Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementMeans
Identifier0000000046
ParentMethod
Number of Definitions391
Number of Children13
Path to TopMeans -> Method -> Activity -> Event -> Act -> Top

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Definitions of Means
FrameTypeDefinition
AbusingPThis FE identifies the Means by which the Abuser accomplishes the abuse.
AccomplishmentPAn intentional action performed by the Agent that lets them accomplish their Goal .
AccuracyCThis FE identifies the Means by which the Agent attempts to hit a Target_value .
Achieving_firstPThis FE identifies the Means by which the Cognizer accomplishes the innovative achievement.
Activity_finishPThis FE identifies the Means by which an Agent finishes an Activity .
Activity_ongoingPThis FE identifies the Means by which an Agent engages in an ongoing Activity .
Activity_pausePThis FE identifies the Means by which an Agent pauses in the course of an Activity .
Activity_preparePThsi FE identifies the Means with which an Agent prepares for an Activity .
Activity_startPThis FE identifies the Means by which an Agent starts an Activity .
Activity_stopEThis FE identifies the Means by which the Agent stops the Activity .
Adding_upPThe action performed by the Cognizer that brings about their calculation of the Result .
AdducingPAn act whereby the Speaker makes a statement.
AdjustingPThe action performed by the Agent which affects the Part .
Adopt_selectionPThe Means by which an Agent adopts a Value for an Attribute .
Agree_or_refuse_to_actPThis FE identifies the Means by which the Speaker responds to the request or offer made.
AgriculturePThis FE identifies the Means by which the Agriculturist cultivates Food .
AimingPThis FE identifies the Means by which the aiming is achieved.
AmassingPThe Means is the action of the Recipient which results in their possession of the Mass_theme .
Apply_heatPThis FE identifies the Means by which heat is applied to Food .
AppointingPThis FE identifies the Means by which the Selector accomplishes the designation of the Official .
ArrangingPAn action performed by the Agent in order to arrange the Theme .
ArrestPThis FE identifies the Means by which Authorities arrest a Suspect .
ArrivingPThis FE identifies the Means by which a Theme arrives.
ArsonPThis FE identifies the Means by which arson is committed.
AssemblePThe Means descibes the way in which the Individuals accomplish the assembling.
AssessingPThe means by which assessment occurs
AssistancePAn action that the Helper undertakes in service of the Benefited_party 's Goal .
AttachingPThis FE identifies the Means by which an Agent intentionally affects an Item or Items .
AttackPAn intentional action performed by the Assailant that accomplishes the assault.
AttemptPThis FE identifies the Means by which an attempt occurs.
Attempt_distant_interaction_scenarioPThis FE identifies the Means by which an attempt occurs.
Attempt_meansCThis FE identifies the Means by which an attempt occurs.
Attempt_obtain_food_scenarioPThis FE identifies the Means by which an attempt at achieving a Food obtainment.
Attempt_obtain_mineral_scenarioPThis FE identifies the Means action performed by the Agent which they hope will let them obtain the Mineral.
Attempt_suasionPThis FE identifies the Means by which an action is performed.
Attempting_scenarioPThis FE identifies the Means action performed by the Agent which they hope will bring about their Goal .
AttendingPThrough what strategies and efforts the Agent made possible his attendance at the Event .
AvoidingPThis FE identifies the Means by which avoiding occurs.
Bail_decisionPThe method used by the Judge to set the bail.
Beat_opponentPAn action of the Winner or Loser that makes the beating event possible.
Becoming_a_memberPThis FE identifies the Means by which the New_member becomes part of the group.
Becoming_awareCThis FE identifes the Means by which the Cognizer becomes aware of the Phenomenon .
Becoming_separatedPAn intermediate action or event that enables the separation.
Being_bornPThe way in which the Child leaves the womb; this FE is typically only filled by phrases such as by natural birth or by Caesarian .
Being_in_categoryPAn act or state of affairs by which the Item (perhaps metaphorically) is interpreted as being in a Category .
Being_strongPThe action by Entity earns its strength.
