhen the filling occurs.
Container_focused_removingPThe time at which the emptying takes place.
ContainingPThe time at which the Container holds the Contents .
Containment_relationPThe period of time during which the locative relation between Figure and Ground obtains.
ContritionEThe Time at which the Experiencer or the Expressor is contrite.
ControlPThe time at which the controlling occurs.
Convey_importancePThe time at which the Speaker communicates a Message .
Cooking_creationPThis FE identifies the Time when the cooking creation occurs.
Corporal_punishmentPWhen the event occurs.
CorrectnessPThe Time at which the Information or the Source is correct.
CorrodingPThe Time when the Undergoer corrodes.
Corroding_causedPThis FE identifies the Time when the Cause corrodes the Undergoer .
CothemePThis FE identifies the Time when the motion occurs.
Court_examinationPWhen the examination occurs.
Create_physical_artworkPThe time at which a Representation is created.
Create_representationPThe time at which a Representation is created.
CreatingPThis FE identifes the Time when an Agent intentionally creates a new entity.
Criminal_investigationPWhen the Investigator investigates the Incident .
Criminal_processPThis FE identifies the time when the event occurs.
CurePWhen the event occurs.
CuttingPWhen the slicing occurs.
DamagingPThis FE identifies the time when the Agent damages the Patient .
DaringPThe time at which the Agent dares to perform the Action .
DeathPThe FE Time denotes when the dying or killing occurs.
DecidingPThe time or time period over which the Cognizer makes the decision.
DefendPThis FE identifies the time when the Defender takes forceful action against the Assailant.
DeliveryPWhen the delivery takes place
Deny_permissionPThe Time is when the denying of permission occurs.
DepartingPThe Time at which the departure takes place.
DesiringPThe Time is when the Experiencer desires something.
DestinyPThe time for which the Protagonist 's future is determined.
DestroyingPThis FE identifies the time when the Destroyer destroys the Undergoer .
DetachingPThis FE identifies the Time when the Agent detaches the Item from the Source .
DetainingPWhen the detaining occurs.
DifficultyPThe time at which the Activity takes place.
DiscussionPThe time at which the discussion takes place.
DisembarkingPWhen the disembarking of the Vehicle takes place.
DispersalPThe Time when the Individuals are dispersed.
DiversityPThis FE identifies the Time when the Group is diverse or homogenous.
DodgingPThis FE identifies the Time at which the dodging occurs.
Dominate_competitorPThe time when the domination takes place.
Dominate_situationPThe Time when the Agent is dominant.
DominationPThe time when the domination takes place.
Dough_risingPThe Time when the expansion of the Dough takes place.
DressingPThe time when the Wearer puts an item of Clothing on.
Drop_in_onPThis FE identifies the Time when arriving occurs.
DunkingPThe location in time when the dunking occurs.
DuplicationPWhen the event occurs.
DyingPWhen the dying event occurs.
Earnings_and_lossesPThe time when the Earner makes their Earnings .
Education_teachingPThe time when the teaching occurs.
Elusive_goalPThis FE identifies the Time when the Experiencer r fails to achieve a Desired_goal .
EmanatingPThis FE identifies the time when the emanation occurs.
EmittingPThis FE identifies the Time when the Source_emitter emits the Emission .
Emotions_by_possibilityPThe Time when the Experiencer , Expressor , Event , or State can be described as having said emotion.
Emotions_by_stimulusPThe Time when the Experiencer , Expressor , Event , or State can be described as having said emotion.
Emotions_of_mental_activityPThe Time when the Experiencer has an emotion as caused by the Stimulus .
Emotions_success_or_failurePThe Time when the Experiencer , Expressor , Event , or State can be described as having said emotion.
EmployingPThe FE Time identifies the time at whcih the Employer hires the Employee .
Employment_continuePThis FE identifies the Time when an Employer employs the Employee .
Employment_endPThis FE identifies the Time when the Employer / Employee relationship ceases.
Employment_startPThis FE identifies the Time when an Employer and an Employee establish an employment relationship.
EmptyingPThe time at which the emptying takes place.
EncounterPThe Time when the encountering event happens.
