Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementPurpose
Identifier0000000007
ParentTop
Number of Definitions351
Number of Children14
Path to TopPurpose -> Top

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Definitions of Purpose
FrameTypeDefinition
Absorb_heatEThe reason why a state of affairs is caused or maintained by an (implicit) agent.
AbusingPAn action that the Abuser intends to accomplish by performing the abuse.
Achieving_firstPThis FE identifies the Purpose for which the Cognizer creates the New_idea .
Activity_finishPThis FE identifies the Purpose for which an Agent finishes for an Activity .
Activity_ongoingEThis FE identifies the Purpose for which an Agent is engaged in an ongoing Activity .
Activity_pausePThis FE identifies the Purpose for which an Agent pauses in the course of an Activity .
Activity_prepareEThis FE identifies the Purpose for which an Agent prepares for an Activity .
Activity_startPThis FE identifies the Purpose for which an Agent engages in a starting Activity .
Activity_stopEThis FE identifies the Purpose for which an Agent stopped the Activity .
Adding_upPThe state-of-affairs that the Cognizer hopes to bring about by calculating.
AdducingPAn action that the Speaker intends to accomplish by performing the action indicated by adducing the Specified_entity .
AdjustingPThe state-of-affairs that the Agent hopes to bring about by adjusting.
Adopt_selectionPThis FE identifies the Purpose for which an Agent adopts the Value of the Attribute .
Agree_or_refuse_to_actPAn action that the Speaker intends to accomplish by agreeing or refusing to perform the Proposed_action that is requested of, or suggested to them.
AgriculturePAn action that the Agriculturist intends to accomplish by cultivating Food .
AimingPThe reason for which the Agent attempts to interact with the Targeted
AlliancePThe reason for which an Alliance is formed.
AmassingEThe purpose for which an intentional amassment is performed.
Apply_heatPThis FE identifies the Purpose for which an intentional act is performed.
ArrangingPAn action that the Agent is trying to bring about by changing the Configuration of the Theme .
ArrestPThis FE identifies the purpose for which Authorities arrest a Suspect .
ArrivingEThis FE identifies the purpose for which the Theme arrives to the Goal.
ArsonPThe action that the Perpetrator is trying to accomplish with the arson Event .
AssemblePAn action that the Group plans to engage in upon assembly.
AssessingPThe goal that the Assessor hopes to accomplish by assessing the Phenomenon .
AssistancePThe situation that the Helper wishes to bring about by helping the Benefited_party to acheive the Goal . Note that this FE should normally be used only when this situation is separate from the Goal .
AtonementPThe situation that the Agent hopes to bring about by atoning.
AttachingPThis FE identifies the Purpose for which an Agent intentionally affects an Item or Items .
AttackPThis FE identifies the purpose for which an Assailant attacks the Victim .
AttemptPThe reason for which the Agent attempts the Goal .
Attempt_distant_interaction_scenarioEThe reason for which the Agent attempts to interact with the Target
Attempt_meansPThe reason for which the Agent attempts the Goal .
Attempt_obtain_food_scenarioPAn action that the Seeker intends to accomplish by seeking Food .
Attempt_suasionPThe reason for which the Speaker attempts to persuade the Addressee .
AttendingEThe reason why the Agent goes to the Event .
AvoidingPThis FE identifies the Purpose avoiding occurs.
Bail_decisionPThe purpose for which the Judge sets bail.
Becoming_a_memberPThis FE identifies the purpose for which the New_member joins the Group .
Becoming_awarePThe goal that the Cognizer has in mind, which they believe to be accomplishable by finding the Phenomenon .
Behind_the_scenesPThe Purpose for which an Artist works on a Production .
Being_activePThis FE identifies the Purpose for which an Agent is engaged in an ongoing Activity .
Being_employedEThis FE identifies the Purpose for which an Employer is in employment.
Being_obligatoryPThe positive consequence of the Duty being fulfilled.
Being_strongEThe reason why the Entity has strength.
BesiegingPThis FE identifies the purpose for which an Assailant attacks the Victim .
Board_vehiclePThe Purpose for which the Traveller boards the vehicle.
Body_movementEThe purpose of the body movement.
BreathingPAn action that the Agent intends to accomplish by breathing in the specified manner.
BringingPThe Purpose for which the Carrier or Agent carries the Theme .