BesiegingPAn intentional action performed by the Assailant that accomplishes the assault.
BirthPThis FE identifies the Means by which the event occurs.
BraggingPAn act whereby the Speaker makes a boastful statement.
Breaking_apartPAn action, event, or state that enables the event of breaking apart.
Breaking_offPAn action, event, or state that enables the event of breaking off.
BreathingPThis FE identifies the Means of breathing.
BringingPThe actions the Agent takes to move the Theme .
BuildingPThis FE identifies the Means by which an Agent builds a Created_entity .
BunglingPThis FE identifies the Means by which an Agent bungles.
CategorizationPAn act whereby the Cognizer categorizes.
CausationPAn action through which the Actor or Cause accomplishes the action indicated by the target.
Cause_bodily_experiencePAn intentional action performed by the Agent that accomplishes the action indicated by the target.
Cause_changePAn intentional action performed by the Agent (or event resulting from the Cause ) that produces a change in the Entity .
Cause_change_of_consistencyPThis FE identifies the Means by which the Agent changes the consistency of the Undergoer .
Cause_change_of_phasePThis FE identifies the Means by which the Agent intentionally affects the Undergoer
Cause_change_of_position_on_a_scalePAn act performed by the Agent that brings about the change in the position of the Item on the scale.
Cause_change_of_strengthPAn act performed by an Agent that enables them to act upon the Patient .
Cause_emotionPAn act performed by an Agent that enables them to act upon the Experiencer .
Cause_expansionPThis FE identifies the Means by which the Agent brings about the expansion of the Item .
Cause_fluidic_motionPAn action of the Agent which brings about the motion of the Fluid .
Cause_harmPAn intentional action performed by the Agent that accomplishes the action indicated by the target.
Cause_impactPThe FE Means identifies the means by which an Agent intentionally affects a Impactee .
Cause_motionPThe FE Means indicates the action that is taken that results in the motion of the Theme
Cause_proliferation_in_numberPAn act performed by the Agent that brings about the change in the number of the Set .
Cause_temperature_changePThis FE identifies the Means by which the Agent changes the temperature of the Item .
Cause_to_amalgamatePThis FE identifies the Means by which the amalgamating occurs.
Cause_to_be_dryPThis FE identifies the Means by which an Agent intentionally affects the Dryee .
Cause_to_be_includedPAn intentional action performed by the Agent that accomplishes the inclusion of a New_member .
Cause_to_be_sharpPAn intentional action performed by the Agent that accomplishes the sharpening (or dulling) action.
Cause_to_be_wetPThis FE identifies the Means by which an the Agent wets the Undergoer
Cause_to_continuePThe event by which an Agent or Cause maintains the State or Process .
Cause_to_endPAn action of the Agent that causes the Process to end.
Cause_to_experiencePThis FE identifies the Means by which the Agent intentionally tries to bring about an internal mental or emotional state.
Cause_to_fragmentPAn intentional action performed by the Agent that accomplishes the breakage.
Cause_to_make_noisePAn action directly due to the Agent or Cause that results in the Sound_maker emitting noise..
Cause_to_make_progressPThe action of the Agent which enables the advancement.
Cause_to_move_in_placePThe Means is the way in which the motion in place is instigated.
Cause_to_perceivePThe instrument or method by which the Perceiver was shown the Phenomenon .
Cause_to_resumePThe intentional act performed by the Agent that results in the resumption of the Process .
Cause_to_rotPAn act performed by an Agent , or a sub-event centered around a Cause that leads it to cause the Undergoer to rot.
Cause_to_startPThe Means is the way in which the Cause causes the process to begin.
Cause_to_wakePThis FE identifies the Means by which an Agent intentionally affects a Patient.
Change_directionPAn event involving the Theme that results in the Theme moving in the specified way.
Change_event_durationPAn intentional action performed by the Agent (or event resulting from the Cause ) that produces a change in the Event's duration.
Change_event_timePThe Means describe the way in which the time change is accomplished.