EndangeringPThe time when the Valued_entity is put in danger.
EnforcingPThe Time at which the Agent enforces the Rule .
Entering_of_pleaPWhen the event occurs.
EscapingPThis FE identifies the Time when the escaping occurs.
Estimated_valuePThe time period during which the Cognizer formed the estimate.
EstimatingPNo Definition
EvadingPThis FE identifies the Time at which the Evading occurs.
Evaluative_comparisonPThe time at which the Profiled_item rivals the Standard_item .
EventCWhen the event occurs.
Event_in_historyPThis FE identifies the time when the event occurs.
Eventive_affectingPThis FE identifies the time when the event occurs.
Eventive_cognizer_affectingPThe time at which the Cognizer is affected by an outside Event .
EvokingPThe Time is when the Cognizer remembers the Phenomenon .
ExaminationPThe time at which the examination occurs.
ExchangePThis FE identifies the time when the exchange takes place.
Exchange_currencyPThe time when the currency is exchanged.
Exclude_memberPThe time when the Member is excluded.
ExcretingPWhen the Excreter engages in excretion.
Execute_planPThe Time at which the Agent puts the Plan into effect.
ExecutionPWhen the execution occurs.
ExercisingPThe time that the Agent exercises.
Exertive_forceEThe Time during which the Entity is in the state of being able to exert a Force of a particular Magnitude .
Exhaust_resourcePThis FE identifies the time when the Agent exhausts the Resource .
ExistencePA time at which the entity is in existence.
ExpansionPThis FE identifies the Time when the expansion occurs.
ExpectationPThe time when the Cognizer makes the prediction.
Expected_location_of_personEThe time period during which the Person occupies the Location .
ExpensivenessPThe time when a transaction takes place.
Experience_bodily_harmPThe time when the harming event occurs.
Experiencer_focusPThe time at which the Experiencer is in the specified emotional state.
Experiencer_objPThe Time when the Experiencer has an emotion as caused by the Stimulus .
ExpertisePThe Time when the Protagonist has the expertise.
ExportingPThis FE identifies the time when the Exporter moves the Goods .
Expressing_publiclyPThe time when the Content is communicated.
ExtraditionPThe time at which the Suspect is moved.
Fall_asleepPThis FE identifies the Time where the event occurs.
FameEThe Time during which the Entity is famous.
FearPThe Time when the Experiencer , Expressor , or State can be described as having said emotion.
FeigningPThe Time when the Agent feigns something.
FieldsPThe Time when the Practitioner engages in the Activity .
Fighting_activityPWhen the Fight takes place.
FillingPWhen the filling occurs.
FiningPWhen the event occurs.
Finish_competitionPThe time at which the Competition takes place.
Finish_gamePThe time at which the Game takes place.
FiringPThis FE identifies the Time when an Employer fires the Employee .
FleeingPThe time when the motion occurs.
Fluidic_motionPThe Time when the Fluid flows.
Food_gatheringPWhen the Crop gathering action occurs.
ForgingPThe time at which the forgery takes place.
ForgoingPThis FE identifies the Time at which the the forgoing occurs.
Forming_relationshipsPThe time when the relationship changes.
Fragmentation_scenarioPThis FE identifies the Time when the fragmenting occurs.
FrequencyPThe Time when the Event has a particular frequency.
Front_forPThe time at which the deceptive activity occurs
FullnessPThe Time when the Container is full.
Gathering_upPThis FE identifies the time when the gathering event occurs, if specified. The crowd assembled at dawn .
GesturePWhen the gesturing occus.
Get_a_jobPThis FE identifies the Time when an Employee signs on with an Employer .
GettingPWhen the event occurs.
Getting_underwayPThis FE identifies the Time when the Self_mover begins the motion away from the Source .
Getting_upPThe time when the Protagonist leaves their place of sleeping.
Getting_vehicle_underwayPThe Time when the Driver prepares the Vehicle for motion.
GivingPThe Time is when the Donor gives the Theme to the Recipient .
Giving_inPThe time period during which the Capitulator yields to the Compeller on the Issue .
Go_into_shapePWhen the changing into a particular shape occurs.