BuildingPThis FE identifies the Purpose for which an intentional act is performed.
CapacityEThe Purpose of the Entity 's specified capacity.
Cause_bodily_experienceEPurpose identifies the state-of-affairs that an Agent hopes to bring about by causing an experience in the Experiencer .
Cause_changePAn action that the Agent intends to accomplish by effecting a change in the Entity .
Cause_change_of_consistencyEThis FE identifies the Purpose for which the Agent changes the consistency of the Undergoer .
Cause_change_of_phaseEThis FE identifies the purpose for which the Agent affects the Undergoer ,
Cause_change_of_position_on_a_scaleEThe purpose for which an intentional act is performed.
Cause_expansionPThis FE identifies the Purpose for which the Agent causes the expansion of the Item .
Cause_fluidic_motionPThe state-of-affairs that the Agent is attempting to bring about by causing motion.
Cause_harmEPurpose identifies the purpose for which a harm-causing action is carried out.
Cause_impactEThe FE Purpose identifies the purpose for which an Agent intentionally affects the Impactee .
Cause_proliferation_in_numberEThe purpose for which the proliferating of the number of a Set is performed.
Cause_temperature_changeEThis FE identifies the Purpose for which the Agent changes the temperature of the Item and what the Agent hopes to accomplish.
Cause_to_amalgamatePThe state of affairs that the Agent seeks to bring about by the Amalgamation.
Cause_to_be_dryEThis FE identifies the Purpose for which Agent intentionally affects the Dryee and what the Agent hopes to accomplish.
Cause_to_be_includedEThis FE identifies what the Agent hopes to accomplish by including a New_member to a Group .
Cause_to_be_sharpEThis FE identifies the purpose for which the Agent sharpens the Patient .
Cause_to_be_wetEThis FE identifies the Purpose for which the Agent wets the Undergoer and what the Agent hopes to accomplish.
Cause_to_continueEAn action that the Agent intends to accomplish by maintaining the State or Process .
Cause_to_experiencePThis FE identifies the Purpose for which an Agent brings about the emotional state in the Experiencer .
Cause_to_fragmentEThis FE identifies the purpose for which an Agent causes the break-up of the Whole_patient .
Cause_to_make_noisePThe state-of-affairs or action that the Agent wishes to bring about by performing the action.
Cause_to_make_progressPThis FE identifies the Purpose for which the Agent progresses the Project .
Cause_to_move_in_placeEThis FE identifies the Purpose for which an intentional act is performed.
Cause_to_perceivePThe purpose of the Agent in creating the perception of the Perceiver .
Cause_to_startETo what end the Cause caused the Effect .
Cause_to_wakeEThis FE identifies the purpose for which an Agent wakes the Sleeper .
Change_directionEThe state-of-affairs that the Theme wishes to bring about.
Change_event_durationPAn action that the Agent intends to accomplish by changing the duration of the Event.
Change_event_timePThe state-of-affairs that the Agent intends to bring about by changing the time the Event will take place.
Change_operational_stateEThe FE Purpose denotes a state of affairs that the Agent wants to bring about by putting the Device into operation.
Change_posturePThe Purpose for which a Protagonist assumes a posture.
Change_toolPThe aim of the Agent when they carry out the change.
ChattingPWhat the Interlocutors (or Interlocutor_1 ) hope to accomplish by chatting.
ClemencyPAn action that the Executive_authority intends to accomplish by granting clemency.
CogitationPThe state-of-affairs that the Cognizer is trying to bring about by thinking.
ColonizationPThe purpose for which the colonizing is done.
Come_togetherEAn action that the Configuration plans to engage in upon assembly.
Coming_up_withESome of the words in this frame frequently occur with a constituent expressing the Purpose for which the Idea is intended. Normally this constituent is a PP Complement headed by for or a to -marked VP Complement:
Commerce_buyPThe purpose for which an intentional act is performed.
Commerce_collectPThe purpose for which an intentional act is performed.
Commerce_goods-transferPThe state-of-affairs that the Buyer , Seller , or Exchangers wish to bring about by participating in the exchange.
Commerce_money-transferPThe state-of-affairs that the Buyer , Seller , or Exchangers wish to bring about by participating in the exchange.
Commerce_payPThe purpose for which an intentional act is performed.
Commerce_scenarioPA state of affairs that the agent intends to bring about as a result of participating in the Commercial Transaction.
