Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementCotheme
Identifier0000000507
ParentCo_participant
Number of Definitions18
Number of Children0
Path to TopCotheme -> Co_participant -> Participant -> Entity -> Top

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Definitions of Cotheme
FrameTypeDefinition
ArrivingECotheme is the second moving object, expressed as a direct object or an oblique.
Being_locatedEThis frame element is used to denote phrases that specifically entail an entity which is conceived as moving relative to another entity.
Board_vehicleEA theme that rides in the same Vehicle as the main Traveller . This may be an entity the Traveller transports or a co-traveller moving under their own power.
Change_directionEThis is the second moving object, expressed as a direct object or an oblique:
CothemeCThis frame element is the second moving object, expressed as a direct object or an oblique:
DepartingEThe Cotheme is the second moving object, expressed as a prepositional phrase generally headed by 'with' or 'along with'.
DisembarkingEA theme that leaves the Vehicle together with the main Traveller . This may be an entity the Traveller transports or a co-traveller moving under their own power.
FleeingEAn entity whose motion is correlated with that of the Self_mover , following and tracking the Self_mover , being followed and tracked, or with both parties mutually matching Path s.
Intentional_traversingEThis is a second moving object, expressed as a direct object or an oblique, relative to which the Self_mover moves.
Motion_scenarioCThe Cotheme is the second moving object, expressed as a direct object or an oblique.
Operate_vehicleEThis is a second moving object, expressed as a PP headed by with .
PlacingEThis is the second moving object, expressed as a direct object or an oblique.
RemovingEThe Cotheme is the second moving object, expressed as a direct object or an oblique.
Ride_vehicleEA theme that rides in the same Vehicle as the main Theme .
Self_motionEAn entity whose motion is correlated with that of the Self_mover , following and tracking the Self_mover , being followed and tracked, or with both parties mutually matching Path s.
Setting_outEA second moving object which the Self_mover moves to follow.
TraversingEThis is the second moving object, expressed as a direct object or an oblique:
Use_vehicleEA theme that rides in the same Vehicle as the main Theme .