GoalPThe time at which the Trajector is located in the Profiled_region .
Going_back_on_a_commitmentPThe time period during which the Protagonist fails to honor their commitment.
Gradable_attributesEThe Time during which the Entity is in the state of having a particular Value for the Attribute .
Grant_permissionPThe Time is when the Grantor gives permission.
GraspPThis FE indicates the when the Cognizer asssimilates the new knowledge.
GrindingPThis FE identifies the Time when the Grinder grinds the Undergoer .
GroomingPThis FE identifies the time when the event occurs.
Growing_foodPWhen the growing event occurs.
Guest_and_hostPThe time when the guest-and-host relationship holds.
HaltPThis FE identifies the Time when the Theme stops.
Have_as_requirementPThe time at which the Requirement is necessary for the Dependent .
Have_as_translation_equivalentPThe period of time during which the translation equivalence holds.
Have_associatedPThe time at which the Entity exists and is associated with the Topical_entity
Having_commercial_agreementPThis FE identifies the Time when the agreement was made.
HearPThe Time the Hearer receives the Message .
HeraldingPThis FE identifies the time when the Communicator heralds.
Hiding_objectsPTime denotes the interval of time during which the Agent causes the Hidden_object to become hidden from perceptual access.
HinderingPThe Time is when the Hindrance affects the Protagonist or Action .
HiringPThis FE identifies the Time when an Employer hires the Employee .
Historic_eventPThis FE identifies the time when the event occurs.
HistoryPWhen the events concerning the Topic occured.
History_scenarioPThis FE identifies the time when the event occurs.
Hit_or_missPThis FE identifies the Time when something hits or misses.
Hit_targetPThe time at which the Agent hits the Target .
Holding_off_onPThis FE identifies the interval of Time during which the the forgoing occurs.
Hostile_encounterPThe time at which the hostile encounter occurs.
HuntingPWhen the Time seeking action occurs.
Hunting_scenarioPWhen the Food seeking action occurs.
Hunting_success_or_failurePWhen the Food seeking action occurs.
IdenticalityPThe Time when the Current_instance is the same or different.
ImitatingPThe time at which the imitation occurs.
ImmobilizationPWhen the event occurs.
ImpactPWhen the event occurs.
Import_exportPThis FE identifies the time when the Agent moves the Goods .
ImportanceEThe Time at which the Factor is important to the Undertaking .
ImportingPThis FE identifies the time when the Importer moves the Goods .
Imposing_obligationPThe time interval during which the Duty is imposed on the Responsible_party by the Obligator or the Situation .
ImprisonmentPThe time when the imprisonment happens.
Inchoative_change_of_temperaturePThe time at which the change in temperature occurs.
InclusionPThe Time at which the Total includes the Part .
Inclusion_scenarioPThe Time at which the inclusion relation holds.
IndicatingPWhen the the Communicator is makes the indication.
Individual_historyPWhen the Events concerning the Participant occured.
Influence_of_event_on_cognizerPThe time when the Cognizer is influenced.
Ingest_substancePThe Time at which the Ingestor ingests the Substance .
IngestionPWhen the event occurs.
Inhibit_movementPWhen the event occurs.
InspectingPThe Time when the Inspector examines the Ground .
InstallingPThe time period in which the Component is installed.
InstitutionalizationPThe time interval during which the institutionalization happens.
Intentional_traversingPThe time at which the motion takes place.
Intentionally_actPThis FE identifies the time when the Agent acts intentionally.
Intentionally_affectPThis FE identifies the time when the Agent intentionally affects the Patient .
Intentionally_createPThis FE identifes the Time when an Agent intentionally creates a new entity.
InterceptingPThe time period during which the Interceptor takes control of the Theme .
Interrupt_processPThis FE identifies the Time when the interruption occurs.
IntoxicationPThe Time when the Cognizer becomes intoxicated.
InvadingPThis FE identifies the time when the Invader invades Land .
Invasion_scenarioPThe Time at which the Invader seizes the Attacked .
Judgment_communicationPWhen the communication of the judgment takes place.