Change_of_leadershipPThis FE identifies the Means by which the Selector accomplishes the change of leadership.
Change_posturePAn action of the Protagonist whereby they achieve the change of posture.
Change_resistancePAn act performed by an Agent that enables them to act upon the Patient .
Change_toolPThe action of the Agent which brings about a change.
ChattingPThe way that the Interlocutors succeed in having a conversation.
ChoosingPThis FE identifies the Means by which bthe Cognizer accomplishes the choosing.
ClemencyPAn intentional action performed by the Executive_authority that accomplishes the granting of clemency.
ClosurePAn action of the Agent that accomplishes the closure of the Container_portal or Containing_object .
CogitationPAn intentional action performed by the Cognizer that makes them able to cogitate.
CollaborationPThe action taken by the Partners that lets them accomplish the collaboration.
Come_togetherPThe Means descibes the way in which the Individuals accomplish the congregating.
Coming_to_believeCAn act performed by the Cognizer which enables them to figure something out.
Coming_up_withPAn act performed by the Cognizer that contributes to the creation of the Idea .
Commerce_buyPThe means by which a commercial transaction occurs.
Commerce_collectPThe means by which a commercial transaction occurs.
Commerce_goods-transferPThe means by which a commercial transaction occurs. Abby bought the car with cash . Robin paid for the car by check .
Commerce_money-transferPThe means by which a commercial transaction occurs.
Commerce_payPThe means by which a commercial transaction occurs. Abby bought the car with cash . Robin paid for the car by check .
Commerce_scenarioPThe means by which a commercial transaction occurs.
Commerce_sellPThe means by which a commercial transaction occurs.
Commercial_transactionPThe means by which a commercial transaction occurs.
Committing_crimePAn action performed by the Perpetrator in order to accomplish the Crime .
Communicate_categorizationPAn action taken by the Speaker through which they communicate that the Item fits into a particular Category .
CommunicationPThe Means by which the Communicator communicates.
Communication_mannerPThe action that the Speaker performs in order to communicate in the particular way described by the target.
Communication_meansCThis Frame Element refers to the Instrument of Communication that is used by the Speaker (and Addressee).
Communication_noisePThe Means by which the Speaker communicates.
Communication_responsePThis FE identifies the Means by the Speaker achieves the communication of the response Message .
CommutationPAn action performed by the Executive_authority that accomplishes the commutation.
CompetitionPThe action the Participants (or Participant_1 ) are involved in that constitutes a Competition .
ComplainingPAn act whereby the Complainer makes a complaint.
CompliancePThis FE identifies the Means by which the compliance is (or is not) accomplished.
ConductPNo Definition
Confronting_problemPThis FE identifies the way in which an Agent goes about facing the Issue .
ConqueringPThe action by which the conquering event is made possible through the efforts of the Conqueror .
Container_focused_placingPThe Means by which the filling occurs.
Container_focused_removingPThe Means by which the Agent empties the Source .
Convey_importancePThe Means by which the Speaker communicates the importance of the state of affairs denoted by the Message .
Cooking_creationPThis FE identifies the Means by which the cooking creation is performed.
Corporal_punishmentPThe action that is taken that results in punishement/reward.
Corroding_causedPThis FE identifies the Means by which the Cause corrodes the Undergoer .
CothemePThis frame element expresses the Means by which a (volitional) Theme moves in relation to the Cotheme .
Court_examinationPThe means by which the Questioner examines the Witness .
Create_physical_artworkPAn action performed by the Creator which brings about the creation of the Representation .
Create_representationPThe action of the Creator that allows them to make a Representation of the Represented entity.
CreatingPThis FE identifies the Means by which a Creator intentionally creates a new entity.
CuttingPAn act of the Agent that accomplishes the slicing.
DamagingPAn intentional action performed by the Agent that accomplishes the damage.
DefendPAn intentional action performed by the Defender that accomplishes their defense of the Victim .
DeliveryPThe Means are intermediate actions performed by the Deliverer in order to move the package to the Goal .
DepartingPThe action of the Theme which results in its departure.