Commerce_sellPThe purpose for which an intentional act is performed.
CommitmentPAn action that the Speaker intends to accomplish by taking on the commitment.
Committing_crimePThe action that the Perpetrator was trying to accomplish in the Crime .
CommunicationPThe purpose for which a Communicator communicates.
Communication_responsePAn action that the Speaker intends to accomplish by making a verbal response.
CompetitionEThis FE is used to describe the intended outcome of the competition.
Confronting_problemPThis FE identifies the reason why the Agent confronts the issue.
ConqueringEThe reason why the Conqueror seized the Theme .
Container_focused_placingEThe purpose for which the Agent fills the Goal .
Cooking_creationEThis FE identifies the Purpose for which the cooking creation is performed.
Corporal_punishmentPThe purpose for which an intentional act is performed.
Corroding_causedEThis FE identifies the Purpose for which the Undergoer is corroded.
CothemePThis FE identifies the Purpose for which a Theme moves.
Court_examinationEThe purpose of the examination.
Create_physical_artworkPAn action that the Creator intends to accomplish by creating the Representation .
Create_representationPAn action that the Creator intends to accomplish by creating the Representation .
CreatingEThis FE identifies the purpose for which the Creator intentionally creates a new entity.
CureEThe purpose for which an intentional act is performed.
CuttingPThe purpose for which the Item is being sliced into Pieces .
DamagingEThis FE identifies the purpose for which an Agent causes the damage to the Patient .
DaringPThe purpose for which the Action is performed.
DefendEThis FE identifies the purpose for which an Defender defends the Victim from the Assailant .
DeliveryPThe Purpose of the delivery.
Deny_permissionEThe Purpose is what the Authority hopes to accomplish by denying permission.
DepartingPThis FE identifies the Purpose for which the Theme departs from the Source .
Desirable_eventPThe event or state of affairs that is achieved by bringing about the desirable State_of_affairs .
DestroyingEThis FE identifies the purpose for which an Destroyer causes the destruction of the Undergoer .
DetachingEThis FE identifies the Purpose for which an Agent intentionally detaches an Item or Items .
DetainingEThis FE identifies the purpose for which the Authorities detain a Suspect .
DiscussionPThe goal that Interlocutor_1 or the Interlocutors jointly have, i.e. the state of affairs that they wish to bring about by the conversation.
DisembarkingPThe Purpose for which the Traveller disembarks from the vehicle.
DodgingPThis FE identifies the Purpose for which the dodging occurs.
DressingEAn action that the Wearer intends to accomplish by putting on Clothing .
Drop_in_onPThis FE identifies the purpose for which the Visitor arrives at a location associated with the Host .
DuplicationPThe Purpose for which an intentional act is performed.
Earnings_and_lossesPA state of affairs that the Earner intends to bring about as a result of participating in the Commercial Transaction.
Education_teachingPThe state-of-affairs that the Teacher hopes to bring about by teaching.
EmployingEThe FE Purpose identifies what the Employer intends to accomplish through the hiring of the Employee .
EmptyingEThe reason why the Agent empties the Source of the Theme .
EnforcingPThis FE identifies the Purpose for which the Agent enforces the Rule .
EscapingPThis FE identifies the Purpose for which the escaping takes place.
EvadingPThis FE identifies the Purpose for which the Evading is done.
ExaminationPThe state-of-affairs that the Examiner wants to bring about by giving the Examinee the Examination .
ExchangePThis FE identifies the purpose for which Exchanger_1 or the Exchangers make the trade.
Exchange_currencyPThe action that the Money_owner is attempting to accomplish with the exchange.
ExcretingEThe Purpose is the motivation behind the Excreter 's act.
Execute_planPThis FE identifies the Purpose for which the Agent executes the Plan .
ExecutionPThe purpose for which the execution is carried out.
Exhaust_resourcePThe Agent uses the Resource for a Purpose .
ExportingEThis FE identifies the state-of-affairs that the Exporter is attempting to bring about by exporting.
Expressing_publiclyEThe Purpose is the desired result of public expression.
ExtraditionPThe Purpose for which the Authorities extradite the Suspect . .
FeigningPAn action or state that the Agent intends to accomplish by performing the feigning of some State_of_affairs .
Fighting_activityPThe state of affairs that (some of) he Combatants wish to acheive by fighting.