Judgment_direct_addressPThe point in time at which the Communicator berates or compliments the Addressee .
Jury_deliberationPWhen the deliberation takes place.
Just_found_outPThe Time when the Experiencer , Expressor , or State can be described as having said emotion.
JustifyingPThe Time of the justifying event.
KidnappingPWhen the kidnapping occurs.
KillingPThe point or period of time within which the Victim is killed.
Knot_creationPWhen the event occurs.
Knot_creation_scenarioPWhen the manipulation of the Rope takes place.
LabelingPA time period in which a Speaker uses the Label .
Labor_productEThe time at which the Output was committed into reality.
Launch_processPThis FE is for the Time when the Agent initiates the Process .
LeadershipPTime refers to the point in time that the leadership took place.
Left_to_doPThe time when the Remainder is assessed.
LikelihoodPWhen the event occurs.
Lively_placeEThe Time during which the Location is characterized by a lot of activity.
Location_of_lightPThe Time when the Figure is observed against the Ground location due to Light shining on it.
Locative_relationPThe period of time during which the locative relation between Figure and Ground obtains.
Lodging_scenarioPThe Time is when the Host provides a Residence to the Lodger
Lose_possessionPThe Time indicates when the Relinquishing occurs.
LosingPThe Time when the Possession is lost.
Losing_someonePThe Time when the Deceased passed away.
Losing_track_ofPThe Time when the Perceiver loses perception of the Theme .
Losing_track_of_perceiverPThe Time when the Perceiver loses perception of the Theme .
Losing_track_of_themePThe Time when the Perceiver loses perception of the Theme .
LuckPThe time for which the Protagonist 's destiny is good.
Make_acquaintancePThe time when the Individuals make each other's acquaintance.
Make_agreement_on_actionPThis FE identifies the Place where the Agreement occurs.
Make_cognitive_connectionPThe Time when the Cognizer make the connection.
Make_noisePThe time when the Noisy_event occurs.
Make_possible_to_doPTime is when the Enablement makes the Enabled_action possible.
Making_facesPThe point in time at which the change in facial_expression takes place.
Manipulate_into_doingPThe time when the manipulation occurs.
Manipulate_into_shapePWhen the manipulation of the Theme takes place.
ManipulationPWhen the Manipulation takes place
ManufacturingPThis Fe identifies the Time when the product was produced.
Mass_motionPWhen the event occurs.
MeansPThe Time when the Agent uses the Means .
Measurable_attributesEThe Time during which the Entity is in the state of having a particular Value for the Attribute .
Measure_scenarioEThe Time during which the Entity is in the state of having a particular Value for the Attribute .
MediumPWhen the Item appears in the Text .
Meet_specificationsPThe Time when the Agent , Entity , or Event becomes sufficient in regards to the Standard .
Meet_withPThe Time when the meeting happens.
Meet_with_responsePThe point in time when Response is made to the Trigger .
MembershipPThe time at which the Member is a member of the Group .
MemorizationPThe time when the Cognizer memorizes the Pattern .
MemoryPThe Time is when the remembering or forgetting of mental Content occurs.
Mental_activityPThe time interval during which the Sentient_entity has the Content in their attention.
Mental_stimulus_exp_focusPThe Time when the Experiencer is has a feeling about the Stimulus .
Mental_stimulus_stimulus_focusPThe Time when the Experiencer can be described as having said emotion.
MentionPWhen the the Message is mentioned.
MisdeedPThe time at which a Misdeed is performed.
MotionPThis FE identifies the Time when the Motion occurs.
Motion_directionalPThis FE identifies the Time when the Motion occurs.
Motion_noisePThe Time when the motion event takes place.
Motion_scenarioPThis FE identifies the Time when the motion occurs.
Moving_in_placePThe time at which the Theme is in bounded motion.
Name_conferralPWhen the event occurs.
NeedingPThe Time at which the Cognizer requires the Requirement .
Notification_of_chargesPWhen the event occurs.
Nuclear_processPThe time at which the Element undergoes the transformation.
Objective_influencePThe time at which the influence occurs.
Obligation_scenarioPThe time interval during which the Responsible_party is obligated to fulfill the Duty .
