Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementResult
Identifier0000001072
ParentValue
Number of Definitions139
Number of Children0
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Definitions of Result
FrameTypeDefinition
Absorb_heatEThe final state of affairs after the absorbing heat event has finished.
Activity_finishEThis FE identifies the Result of finished Activity .
Activity_ready_stateEThe state or event that follows due to the ready state.
Activity_resumeEThe consequence of the resuming of the Activity .
Activity_stopEThis FE identifies the Result of the stopped Activity .
Adding_upCThe outcome of the Cognizer 's calculcations.
AgingEThe end Result of the Entity aging.
AmalgamationEThe state of the Parts after the amalgamation.
AmassingEThe state that either the Recipient or the Mass_theme end up in after the acquisition.
AppointingEThis FE is used for indicating the Result of an event.
AssessingEThe result of the assessing.
AttachingEThis FE identifies the Result of an attaching event.
AttackEThe Result of the attack on the Victim by the Assailant .
Beat_opponentEThe state-of-affairs that prevails as a result of the Winner beating the Loser .
Becoming_separatedEThis FE identifies the Result of an event.
BirthEThis FE identifies the Result of the birth.
Body_movementEThis FE identifies the Result of an event.
BuildingEThis FE identifies the Result of the act of building.
Cause_bodily_experienceEResult identifies the result of the Agent 's action.
Cause_change_of_consistencyEResult is the result of the change of consistency.
Cause_change_of_phaseEResult is the result of the change of phase.
Cause_change_of_strengthEThe resultant state of the action.
Cause_fluidic_motionEA state of the Fluid that results from the motion event.
Cause_harmEResult identifies the result of the Agent 's action.
Cause_impactEThis FE identifies the Result of the impact.
Cause_motionCA resultant state that the Theme is in at the end of its motion.
Cause_temperature_changeEResult is the resultant state of the Agent changing the temperature of the Item .
Cause_to_amalgamateEThis FE is used for indicating the Result of amalgamating.
Cause_to_be_sharpEThe resulting configuration of the Patient .
Cause_to_fragmentEThis FE identifies the Result of an event.
Cause_to_move_in_placeEThis FE identifies the Result of an event.
Cause_to_rotEThe Result of causing the Undergoer to rot.
Change_directionEThe situation that results from the change of direction
Change_of_consistencyEThis FE indicates the Result of the change of consistency of the Undergoer
Change_of_leadershipEThis FE is used for indicating the Result of an event.
Change_of_phaseEThe FE Result indicates the result of the change of phase.
Change_of_phase_scenarioEThe FE Result indicates the result of the change of phase.
Change_position_on_a_scaleEResult . of an event
Change_postureEThe final state of the Protagonist after the change of posture.
Change_resistanceEThe resultant state of the action.
ClosureEThe resultant state of the Closure action.
CogitationEResult of an event
Coming_up_withEResult of an event
Commerce_sellEThe state of the Seller after the sale has occurred.
Communication_mannerEThis FE identifies the Result of an event.
Commutative_statementPThe number or role of a number that comes from the interaction of Term1 and Term2 via a commutative operation.
ComplainingEAn event or state which results from the complaining.
ComplianceEThis FE identifies the Result of compliance.
Confronting_problemEThe Result describes the resulting outcome of the confronting act.
Container_focused_placingEThe Result is the resultant state after the filling has occurred.
Container_focused_removingEThe Result of the Agent emptying the Source .
Corporal_punishmentEResult of an event
CorrectnessEThe outcome of the correctness if the Source or Information .
CorrodingEThis FE identifies the Result of the change of phase.
Corroding_causedEThis FE identifies the Result of the caused corrosion.
CothemeEPhrases marked with this frame element mark resultant states that the Cotheme can reach due to the motion event.
CuttingEThe Result of the Item being sliced into Pieces .
DamagingEResult of the Agent 's action.
DeathEThe FE Result indicates what occurs as the result of the death of the Protagonist .
DestroyingEThis FE identifies the Result of an event on the Undergoer . This FE is very rare in this frame, and since the Undergoer is destroyed by this process, the Result is generally constrained to indicate the Undergoer 's resulting inexistence.
DetachingEThis FE identifies the Result of a detaching event.
DispersalEA state of the Individuals that results from the dispersal.
DressingEThis FE identifies the Result of the Placing.