FillingEThe purpose for which the Agent fills the Goal .
FiningPThe purpose for which an intentional act is performed. John flattered her to receive a raise .
FiringPThis FE identifies the Purpose for which an Employer fires the Employee .
FleeingPThis FE identifies the purpose for which a Self_mover moves.
Food_gatheringPAn action that the Gatherer intends to accomplish by gathering his Crop .
ForgingPAn action or state that the Agent intends to accomplish by producing the Forgery .
ForgoingEThis FE identifies the Purpose for which the forgoing occurs.
Forming_relationshipsPThe state-of-affairs that the Partners or Partner_1 hope to bring about by changing their status.
Front_forPThe state-of-affairs that the Front is attempting to bring about.
Gathering_upPThe state of affairs that the Agent is attempting to bring about by gathering.
Get_a_jobPThis FE identifies the purpose for which an Employee enters an employment relationship.
GettingEThe purpose for which an intentional act is performed.
Getting_scenarioEThe purpose for which an intentional act is performed.
Getting_upPThe Purpose for which the Protagonist gets out of Bed .
GivingPThe Purpose for which the Donor gives the Theme to the Recipient .
Giving_inPAn action that the Capitulator intends to accomplish by ceasing their opposition.
Giving_scenarioEThe Purpose for which the Donor gives the Theme to the Recipient .
Grant_permissionEThe Purpose is the goal of the Grantor in granting permission.
GrindingEThis FE identifies the Purpose for which the Grinder grinds the Undergoer .
GroomingPThe state-of-affairs that the Agent is trying to bring about by grooming.
Growing_foodPAn action that the Grower intends to accomplish by growing Food .
HaltEThis FE identifies the Purpose for which a Theme stops the motion.
Have_visitor_overPThe Purpose of the Host in hosting the Visitor .
HeraldingPThis FE identifies the purpose for which a Communicator heralds.
Hiding_objectsPThe state-of-affairs that the Agent hopes to bring about by hiding the Hidden_object .
HiringPThis FE identifies the Purpose for which an Employer hires the Employee .
Hit_or_missEThe reason for which the Agent attempts to interact with the Target
Hit_targetPThe state-of-affairs that the Agent hopes to bring about by hitting the Target
Holding_off_onEThis FE identifies the Purpose for which the temporary forgoing occurs.
Hostile_encounterCThe desired result of the outcome of the hostile encounter for the Side_1 or for all the Sides collectively. It may either directly refer to the state of affairs that is desired, e.g. or it the state of affairs may be implicit in an (abstract or concrete) entity that they desire, e.g.
HuntingPAn action that the Hunter intends to accomplish by seeking Food .
Hunting_scenarioPAn action that the Hunter intends to accomplish by seeking Food .
Hunting_success_or_failurePAn action that the Hunter intends to accomplish obtaining Food .
ImitatingPAn action that the Agent intends to accomplish by performing the imitation.
ImmobilizationPThis FE identifies the Purpose for which an Agent immobilizes a Patient .
Import_exportEThis FE identifies the purpose for which the Agent moves the Goods .
ImportingEThis FE identifies the purpose for which the Importer moves the Goods .
Imposing_obligationEThe state-of-affairs that the Obligator hopes to bring about by imposing the obligation.
ImprisonmentPThe purpose of the imprisonment.
InclusionEThis FE indicates the purpose for which some implicit (non-expressed) agent causes the inclusion of the Part within the Total .
IndicatingPTo what end the Communicator or Medium makes the indication.
Ingest_substancePThe Purpose for which the Ingestor ingests the Substance .
IngestionPThe action that the Ingestor hopes to bring about by ingesting.
Inhibit_movementPThe purpose the confinement.
InspectingCSome of the words in this frame occur with a constituent that expresses the desired outcome of the inspection. Normally this constituent is a PP Complement headed by for , or a to -marked VP Complement.
InstallingEAn action that the Agent intends to accomplish by perform the installation.
InstitutionalizationEThe purpose of the institutionalization.
InstitutionsPThe goal of the Institution .
Intentional_traversingPThe state-of-affairs that the Self_mover wishes to bring about.
Intentionally_actPThis FE identifies the purpose for which an Agent performs an intentional act. John flattered her to receive a raise .
Intentionally_affectPThis FE identifies the purpose for which an Agent intentionally affects a Patient .