ObscurityEThe Time during which the Entity is not well known.
ObviousnessEThe Time during which the Phenomenon is obvious
Occupy_rankPThe time at which/period over which the Item occupies the Rank
OfferingPThe Time is when the Offerer offers the Theme to the Potential_recipient .
OmenPThe Time at which the omen is occuring.
Operate_vehiclePThe Time when the Driver operates the Vehicle
Operating_a_systemPThis FE identifies the time when the Operator runs the System .
Operational_testingPThe Time when the Tester uses the Product to evaluate its functioning.
OpinionPThe Time at which the Cognizer has the Opinion .
Others_situation_as_stimulusPThe Time when the Experiencer feels for the Other .
Out_of_existencePA point at which the Entity (saliently) does not exist.
PardonPThis FE denotes the time when the pardon is given
PartialityPThis FE denotes the time when the partiality occurs.
ParticipationPThe Time when the multiple-participant Event occurs.
PassingPThe time at which the passing of the Theme occurs.
Passing_offPThe time at which the Agent gives the impression that the Item is the Simulated_entity .
Path_shapePThe time when the fictive motion takes place. This may describe the time when the Road or a particular piece of the Road existed, or it may implicitly describe the time when an actual motion event occurred on the Road .
Perception_activePWhen the activity of attempting to perceive occurs.
Perception_experiencePThe Time at which the Perceiver_passive or the Body_part perceives the Phenomenon .
Performers_and_rolesPThis FE identifies the Time when an event occurs.
PermittingPThe Time is when the Principle permits the State_of_affairs .
PiracyPWhen the event occurs.
Place_weight_onPThe time period during which the Agent attaches a specified degree of importance to the Consideration to further the success of the Undertaking .
PlacingPTime is when the Placing occurs
Placing_scenarioPWhen the filling occurs.
PlantingPWhen the planting event occurs.
Point_of_disputePThe time interval during which the Question exists as a problem for the Group .
PopularityPThe time when the Evaluee is judged to be desirable.
Posing_asPThe time at which the Agent impersonates the Simulated_entity .
PossessionPThis FE indicates the Time interval during which the Owner has a possession.
PossibilityPThe time at which the Possible_event can occur.
Post_gettingPThis FE indicates the Time interval during which the Post_getting event occurs.
Post_givingPThis FE indicates the Time when the Post_giving event occurs.
Post_lose_possessionPThis FE indicates the Time when the Post_lose_possession event occurs.
Post_receivingPThis FE indicates the Time when the Post_giving event occurs.
Post_transferPThis FE indicates the Time when the Post_transfer event occurs.
PosturePThis FE indicates the Time interval during which the Agent held a certain posture.
PracticePThis FE identifies the time when the Agent practices.
Pre_gettingPThis FE indicates the Time when the Post_getting event occurs.
Pre_givingPThis FE indicates the Time when the Pre_giving event occurs.
Pre_lose_possessionPThis FE indicates the Time when the Post_lose_posession event occurs.
Pre_receivingPThis FE indicates the Time when the Pre_receiving event occurs.
Pre_transferPThis FE indicates the Time when the Pre_transfer event occurs.
PrecipitationCWhen the event occurs.
PredicamentPThiis FE identifies the Time when the Situation is in effect.
PredictingPThis FE identifies the Time when the prediction is made.
PreferencePThe Time is when the Experiencer desires something.
PreliminariesPThe time at which the Preparatory_act takes place.
PresencePThe time when the Entity is present at the Location .
PreservingPThe Time when the Agent preserves the Undergoer .
Prevent_from_havingPThe Time is when the Preventing_cause keeps the Event from taking place.
PreventingPThe Time is when the Preventing_cause keeps the Event from taking place.
ProcessPWhen the event occurs.
Process_completed_statePWhen the event occurs.
Process_continuePWhen the Event occurs.
Process_endPWhen the event ends.
Process_initial_statePThe point at which the Process begins.
Process_pausePWhen the pause in the Process occurs.
Process_resumePWhen the event occurs.
Process_startPWhen the Event occurs.
Process_stopPWhen the event occurs.