DestroyingPAn intentional action performed by the Destroyer that accomplishes the destruction.
DetachingPThis FE identifies the Means by which an Agent detaches an Item or Items .
DifferentiationPAn intentional action performed by the Cognizer that allows them to differentiate the Phenomena .
DiscussionPThis Frame Elememt marks constituents expressing the means the parties to the conversation use to talk to each other.
DispersalPAn intentional action performed by the Agent that accomplishes the dispersal.
DodgingPThis FE identifies the Means by which the dodging occurs.
DressingPThe Means is an act whereby the Wearer puts on the Clothing
Drop_in_onPThis FE identifies the Means by which an Visitor arrives.
DuplicationPAn intentional action performed by the Creator that lets them bring about the duplication.
Earnings_and_lossesPThe means by which the Earner gains money.
Education_teachingPAn intentional action performed by the actor ( Student or Teacher depending on the profiling of particular words) that lets them achieve the instruction or learning they are attempting.
EmittingPThe Means by which the Source_emitter emits.
Emotion_activePAn action performed by the Experiencer which brings about the active emotion.
EmptyingPThe Means by which the Agent empties the Source .
EncodingPAn act done by the Speaker whereby they achieve the phrasing of the Message .
EncounterPThe Means descibes the way in which the Individuals came together to form the Group .
EnforcingPThe Means is an intermediate action done by the Agent in order to enforce the Rule .
EscapingPcovers any act performed by the Escapee brings about the escape.
EstimatingPAn intentional action performed by the Cognizer enabling estimating.
EvadingPThis FE identifies the Means by which the Evader bringd about the evasion.
EvidencePAn intermediate logical step that justifies the relationship of the Support to the Proposition .
ExaminationPAn act whereby the Examiner assesses the Examinee .
ExchangePThis FE identifies the Means by which Exchanger_1 or the Exchangers effect the trade.
Exchange_currencyPThe action of the Money_owner whereby the exchange is acheived.
Exclude_memberPThe Means by which the Authority excludes the Member .
ExcretingPThe Means by which the Excreter engages in excretion.
Execute_planPThe Means is an intermediate action done by the Agent in order to execute the Plan .
ExecutionPThe action that is taken that accomplishes the execution
ExercisingPSomething that the Agent uses to exercise.
Exhaust_resourcePThis FE identifies the Means by which an Agent exhausts the Resource .
Experiencer_objPThe Means by which the Stimulus affects the Experiencer .
Explaining_the_factsPAn intermediate logical step that justifies the relationship between the Fact and the State_of_affairs .
ExportingPAn intentional action performed by the Exporter that accomplishes the action indicated by the target.
Expressing_publiclyPAn act whereby the Communicator communicates the Content .
ExtraditionPThe act of the Authorities which brings about the transfer from the Current_jurisdiction to the Crime_jurisdiction .
FamePThe way in which the Entity becomes famous.
FeigningPAn act performed by the Agent that accomplishes the imitation.
Fighting_activityPThe means by which the Combatants engage in the Fight .
FillingPThe Means by which the filling occurs.
FiningPThe action that is taken that results in punishement/reward. His parents disciplined him by taking away his toys . The Bar Association rewarded her by host a lunch in her honor .
Finish_competitionPAn action of the Competitor that results in the outcome of the Competition .
Finish_gamePAn action of the Player that results in the outcome of the Game .
FiringPThe means whereby the Employer fires the Employee
FleeingPAn act whereby the Self_mover achieves movement.
Food_gatheringPThis FE identifies the Means by which the Crop is gathered.
ForgingPAn act performed by the Agent that accomplishes the imitation.
ForgoingPThis FE identifies the Means by which the forgoing occurs.
Forming_relationshipsPThe action that Partner_1 or the Partners take in order to bring about the change in the relationship.
Fragmentation_scenarioPAn action or state that enables the fragmentation.
Front_forPThe action taken by the Front to ensure successful deceit of authorities.
Gathering_upPAn act performed by the Agent that accomplishes the gathering.