Intentionally_createPThis FE identifies the purpose for which an Agent intentionally creates a new entity.
InterceptingPThe state of affairs that the Interceptor hopes to bring about by intercepting.
InvadingPThis FE identifies the purpose for which an Invader attacks the Land .
Invasion_scenarioEThe reason why the Invader seized the Attacked .
KidnappingPThe Purpose is what the Perpetrator hopes to accomplish by kidnapping.
KillingEThe state of affairs that the Killer is trying to bring about by killing.
Knot_creationPThe purpose for which an intentional act is performed. John flattered her to receive a raise .
Knot_creation_scenarioEThe Purpose for which the manipulation of the Rope takes place.
Launch_processETo what end the Agent initiates the Process .
Lose_possessionEThe Purpose indicates the purpose for which the intentional Relinquishing takes place.
Manipulate_into_doingPA state-of-affairs that the Manipulator is hoping to bring about by manipulating the Victim .
Manipulate_into_shapePThe Purpose for which the manipulation of the Theme takes place.
ManipulationPThe Agent 's purpose in performing the manipulation.
ManufacturingPThis FE identifies the Purpose for which an Manufacturer produces a Product .
Mass_motionPIn cases wherein the Mass_theme is construed as a sentient entities, this FE denotes the state of affairs that the entities wish to bring about by mass movement.
MeansCThe goal or purpose of the Agent.
Medical_instrumentsPThis FE identifies the Purpose for which an Instrument is used.
Meet_withPAn action that Party_1 and Party_2 plan to engage in upon meeting.
MemorizationPThe goal that the Cognizer has in mind, which they believe will be accomplished by memorization.
MisdeedPThe state-of-affairs that the Wrongdoer is hoping to accomplish through their Misdeed .
MotionEIn cases wherein the Theme is construed as a sentient entity, this FE denotes the state of affairs that the entity wishes to bring about by moving.
Motion_directionalEThe state of affairs that the agentive Theme hopes to bring about by moving in a particular direction.
Moving_in_placeEThe state of affairs that the agentive Theme hopes to bring about by moving.
Name_conferralPThe purpose for which an intentional act is performed. John flattered her to receive a raise .
Obligation_scenarioPThe desirable situation which can be brought about by fulfilling the Duty .
OfferingPThe Purpose for which the Offerer offers the Theme to the Potential_recipient .
Operate_vehiclePThe state-of-affairs that the Driver tries to bring about by the way that they direct the Vehicle .
Operating_a_systemPThis FE identifies the purpose for which an Operator runs the System .
Operational_testingCAn action that the Tester intends to accomplish subjecting the Product to a test of its functioning.
OrganizationPThe reason for which an Organization is formed.
PardonPAn action that the Authority intends to accomplish by pardoning
ParticipationPAn action that the Participants or Participant_1 intend to accomplish by performing the action indicated by the Event .
Passing_offPAn action that the Agent intends to accomplish by passing the Item off as a (particular kind of) Simulated_entity .
Path_shapeEThe state-of-affairs that the Road brings about by being in a particular configuration.
Perception_activePSome action that the Perceiver_agentive is trying to accomplish by directing their own attention.
PiracyPThe action that the Perpetrator is trying to accomplish by piracy.
Place_weight_onPAn action that the Agent intends to accomplish by assigning the specified level of importance to the Consideration .
PlacingEAn action that the Agent intends to accomplish by perform the placing action.
PlantingPAn action that the Agent intends to accomplish by planting the Theme .
Posing_asPAn action that the Agent intends to accomplish by posing as a particular (kind of) Simulated_entity .
PossibilitiesEThe state-of-affairs that the Agent hopes to bring about which is associated with some of the possible Event s but not others.
PostureEThe Purpose for which the Agent holds the posture.
PracticePThis FE identifies the purpose for which an Agent performs an intentional act.
PreliminariesCThe ultimate goal or purpose of the Agent , which the Preparatory_act enables.
PresenceEThe purpose of the Entity .
PreservingPThe Purpose for which the Agent preserves the Undergoer .
Prevent_from_havingEThe reason why the Agent keeps the Protagonist from having the State_of_affairs .
Processing_materialsPThe purpose for which the Agent processes the Material .
Product_deliveryPThe state-of-affairs that the Deliverer hopes to bring about by delivering to the Purchaser .