Process_stopped_statePThe point at which the Process is not continuing.
Process_uncompleted_statePWhen the event occurs.
Processing_materialsPThe point in time or period during which the treatment of the Material takes place.
Product_deliveryPWhen the delivery takes place
ProgressPThe time at which the progress occurs.
ProhibitingPThe Time is when the prohibiting occurs.
ProjectPThe time at which the Project is ongoing.
Proliferating_in_numberPThe Time is the time-frame in which the change in number occurs.
ProminenceEThe Time during which the Entity is in the state of having a particular salience.
ProtectingPThe time when the Danger threatens.
Provide_lodgingPThe Time is when the Host provides a Residence to the Lodger
Punctual_perceptionPThe Time , generally construed as punctual, at which the Perceiver or the Body_part perceives the Phenomenon .
PurposePThis Frame Element expresses a time period during which an Agent had a particular Goal .
QuarrelingPThe time when the argument takes place.
QuestioningPThe time at which the questioning occurs.
QuittingPThis FE identifies the Time when an Employer hires the Employee.
Quitting_a_placePThe time at which the motion takes place.
RapePThe Time when the event occurs.
RashnessPThe period of time when the Protagonist acts with (or without) consideration regarding an Action .
RatificationPThe Time is when the Ratifier makes the Proposal binding.
ReadingPWhen the reading event takes place.
Reading_aloudPWhen the reading takes place.
ReasoningPThe Time at which an Arguer makes an argument for the Content .
ReassuringPThe time at which the reassurance takes place.
ReceivingPThe time at which the Recipient comes into possession of the Theme .
RecordingPThis FE identifies the Time when the Agent creates the record of the Phenomenon .
RecoveryPThe time at which the recovery takes place.
RedirectingPThis FE identifies the Time when the redirection of motion occurs.
Referring_by_namePThe point of time or interval when the Speaker uses the Name .
Reforming_a_systemPThe time at which the change of the Entity is caused.
RejuvenationPThis FE identifies the time when the Agent causes the renewal of the Entity .
ReleasingPThe Time identifies when the Agent release the Theme .
Releasing_from_custodyPThe Time identifies when the Authorities release the Suspect .
RemainderPThe Time when the amount of the Resource that is let is assessed.
Remembering_experiencePThe time when the Cognizer remembers the experience.
Remembering_informationPThe time when the Cognizer retrieves Mental_content or forgets it.
Remembering_to_doPA Time when the Cognizer remembers or fails to carry out an Action .
RemovingPThe time at which the removal takes place.
Removing_scenarioPThe time at which the emptying takes place.
Render_nonfunctionalPThe time at which the event takes place.
RentingPWhen the event occurs.
Renting_outPThe time at which the renting takes place.
RenunciationPThe time when the statement is made.
ReparationPThis FE identifies the Time when amends are made.
RepaymentPWhen the Debtor gives the Loaner money.
RepelPThe Time when the Defender succeeds to repel the Enemy .
ReplacingPThis FE identifies the time when the Agent installs the New entity.
ReportingPThe Time when the Informer reports the Behavior of the Wrongdoer .
RepresentingPThe time period in which the representing occurs.
RequestPThe interval during which the Speaker makes the request.
Required_eventPThe period during which the Required_situation is necessary to prevent negative consequences.
Requirement_scenarioPThe time at which the Requirement is necessary for the Dependent .
ResearchPThe time when the research is carried out.
ReshapingPThe FE Time identifies when the Deformer intentionally affects the Undergoer .
ResidencePThis FE refers to the Time when the Resident resides.
Resolve_attempt_scenarioPThis FE identifies the Time when the attempt succeeds or fails.
Resolve_problemPThis FE indicates the Time at which the Problem is resolved.
Respond_to_proposalPThe time interval during which the Speaker makes their verbal response.
ResponsePThe point in time when the Agent or Responding_entity manifests its Response to the Trigger .
Response_scenarioPThe point in time when the Agent or Responding_entity manifests its Response to the Trigger .
ResurrectionPThe time at which the resurrection occurs.
Reveal_secretPThe time when the revelation is made.
