Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementFrequency
Identifier0000001011
ParentNumber
Number of Definitions157
Number of Children2
Path to TopFrequency -> Number -> Attribute -> Property -> Topic -> Top

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Definitions of Frequency
FrameTypeDefinition
AbusingEHow often abuse occurs.
AccuracyEHow often the Agent , Means , or Instrument is accurate.
Activity_stopEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often. It is to be distinguished from Iteration, which pertains simply to the number of times an event occurs-Iteration expressions answer the question how many times.
AdducingEThe number of times an event is occuring (within a period of time).
Adopt_selectionEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
Agree_or_refuse_to_actEThe number of times (within a given period) that the agreeing/refusing to act occurs.
AgriculturePHow often the Agriculturist cultivates Food .
Amounting_toEThis FE indicates the time span during which the total of the Attribute is the Value , with the added information that it is (somehow) calculated at a regular interval coinciding with the transition between spans of time.
AppearanceEHow often the Phenomenon has the Appraisal , Characterization , or Phenomenon .
ArrivingEHow often the Theme arrives at the Goal .
ArsonEThe frequency with which an act of arson is committed.
AssessingEThis frame element is defined as the number of times assessing occurs per some unit of time.
AssistanceEThe frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the questions how often. It is to be distinguished from Iteration, which pertains simply to the number of times an event occurs; Iteration expressions answer the question how many times.
AttachingEThis frame element is defined as the number of times the Attaching event occurs per some unit of time.
AttemptEThis frame element is defined as the number of times the Attemping event occurs per some unit of time.
Attempt_meansEThis FE denotes the number of times an event is attempted per some unit of time.
Attempt_obtain_food_scenarioPHow often the Seeker attempts to obtain Food .
Attempt_suasionEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
AttendingEThis frame element is defined as the number of times an event occurs per some unit of time.
Be_subset_ofEThis FE identifies the frequency with which the Part is included in the Total .
Beat_opponentEHow often the Winner beats the Loser .
Becoming_a_memberEThe Frequency with which the New_member becomes a member of a Group .
Becoming_awareEhis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
Being_activeEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often. It is to be distinguished from Iteration, which pertains simply to the number of times an event occurs-Iteration expressions answer the question how many times.
Being_at_riskEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
Being_employedEHow often the Employee works.
Being_obligatedEThis frame element is defined as the number of times an event occurs per some unit of time.
BringingEThis frame element is used to indicate the location of a participant in cases where the multiple participants of an event are not co-located in the typical fashion.
Carry_goodsEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
CausationEHow often the action denoted by the target occurs.
Cause_bodily_experienceEHow often the Cause_bodily_experience event occurs.
Cause_change_of_strengthEThis frame element is defined as the number of times an event occurs per some unit of time.
Cause_emotionEThis frame element is defined as the number of times an event occurs per some unit of time.
Cause_harmEHow often the Cause_harm event occurs.
Cause_to_make_noiseEThe number of times the Sound_maker makes noise per some unit of time. A Frequency expression answers the question how often.
Cause_to_perceiveEFrequency describes how often the Agent presents the Phenomenon .
Change_directionEThe number of times that a change of direction occurs.
Come_togetherEHow often the Individuals come together to form an Configuration .
Commerce_payEThis frame element is defined as the number of times an event occurs per some unit of time.
Committing_crimeEThe frequency with which a Crime is committed.
CommunicationEThis FE describes the number of times per unit of time that the Communicator conveys a Message .
CompetitionEThis FE expresses how often the Competition occurs.
ComplainingEThis frame element is defined as the number of times an event occurs per some unit of time.
Confronting_problemEThe Frequency with which the Agent does the Act in a given period of time.
ConqueringEFrequency is the number of times the Conquering event occurs per some unit of time.
ContactingEThe number of times a Communicator contacts the Addressee per unit of time.
Convey_importanceEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
CorrectnessEHow often the Information is correct.
CreatingEThis frame element is defined as the number of times an event occurs per some unit of time.
DepartingEThe Frequency is the rate at which each Theme departs.
DestroyingEHow often the Cause or Destroyer destroys the Undergoer .
DiscussionEThe number of times the discussion happens in a given period of time.
Drop_in_onPThe frequency with whic hthe Visitor drops in on a Host .
DuplicationEThe Frequency is the frequency with which the Original is copied.
DyingEHow often the dying event occurs.
Emotion_directedENo Definition
Emotions_success_or_failureEThe number of times the Experiencer feels the emotion.
EstimatingEThis frame element is defined as the number of times an event occurs per some unit of time.
EventEHow often the Event occurs.
Eventive_affectingEHow often the Event happens to the Entity .
ExchangeEThis frame element denotes how often the Exchangers trade Themes .
ExcretingEThe Frequency is the number of times per time period that the Excreter is engaged in exctretion.
ExercisingPHow often the Agent works on their fitness.
Experience_bodily_harmEThe number of times that the Experiencer has an experience of bodily harm.
Expressing_publiclyEThis frame element is defined as the number of times an event occurs per some unit of time.
FeigningEHow often the Agent engages in the Feigning event.
Food_gatheringPHow often the Gatherer collects his Crop .
Forming_relationshipsEHow often the Forming_relationship event occurs.
FullnessEThe amount of times the Container is empty per unit of time.
Gathering_upEThis frame element is defined as the number of times the Gathering_up event occurs per some unit of time.
Go_into_shapeEHow often the shape changing occurs.
Grant_permissionEHow often the Grant_permission event occurs.
GroomingEThe frequency with which the Agent groom himself/other.
Growing_foodPHow often the Grower grows Food .
HinderingEThis frame element is defined as the number of times an event occurs per some unit of time.
HuntingPHow often the Hunter attempts to obtain Food .