GesturePAn act performed by the Communicator that results in the successful transfer of a Message .
Get_a_jobPThe action by which the Employee enters an employment relationship.
GettingPThe Means is the action of the Recipient which results in their possession of the Theme .
Getting_underwayPThis FE identifies the Means by which a Self_mover begins the motion.
Getting_vehicle_underwayPThe action performed by the Driver by which they prepare the Vehicle for travel.
GivingPThe Means by which the Donor gives the Theme to the Recipient .
Grant_permissionPAn action of the Grantor whereby they communicate or enact the granting.
GrindingPThis FE identifies the Means by which the Grinder grinds the Undergoer .
GroomingPThe action performed by the Agent to accomplish the grooming.
Growing_foodPThis FE identifies the Means by which the Grower grows Food .
Guest_and_hostPAn act whereby a focal participant achieves an action indicated by the target.
HaltEThis FE identifies the Means by which the Theme stops motion.
HeraldingPThis FE identifies the Means by which a Communicator heralds.
Hiding_objectsPAn action of the Agent that brings about the hiding of the Hidden_object .
HinderingPThis FE describes the means by which hindering occurs
HiringPAn action by the Employer whereby the hire is brought about.
Hit_or_missPThis FE identifies the Means by which the Agent achieves a Purpose .
Hit_targetPThe action performed by the Agent that accomplishes hitting the Target .
Holding_off_onPThis FE identifies the Means by which the temporary forgoing occurs.
Hostile_encounterPMeans describes the way in which a side engages in a hostile encounter. President Corazon Aquino of the Philippines is bracing herself for a legal battle over her decision to allow the remains of the former president, Ferdinand Marcos, to be returned home from Hawaii for burial.
HuntingPThis FE identifies the Means by which an attempt at achieving a Food obtainment.
Hunting_scenarioPThis FE identifies the Means by which an attempt at achieving a Food obtainment.
Hunting_success_or_failurePThis FE identifies the Means by which the Food is obtained.
ImitatingPAn act performed by the Agent that accomplishes the imitation.
ImmobilizationPAn act performed by the Agent that accomplishes the immobilization.
Import_exportPAn intentional action performed by the Agent that accomplishes the action indicated by the target.
ImportingPAn intentional action performed by the Importer that accomplishes the action indicated by the target.
Imposing_obligationPAn event which brings about the obligation.
ImprisonmentPAn intentional action performed by the Authorities that brings about the imprisonment.
IndicatingPThe Means by which the Communicator makes the indication.
Ingest_substancePThe Means by which the Ingestor ingests the Substance .
IngestionPAn act performed by the Ingestor that enables them to accomplishes the whole act of ingestion.
Inhibit_movementPAn intentional action performed by the Agent that accomplishes the action indicated by the target.
InspectingPThis FE is used for the Means by which the Inspector examines the Ground .
InstallingPThe Means is an act whereby the Agent achieves the installation of the Component .
InstitutionalizationPAn intentional action performed by the Authority that brings about the institutionalization of the Patient .
Intentional_traversingPAn event involving the Self_mover that results in their moving in the specified way.
Intentionally_actPThis FE identifies the Means by which an Agent acts intentionally.
Intentionally_affectPAn intentional action performed by the Agent that accomplishes the action indicated by the target.
Intentionally_createPThis FE identifies the Means by which a Creator intentionally creates a new entity.
InterceptingPThe action performed by the Interceptor that results in success.
Interrupt_processPAn action or sub-event through which the Actor or Cause interrupts the Process.
InvadingPAn intentional action performed by the Invader that accomplishes the assault.
Invasion_scenarioPThe action by which the conquering event is made possible through the efforts of the Invader .
JudgmentPThis FE identifies the Means by which the Cognizer judges the Evaluee .
Judgment_communicationPThis FE identifies the Means by which a judgmental communication is accomplished.
Judgment_direct_addressPThe Means is the method employed to communicate the judgment.
JustifyingPAn intentional action, typically an act of speaking, which the Agent performs in order to justify an Act or State_of_affairs .