RevengePThis FE identifies the Time when the revenge occurs.
Rewards_and_punishmentsPWhen the event occurs.
Ride_vehiclePWhen the riding takes place.
Rising_to_a_challengePThe time at which the Protagonist through expenditure of effort becomes capable of engaging in the Activity . crisis.
Risk_scenarioPThe Time during which the degree of safeness holds.
Risky_situationPThe time period during which the Situation has the specified level of safety.
RitePWhen the rite is performed
RobberyPThe Time indicates when the Robbery occurs.
Rope_manipulationPWhen the manipulation of the Rope takes place.
RottingPThe Time indicates when the rotting occurs.
Ruling_legallyPWhen the Authority gives his Finding .
Run_riskPThe time when the risk pertains.
SatisfyingPThe Time in which satisfaction of the Standard occurs.
ScarcityEThe Time during which the Collection is in the state of having a particular Measure for the Quantity .
ScouringPThe Time when the Searcher scoures the Ground .
ScrutinyPThe Time when the Cognizer is scrutinizing the Ground .
Secrecy_statusPA period of Time during which the Phenomenon is hidden from the awareness of potential cognizers.
SeekingPThis FE identifies the time when the Seeking occurs.
Seeking_to_achievePThis FE identifies the Time when the attempt occurs.
Self_motionPThe time when the motion occurs.
SendingPWhen the sending takes place
SensationPThe Time when the sensation is perceived.
Sent_itemsEWhen an interaction with the Sent_item occurs.
SentencingPThe Time when the Convict is sentenced.
SeparatingPThis FE identifies the Time when the separation occurs. .
Set_relationPThe Time at which the set relation holds.
Setting_firePThis FE identifies the Time when the event occurs.
Setting_outPThe time at which the motion takes place.
SharpnessEThe Time during which the Entity is in the state of having a particular value for Sharpness .
Shoot_projectilesPThe Time when the shooting event takes place.
Shooting_scenarioPThe Time when the shooting event takes place.
ShoppingPThis FE identifies the time when the shopping occurs.
Sidereal_appearancePThis FE identifies the Time when the Astronomical_entity appears.
Sign_agreementPThis FE identifies the Time at which signature is given.
SilencingPWhen the event occurs.
SimilarityPThis FE identifies the Time when the similarity occurs or exists.
SleepPThis FE identifies the Time when the sleep occurs.
Sleep_wake_cyclePThis FE identifies the Time when the event occurs.
SmugglingPWhen the event occurs.
SoakingPThe Time when the Agent soaks the Theme .
Soaking_upPWhen the Item takes in Substance .
Social_eventPThis FE identifies the Time when the Social_event occurs.
Social_event_collectivePThis FE identifies the Time when the social event occurs.
Social_event_individualsPThis FE identifies the Time when the social event occurs.
Socially_significant_history_scenarioPThis FE identifies the time when the event occurs.
Sound_levelEThe Time during which the Entity is in the state of having a particular Volume for the Attribute .
Sound_movementPThe time when the Sound movement occurs.
Speak_on_topicPThe Time describes when the speaking occurs.
SpeedEThe Time during which the Entity is in the state of having a particular Speed .
Spelling_and_pronouncingPThe time when the Speaker produces the Formal_realization .
Stage_of_progressPThe time at which the progress occurs.
State_continuePThe time when the State is found to still persist.
StatementPThe time when the statement is made.
StoringPTime is the time period during which the Theme is stored.
StudyingPThe time when the student is studying.
SuasionPWhen the Speaker suades the Addressee .
Subjective_influencePThe Time at which the Subjective_influencing event occurs.
Submitting_documentsPThe time period during which the Submittor gives the Documents to the Authority .
SubversionPThe time at which the Counter_actor or Cause works agains the Agent .
Success_or_failurePThis FE identifies the Time when the attempt succeeds or fails.
Successful_actionPThis FE identifies the Time when the attempt succeeds or fails
Successfully_communicate_messagePThe time at which the communication takes place.
SummarizingPThe time at which the Communicator makes the Summary .
SupplyPThe Time is when the Supplier gives the Theme to the Recipient .