Provide_lodgingEThe Purpose is the goal of the Host in allowing the Lodger to stay.
QuarrelingPThe state-of-affairs that the Arguers or Arguer1 hope to bring about.
QuittingPThis FE identifies the purpose for which an Employer hires the Employee.
Quitting_a_placePThe state-of-affairs that the Self_mover wishes to bring about.
RapePNo Definition
RatificationEThe Purpose is the goal of the Ratifier when they ratify the Proposal .
ReadingPThe Purpose is the reason for which the Reader reads the Text .
Reading_aloudPThe result that the Speaker is trying to achieve by reading aloud.
Receive_visitor_scenarioPThe goal of the Host in allowing the Visitor to enter the Host 's location.
Receiving_scenarioPThe aim of the Recipient , which they believe will be accomplished by accepting the Theme .
RecordingPThe goal that the Agent has in mind in creating a record of the Phenomenon .
RedirectingPThe state-of-affairs that the Agent intends to bring about by redirecting the Theme .
Reforming_a_systemPAn action that the Agent intends to accomplish by effecting a change in the Entity .
RejuvenationPThis FE identifies the purpose for which an Agent brings about the revitalization of the Entity .
ReleasingPThe Purpose identifies the purpose for which the Agent release the Theme .
Releasing_from_custodyPThe Purpose identifies the purpose for which the Authorities release the Suspect .
RelianceCAn action or state that the Protagonist wants to bring about. It is more or less the Benefit viewed in relation to the Protagonist rather than the Means .
RemovingPTo what end the Agent or Cause removes the Theme .
Render_nonfunctionalEAn event that the Agent hopes to bring about by breaking an Artifact .
RentingPThe purpose for which the renting is performed.
Renting_outPThe purpose for which an intentional act is performed.
ReparationPThis FE identifies the Purpose for which the Wrongdoer makes restitution to the Injured_party .
RepelEThe reason why the Defender repels the Enemy .
ReplacingPThis FE identifies the purpose for which an Agent places the New entity in a position.
ReportingEThe Purpose is the purpose for which the Informer reports the Wrongdoer .
Required_eventPThe event or state of affairs that is achieved by bringing about the Required_situation and which entails the non-occurrance of Negative_consequences .
ResearchPPurpose indicates an action that the Researcher intends to accomplish by performing research.
ReshapingEThis FE identifies the purpose for which the Deformer intentionally affects the Undergoer .
Resolve_problemPThe state of affairs that the Agent is trying to bring about by solving the Problem in the specified way.
Respond_to_proposalPAn action that the Speaker intends to accomplish by making a verbal response.
ResponsePAn action that the Agent intends to accomplish by performing the Response action.
Response_scenarioPAn action that the Agent intends to accomplish by performing the Response action.
RevengePThis FE identifies the Purpose for which the revenge is performed.
Rewards_and_punishmentsPThe Purpose of the reward or punishment.
Ride_vehiclePThe Purpose for which the Theme rides a vehicle.
RobberyPThe action that the Perpetrator is trying to accomplish by the robbery.
Rope_manipulationPThe Purpose for which the manipulation of the Rope takes place.
Ruling_legallyPThis FE identifies the purpose why the Authority returns a particular Finding .
Run_riskEThe desired action or goal that the Protagonist hopes to bring about.
ScouringPThe state-of-affairs that the Searcher hopes to bring about by searching a Ground .
Scrutinizing_forEThe event that the Cognizer hopes to bring about by looking for the Phenomenon .
ScrutinyESome of the words in this frame occur with a constituent that expresses the desired outcome of the Scrutiny. Normally this constituent is a PP Complement headed by for or a to -marked VP Complement.
Searching_scenarioPThe event that the Cognizer hopes to bring about by looking for the Phenomenon .
SeekingPAn action that the Cognizer intends to accomplish by performing the search.
Seeking_to_achievePAn action that the Agent intends to accomplish by bringing about a particular State_of_affairs or acquiring the Sought_entity .
Self_motionPThis FE identifies the purpose for which a Self_mover moves.
SendingPThe Purpose of the sending.
Setting_outPThe state-of-affairs that the Self_mover wishes to bring about.
Shoot_projectilesPThe Agent 's purpose in launching the Projectile
Shooting_scenarioPThe Agent 's purpose in launching the Projectile
ShoppingPAn action that the Shopper intends to accomplish by performing the search.