KidnappingPAn act performed by the Perpetrator that helps them accomplish the kidnapping.
KillingCThe method or action that the Killer or Cause performs resulting in the death of the Victim .
Knot_creationPAn act performed by the Agent by which the creation of the Knot is accomplished.
Knot_creation_scenarioPThe Means by which the manipulation of the Rope takes place.
Launch_processPThe Means is the way in which the Agent initiates the Process .
LeadershipPMeans identifies act(s) performed by the Leader through which leadership is maintained.
LosingPThis FE describes how the Owner loses the Possession .
Manipulate_into_doingPAn act of the Manipulator that enables them to alter the action of the Victim .
Manipulate_into_shapePThe Means by which the manipulation of the Theme takes place.
ManipulationPAn action by the Agent to accomplish the desired manipulation.
ManufacturingPThis FE identifies the Means by which a Manufacturer creates a Product .
MeansCThe action performed by the Agent.
Meet_specificationsPThe Means by which the Agent or Entity become sufficient in regards in to the Standard .
Meet_withPThe Means descibes the way in which Party_1 and Party_2 convene.
MemorizationPAn intentional action performed by the Cognizer by which they achieve memorization.
MemoryPAn act whereby the Cognizer manages to remember or forget the Content .
MentionPThe Means by which the Communicator communicates.
MisdeedPAn action taken by the Wrongdoer which accomplishes the Misdeed .
Motion_directionalPAn event whereby the motion of the Theme comes about.
Motion_noisePThis FE identifies the Means by which the Theme moves in the specified way.
Name_conferralPAn action the Speaker takes in order to accomplish the name conferral.
OfferingPThe Means by which the Offerer offers the Theme to the Potential_recipient .
Operate_vehiclePThe action performed by the Driver by which the Driver achieves directed Transportation.
Operating_a_systemPThis FE identifies the Means by which an Operator runs the System.
Operational_testingPThis FE is used for a Means action which the Tester carries out in testing the Product .
PardonPAn intentional action performed by the Authority that accomplishes the pardon.
ParticipationPAn intentional action performed by Participant_1 or the Participants that contributes to bringing off the Event .
PassingPThe FE Means indicates the action that is taken that results in the motion of the Theme
Passing_offPAn intentional action performed by the Agent that contributes to the Item being perceived as a (particular kind of) Simulated_entity .
Path_shapePAn state of affairs involving the Road that allows the Road to be in the specified configuration.
Perception_activePThe Means indicates the tool or method the Perceiver_agentive is using to actively perceive the Phenomenon . May be confused with Direction in cases with through -PP, but is referring more to the instrument used than the path used.
Perception_experiencePThe action whereby the Perceiver perceives.
Personal_relationshipPAn act whereby a focal participant achieves an action indicated by the target.
PiracyPAn act performed by the Perpetrator by which the seizure of the Vehicle is accomplished.
Place_weight_onPAn intentional action performed by the Agent that allows the Agent to respond to the importance of the Factor to the Undertaking .
PlacingPThe Means is an act whereby the Agent achieves the placing of the Theme .
Placing_scenarioPThe Means by which the filling occurs.
PlantingPThis FE identifies the Means by which the Agent plants the Theme .
Posing_asPAn intentional action performed by the Agent that contributes to the his or her being perceived as a particular (kind of) Simulated_entity .
PracticePThis FE identifies the Means by which an Agent practices.
PreservingPThe Means by which the Agent preserves the Undergoer .
Product_deliveryPThe intermediate actions performed by the Deliverer in order to move the Goods to the Goal .
ProtectingPAn event involving the Protection that removes the Asset from potential harm through the Danger .
Provide_lodgingPAn action of the Host whereby they communicate or enact the granting of permission to stay in the Residence.
Punctual_perceptionPThe action whereby the Perceiver perceives.
PurposeCA Means is an object that is used or designed to achieve a particular Goal .
QuarrelingPThe action that the Arguers perform in order to quarrel with each other.