DuplicationEResult of an event
Education_teachingEResult of an event
EmanatingEThis FE identifies the result of the emanating.
Emotion_activeEThe FE Result indicates what happens due to the Experiencer actively expressing emotion.
EmptyingEThe Result of the Agent emptying the Source .
EstimatingEThis FE describes how the Estimation made by the Cognizer corresponds to reality. This FE can be represented by "correctly" or "wrong."
EvidenceEResult of an event
ExecutionEResult of an event
Experiencer_objEThe Result of the Stimulus affecting the Experiencer .
FillingEThe Result is the resultant state after the filling has occurred.
FiningEResult of an event
FleeingEThe state of the world which exists because of the motion of the Self_mover
Fluidic_motionEThis FE identifies the result of the Fluid moving.
Fragmentation_scenarioEThis FE identifies the Result of an event.
GettingEThe state that either the Recipient or the Theme end up in after the acquisition.
Getting_vehicle_underwayEResult of the Driver 's action.
Going_back_on_a_commitmentPThe outcome of the Protagonist going back on a commitment.
GrindingEThe Result is the shape the Undergoer becomes.
GroomingEResult of an event
Ground_upEThe Result is the shape the Undergoer becomes.
Hostile_encounterEResult of an event
ImpactEResult of an event
ImportingEThe Result is the final state of the Goods when brought into the Importing_area .
Inchoative_attachingEThis FE identifies the Result of an attaching event.
Inchoative_change_of_temperaturePThe state of the Item that results from being chilled.
Intentionally_actEThe Result of an act.
InvadingEThe Result of the invasion on the Land by the Invader .
JudgmentEThe Result of the judgement event.
Judgment_communicationEThis FE identifies the Result of an event.
KillingEThe state of the Victim that results from being killed. (Normally this is somewhat redundant.)
Light_movementEResult of an event
Location_of_lightEThe Result of the emission of the Light .
ManipulationEThis FE identifies the Result of manipulation.
MemoryEThe Result represents the consequences of the remembering or forgetting of the mental Content .
MotionEResult identifies the ultimate effect of the Motion.
Motion_directionalEThis FE identifies the Result of the motion.
Motion_noiseEThe Result is the ultimate effect of the Motion.
Moving_in_placeEThe Result describes the end state brought about by the motion in place.
Non-commutative_statementCThe Result of the non-commutative process combining Term_1 and Term_2 .
Operate_vehicleEResult of the Driver 's action.
Operational_testingEThe Result of the Operational_testing.
PassingCA resultant state that the Theme is in at the end of its motion.
Path_shapeEResult of an event
PlacingEThis FE identifies the Result of the Placing.
Placing_scenarioEThe Result is the resultant state after the filling has occurred.
PreservingEResult of an action.
ProcessEResult of an event
Process_endEResult for the event.
Process_pauseEThe Result of the pause.
Process_startEResult of the Event .
Process_stopEThe Result of an event.
Processing_materialsEThe result of the processing action, whether intended or not.
Quitting_a_placeEThe state of the Self_mover at the end of the event.
RapeEResult of an event
ReasoningEThis FE identifies the Result of an arguing event.
RejuvenationEThe end state of the Rejuvination action.
RemovingEResult of an event
Removing_scenarioEThe Result of the Agent emptying the Source .
Renting_outEThe state of the Lessor after the sale has occurred.
RepelEThis FE describes the outcome of the repelling event.
ReshapingEThe Result is the shape the Undergoer becomes.
ResurrectionEThe state of the Protagonist which results from resurrection.
RevengeEThis FE identifies the Result of inflicting punishment for a wrong suffered.
Rewards_and_punishmentsEResult of the reward or punishment.
RottingEThe Result is the result of the change of phase of the Undergoer .
Self_motionEResult of an event
SeparatingEThis FE identifies the Result of an event.
Setting_outEThe state of the Self_mover at the end of the event.
Sidereal_appearanceEThis FE identifies the Result of the Astronomical_entity 's motion.
SilencingEThe Result is the final state of the Speaker .
Surrendering_possessionEThis FE identifies the Result of an surrendering event.
Transitive_actionEResult of a transitive action
TravelEThe affect of travel on a Traveler .
TraversingEThe state of the Theme at the end of the event.
UndressingEResult of an event
Win_prizeEThe state-of-affairs that prevails as a result of the Competitor winning the Competition .