Hunting_scenarioPHow often the Hunter attempts to obtain Food .
Hunting_success_or_failurePHow often the Hunter obtains Food .
ImportanceEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
ImportingEThis frame element is defined as the number of times an event occurs per some unit of time.
InclusionEThis FE identifies the frequency with which the Part is included int he Total .
IndicatingEHow often the Communicator or Medium indicates the Unresolved_referent .
Ingest_substanceEThe Frequency with which the Ingestor ingests.
InstitutionalizationEThis FE marks the amount of times the Patient is committed to the Facility per unit of time.
Intentional_traversingEThe number of times that an action occurs in a given time.
Intentionally_actEThe Frequency with which the Agent does the Act in a given period of time.
Interrupt_processEHow often the interruption occurs.
InvadingEHow often the Invader invades the Land .
Judgment_communicationEThis FE describes the frequency with which the specified communication occurs
JustifyingEThis FE denotes the number of times the Act or State_of_affairs are justified.
KidnappingEThe number of times that the Victim is kidnapped.
KillingEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
Launch_processEHow often the Process is launched.
Make_cognitive_connectionEThis FE describes how often the connection is made
ManufacturingEThe number of manufacturing events in a given time period.
MediumPHow often the Item appears in the Text .
Mental_stimulus_stimulus_focusEHow often the Stimulus Stimulus affects the Experiencer .
MentionEHow often the Communicator mentions the Message .
MisdeedEHow often the Wrongdoer commits the Misdeed .
MotionEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
NeedingEThis frame element is defined as the number of times the Cognizer has a need per some unit of time.
Nuclear_processEThe number of times an event occurs per some unit of time.
Operate_vehicleE"How often" the Operate_vehicle event occurs.
Others_situation_as_stimulusEHow often the Other gets sympathy from the Experiencer .
Perception_experienceEAn expression of how often the event occurs.
PiracyEThe number of times that the Vehicle is seized in acts of piracy.
Place_weight_onEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often. It is to be distinguished from Iteration, which pertains simply to the number of times an event occurs-Iteration expressions answer the question how many times. In the future, we will further distinguish Particular_iteration, which is intended to pick out a particular iteration from a series.
PlantingPHow often the Agent cultivates the Theme .
PrecipitationEThis frame element is defined as the number of times an event occurs per some unit of time.
Prevent_from_havingEThis FE marks the frequency with which the Protagonist is prevented from having the State_of_affairs .
Process_endEThe number of times that the event is repeated.
Process_resumeEThe number of times that the Process resumes.
Process_startEThe number of times that the specified type of Event begins.
Process_stopEThe number of times that the Process stops.,
ProgressEHow often the Progress event occurs.
QuarrelingEThe frequency with which the Arguers have a disagreement.
Quitting_a_placeEThe number of times that an action occurs in a given time.
RapeEThe number of times that a rape event takes place.
RecordingEThe amount of times the Agent records something per unit of time.
RejuvenationEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
Remembering_to_doPThis FE describes how often the Action is performed by the Cognizer.
Render_nonfunctionalEMeaning: This frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often. It is to be distinguished from Iteration, which pertains simply to the number of times an event occurs--Iteration expressions answer the question how many times.
RepresentingEThe Frequency denotes how often the Entity is associated with the Phenomenon .
ResidenceEFrequency at which event occurs.
Resolve_problemEFrequency describes how often the Agent or Cause resolves this problem.
Reveal_secretEFrequency is defined as the number of times the Reveal_secret event occurs per some unit of time. A Frequency expression answers the question "how often."
Risky_situationEHow often the Asset encounters the Risky_situation.
RobberyEThe number of times a robbery event occurs.
RottingEThe number of times that a rotting event takes place.
Run_riskEThe Frequency with which the Protagonist runs risks.
Setting_outEThe number of times that an action occurs in a given time.
Sidereal_appearanceEFN: The amount of times the Astronomical_entity appears per unit of time.
Simple_namingEHow often the Speaker uses the Term referring to the Entity .
SmugglingEThe number of times that a smuggling event occurs.
Social_eventEThis FE describes how often the Social_event occurs.
Spelling_and_pronouncingEThe amount of times the Sign is spelled or pronounced per some unit of time.
StatementEThis frame element is defined as the number of times an event occurs per some unit of time.
StoringEThis frame element is defined as the number of times an event occurs per some unit of time.
SubversionEThis FE denotes the number of times the Counter_actor or Cause subverts the Agent per unit of time.
Surrendering_possessionEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often. It is to be distinguished from Iteration, which pertains simply to the number of times an event occurs-Iteration expressions answer the question how many times.
Temporary_stayEThe average number of times the event occurs over a period.
TheftEThe number of times that a theft occurs.
ThrivingEThis frame element is defined as the number of times an event occurs per some unit of time.
ThwartingEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often.
TravelEThe Frequency with which the Traveler makes the journey.
TraversingEThe number of times that an action occurs in a given time.
Undergo_changeEThis frame element is defined as the number of times an event occurs per some unit of time.
UsingEThis frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question "how often."
Visit_host_stayEA characterization of the average number of times a visit happens over a period of time.
VisitingEA characterization of the average number of times a visit happens over a period of time.
Visiting_scenario_stayEA characterization of the average number of times a visit happens over a period of time.
VocalizationsEHow often the Vocalization event occurs.
WageringEThe Frequency with which the Gambler makes wagers.
Waking_upEThis frame element is defined as the number of times an event occurs per some unit of time.
Waver_between_optionsEThis FE describes the number of times within a given period that the Cognizer wavers.
WillingnessEThis FE denotes the number of times the Cognizer is willing per some unit of time.
Working_onEHow often the Agent works.