QuittingPThe means whereby the act of quitting is accomplished
Quitting_a_placePAn event involving the Self_mover that results in the Self_mover moving in the specified way.
RapePAn act performed by the Perpetrator by which the sexual crime is accomplished.
RatificationPAn action of the Ratifier whereby they make binding the Proposal .
ReadingPAn act that allows the Reader to read in the specified manner.
ReasoningPThis FE identifies the Means by which an Arguer presents Content to an Addressee .
ReassuringPThe Means by which the Speaker reassures the Experiencer .
ReceivingPThe act that the Recipient performs which brings about their reception of the Theme .
Receiving_scenarioPThe act that the Recipient performs which brings about their reception of the Theme .
RecordingPThis FE identifes the action whereby the Agent creates a record of the Phenomenon .
RecoveryPAn act of the Patient that results in their recovery.
RedirectingPThe method by which the Agent redirects the Theme .
Reforming_a_systemPThis FE identifies the steps or actions directly enabling reform.
RejuvenationPThis FE identifies the action that the Agent performs in order so as to bring about the reinvigoration of the Entity .
ReleasingPThe action of the Agent which brings about the release.
Releasing_from_custodyPThe Means identifies the means by which the Authorities release the Suspect .
RelianceCAn action performed either by the Protagonist or an Intermediary that has a Benefit for the Protagonist attached to it.
RemovingPThe Means is an act whereby the Agent achieves the removal.
Removing_scenarioPThe Means by which the Agent empties the Source .
Render_nonfunctionalPThe action that the Agent performs which results in the Artifact being inoperable.
RentingPThe means by which a commercial transaction occurs.
Renting_outPThe means by which a commercial transaction occurs.
RenunciationPAn act whereby the Speaker makes a statement of renunciation.
ReparationPNo Definition
RepaymentPWhat the Debtor does in order to repay the Loaner .
RepelPThe action by which the repelling event is made possible through the efforts of the Defender .
ReplacingPAn intentional action performed by the Agent that accomplishes the replacement.
RepresentingPThis FE describes the means through which the representing occurs.
RequestPAn act performed by the Speaker that results in a request being made and received.
ResearchPThe experimentations, observations, or other procedures performed by the Researcher in order to find an answer to the Question .
ReshapingPThe FE Means identifies the means by which the Deformer intentionally affects the Undergoer .
ResidencePAn act of the Resident that enables them to reside in the Location .
Resolve_problemPThe Means is an intermediate action taken by the Agent in order to resolve the Problem .
Respond_to_proposalPThis FE identifies the Means by the Speaker responds to the Proposal .
Reveal_secretPAn act whereby the Speaker makes a revelation.
Rewards_and_punishmentsPThe action that is taken that results in punishement/reward.
Rising_to_a_challengePAn action performed by the Protagonist which enables them to overcome the difficulties and engage in the Activity .
RitePThe action that is taken to perform the ritual.
RobberyPThe Means indicates the means by which the Robbery takes place.
Rope_manipulationPThe Means by which the manipulation of the Rope takes place.
Ruling_legallyPThis FE identifies an action that the Authority performs in order to return the verdict.
SatisfyingPThe Means by which the Standard is satisfied.
ScouringPThe action of the Searcher that allows them to search the Ground .
Scrutinizing_forPThe action of the Cognizer which allows them to scrutinize the Ground .
ScrutinyPThis FE is used for the Means by which the Cognizer to scrutinize the Ground .
Searching_scenarioPThe action of the Cognizer which allows them to scrutinize the Ground .
SeekingPAn act of the Cognizer_agent that allows them to look for the Sought_entity .
Seeking_to_achievePThis FE identifies the Means by which an attempt at achieving a State_of_affairs or at acquiring the Sought_entity is made.
Self_motionPAn act whereby the Self_mover achieves movement.
SeparatingPAn act of the Agent that accomplishes the separation.
Setting_firePAn event brought about by the Cause or the Kindler that actually makes the Flammables catch fire.
Setting_outPAn event involving the Self_mover that results in the Self_mover moving in the specified way.