SupportingPThis FE identifies when the support occurs.
SurpassingPThis FE identifies the Time when the Item is higher on the scale than the Standard .
SurrenderingPThe Time is when the Fugitive surrenders.
Surrendering_possessionPThe Time is when the Surrenderer gives the Theme to the Recipient .
SurvivingPThe time at which the surviving takes place.
SuspicionPWhen the suspecting takes place.
Take_place_ofPThe time at which the New takes up the Role previously occupied by the Old .
TakingPWhen the taking takes place.
Taking_sidesPThe time period during which the Cognizer has the indicated point of view towards the Issue .
Taking_timePThe Time at which the Activity takes place.
TastingPThe time at which the Agent tries the Food .
TellingPThe time period during which the Speaker informs the Addressee of the Message .
TemperatureEThe Time during which the Entity is in the state of having a particular Degree for the temperature Attribute .
Temporal_subregionPThis FE indicates the Time that is being referred to.
Temporary_stayPThe time at which the temporary stay takes place.
TerrorismPThe location in time when the Act takes place.
Text_creationPThis FE identifies the Time at which the text is created.
Text_scenarioPThe time at which the Communicator produces Text on a Topic .
TheftPThis FE identifies the Time when the theft occurs.
ThrivingPThe Time during which the Entity thrives.
ThwartingPThe Time is when the thwarting occurs.
ToleratingPThe time at which the Experiencer is in the state of toleration.
TopicPThe time at which the Communicator produces Text on a Topic .
TouringPThe time that the touring takes place.
TransferPWhen the transfer occurs.
Transitive_actionPThe time at which the event takes place
TranslatingPThis Frame Element marks expressions that indicate when a certain Categorization was made.
TravelPWhen the traveling occurs.
TraversingPThe time at which the motion takes place.
TrendinessEThe Time during which the Behavior is trendy or fashionable.
TrialPThis FE identifies the Time when the trial occurs.
Try_defendantPThis FE identifies the Time when the case is tried.
Trying_outPThe temporal location during which the Experience occurs.
Turning_outPThe time at which the State_of_affairs is realized.
Unattributed_informationPThe Time at which the Reported_fact was reported.
Undergo_changePThe time at which the Entity undergoes the transformation.
UndergoingPThe Time at which the Entity undergoes the Event .
UndressingPThe time at which a Wearer undresses.
Unemployment_rateEThe Time during which Employment level of the Individuals has a specified Value .
Use_firearmPThis FE identifies the Time when the Agent fires the Firearm .
Use_vehiclePWhen the riding takes place.
UsefulnessPWhen the Entity is useful for a Purpose .
UsingPThis FE identifies the time when the Agent uses the Instrument .
VerdictPWhen the event occurs.
VerificationPThis FE describes the Time at which the verification event takes place.
Visit_host_arrivalPThis FE identifies the Time when arriving occurs.
Visit_host_departurePThe Time at which the departure takes place.
Visit_host_stayPThe time at which a visit is made.
VisitingPThe time at which a visit is made.
Visiting_scenario_arrivalPThis FE identifies the Time when arriving occurs.
Visiting_scenario_departingPThe Time at which the departure takes place.
Visiting_scenario_stayPThe time at which a visit is made.
Visitor_arrivalPThis FE identifies the Time when arriving occurs.
Visitor_departurePThe Time at which the departure takes place.
WageringPThe time when the Gambler makes the wager.
WaitingPThe time period during which the Protagonist is waiting.
Waking_upPThis FE identifies the Time when the event occurs.
Waver_between_optionsPThis FE denotes the Time interval during which the Cognizer keeps changing their mind about which of the Options to select.
WearingPThe time at or during which the Wearer has the Clothing on.
WeatherCThis FE identifies the Time when the weather occurs.
Wholes_and_partsPThe Time at which the inclusion relation holds.
WillingnessPThis FE identifies the Time when the Cognizer is willing to engage in the Activity .
Win_prizePWhen the Competition takes place.
Withdraw_from_participationPThis FE identifies the Time when the Participant ends their participation in the Activity.
Working_onPThis FE identifies the Time when the effort occurs.