Sign_agreementPThe purpose for which the Signatory commits to the Agreement .
SilencingPThe purpose for which an intentional act is performed.
SmugglingPThe action that the Perpetrator is trying to accomplish by the act of smuggling.
SoakingPThe situation that the Agent hopes to bring about by soaking the Theme .
Spelling_and_pronouncingPNo Definition
StoringEAn action that the Agent intends to accomplish by perform the storing action.
Submitting_documentsPThe Purpose for which the Submittor gives the Documents to the Authority .
SubversionPThe state-of-affairs that the Counter_actor hopes will result from his undermining.
SuitabilityCThis Frame Element marks constituents that express the Purpose for which the Evaluee is judged to be suitable or unsuitable.
SummarizingPThe state-of-affairs that the Communicator is attempting to bring about by communicating.
SupplyPThe Purpose for which the Supplier gives the Theme to the Recipient .
SupportingPNo Definition
Surrendering_possessionPThe Purpose for which the Surrenderer gives the Theme to the Recipient .
TakingPThe Purpose for the taking.
Talking_intoPThe state of affairs that the Speaker hopes to bring about.
TastingPA more specific description of what the Agent hopes to determine by trying the Food .
Temporary_stayPThe activity that the Guest hopes to achieve by the stay.
TerrorismPThe action or state-of-affairs that the Terrorist is trying to accomplish by commiting the Act .
Text_creationPThe purpose for which an intentional act is performed.
TheftPThis FE identifies the Purpose for which a theft occurs.
TouringPSome action that the Tourist is trying to accomplish with touring. This is generally (at a minimum) for the purposes of entertainment and learning.
TransferPThis FE identifies the purpose for which a Theme is transferred
TranslatingPThe state-of-affairs that the Cognizer hopes to bring about by translating.
TravelPThis FE identifies the Purpose for which the Traveler travels, i.e. the future state of affairs that will hopefully come about.
TraversingEThe state-of-affairs that the Theme wishes to bring about.
Trying_outCA more explicit description of what the Evaluator seeks to learn by having the Experience .
UndergoingPThe Purpose for which the Entity undergoes the Event .
UndressingPThe purpose for which a Wearer undresses.
Use_firearmPThis FE identifies the purpose for which an Agent uses the firearm.
UsefulnessCThe kind of task which is promoted by the use or presence of the Entity .
UsingCThis FE identifies the purpose for which an Agent uses the Instrument.
VerdictPThis FE identifies the purpose for which the Judge returns a particular verdict.
VerificationPThe state of affairs that the Inspector hopes to bring about by going through the verification.
Visit_hostPThe activity that is enabled by the hospitality of the Host and that the Visitor wishes to achieve.
Visit_host_arrivalPThis FE identifies the purpose for which the Visitor arrives at the Host or Host_location .
Visit_host_departurePThis FE identifies the Purpose for which the Visitor departs from the Source .
Visit_host_stayPThe activity that is enabled by the Host and that the Visitor wishes to achieve.
VisitingPThe activity that is enabled by the Entity and that the Agent wishes to achieve.
Visiting_scenarioPThe activity that is enabled by the Entity and that the Agent wishes to achieve.
Visiting_scenario_arrivalPThis FE identifies the purpose for which the Agent arrives at the Goal .
Visiting_scenario_departingPThis FE identifies the Purpose for which the Agent departs from the Source .
Visiting_scenario_stayPThe activity that is enabled by the Entity and that the Agent wishes to achieve.
Visitor_and_hostPThe activity that is enabled by the Host and that the Visitor wishes to achieve.
Visitor_arrivalPThis FE identifies the purpose for which the Agent arrives at the Goal .
Visitor_departurePThis FE identifies the Purpose for which the Agent departs from the Source .
Visitor_scenarioPThe activity that is enabled by the Entity and that the Agent wishes to achieve.
WageringEThe desired action or goal that the Gambler hopes to bring about.
WaitingPAn action that the Protagonist intends to accomplish by waiting.
WearingPThe state-of-affairs that the Wearer wishes to bring about.
WillingnessEThe state of affairs that the Cognizer wants to achieve by being willing to engage in the Activity .
Withdraw_from_participationPThe state-of-affairs that the Participant hopes to bring about by withdrawing
Working_onPThe reason for which the Agent puts effort into achieving the Goal .