Shoot_projectilesPAn act of the Agent whereby the rapid motion of the Projectile is achieved.
Shooting_scenarioPAn act of the Agent whereby the rapid motion of the Projectile is achieved.
ShoppingPAn act of the Shopper that allows them to look for (and perhaps purchase) the Goods .
Sign_agreementPThis FE identifies the action whereby the Signatory achieves the signing of the Agreement .
SilencingPAn act whereby the Agent silences the Speaker .
SmugglingPAn act of the Perpetrator which allows them to smuggle the Goods .
SoakingPThe action of the Agent that brings about the soaking.
Source_path_goalCThe action or state-of-affairs that causes the Trajector to change location.
StatementPAn act whereby the Speaker makes a statement.
SuasionPAn act of the Speaker that accomplishes the persuasion.
Submitting_documentsPThe Means by which the Submittor gives the Documents to the Authority .
Success_or_failurePThis FE identifies the Means by which the Goal is achieved (or not).
Successful_actionCThe action that the agent undertakes to achieve the Goal .
Successfully_communicate_messagePThe Means by which the Communicator communicates.
SummarizingPAn action performed by the Communicator that brings about the communication.
SupplyPThe Means by which the Supplier acquires or gives the Theme to the Recipient .
SupportingPAn action that the Supporter undertakes in service of the Supported 's strengthening.
Surrendering_possessionPThe Means by which the Surrenderer gives the Theme to the Recipient .
SurvivingPAn action performed by the Survivor that enables them to live throug hthe Dangerous_situation .
TakingPThe intermediate action taken by the Agent to take the Theme . .
Talking_intoPAct of the Speaker that enables them to persuade the Addressee .
TastingPThe method in which the Food is eaten or drunk if not covered by the FE Instrument .
TellingPThe Means describes the way the Speaker accomplishes the task of giving the Addressee the Message .
Temporary_stayPAn action of the Guest that brings about their ability to stay at the Location .
TerrorismPThe intermediate action performed by the Terrorist in order to comit the Act .
Text_creationPThis FE identifies the Means by which a Text is created.
TheftPThis FE identifies the Means by which a Perpetrator takes the Victim 's Goods .
TouringPThe Means indicates a method the Tourist is using to participate in a tour.
TransferPThe action whereby the transfer of the Theme from the Donor to the Recipient is effected.
Transitive_actionPAn act performed by an Agent that enables them to act upon the Patient .
TranslatingPAn intentional action performed by the Cognizer which accomplishes the translation of the Content .
TravelPThe action done by the Traveler by which the traveling is accomplished.
TraversingPAn event involving the Theme that results in the Theme moving in the specified way.
Trying_outPA description of what the Evaluator does in order to participate in the Experience .
UndressingPThe Means is an act whereby the Wearer achieves the removal.
Use_firearmPThis FE identifies the means by which an Agent uses the Firearm .
UsingPThis FE identifies the Means by which an Agent uses the Instrument.
VerdictPThis FE identifies an action that the Judge performs in order to return the verdict.
VerificationPAn action performed by the Inspector by which the Inspector manages to establish the truth of the Unconfirmed_content .
Visit_host_arrivalPThis FE identifies the Means by which an Visitor arrives.
Visit_host_departurePThe action of the Visitor which results in their departure.
Visit_host_stayPAn action of the Visitor that enables their visit.
VisitingPAn action of the Agent that enables their visit.
Visiting_scenario_arrivalPThis FE identifies the Means by which an Agent arrives.
Visiting_scenario_departingPThe action of the Agent which results in their departure.
Visiting_scenario_stayPAn action of the Agent that enables their visit.
Visitor_arrivalPThis FE identifies the Means by which an Agent arrives.
Visitor_departurePThe action of the Agent which results in their departure.
Win_prizePAn action of the Competitor that results in the outcome of the Competition .
Withdraw_from_participationPThe act done by the Participant that accomplishes their withdrawal.
Working_onPThis FE identifies the Means by which the effort is done.