Definitions of PurposeFrame | Type | Definition |
Absorb_heat | E | The reason why a state of affairs is caused or maintained by an (implicit) agent. |
Abusing | P | An action that the Abuser intends to accomplish by performing the abuse. |
Achieving_first | P | This FE identifies the Purpose for which the Cognizer creates the New_idea . |
Activity_finish | P | This FE identifies the Purpose for which an Agent finishes for an Activity . |
Activity_ongoing | E | This FE identifies the Purpose for which an Agent is engaged in an ongoing Activity . |
Activity_pause | P | This FE identifies the Purpose for which an Agent pauses in the course of an Activity . |
Activity_prepare | E | This FE identifies the Purpose for which an Agent prepares for an Activity . |
Activity_start | P | This FE identifies the Purpose for which an Agent engages in a starting Activity . |
Activity_stop | E | This FE identifies the Purpose for which an Agent stopped the Activity . |
Adding_up | P | The state-of-affairs that the Cognizer hopes to bring about by calculating. |
Adducing | P | An action that the Speaker intends to accomplish by performing the action indicated by adducing the Specified_entity . |
Adjusting | P | The state-of-affairs that the Agent hopes to bring about by adjusting. |
Adopt_selection | P | This FE identifies the Purpose for which an Agent adopts the Value of the Attribute . |
Agree_or_refuse_to_act | P | An action that the Speaker intends to accomplish by agreeing or refusing to perform the Proposed_action that is requested of, or suggested to them. |
Agriculture | P | An action that the Agriculturist intends to accomplish by cultivating Food . |
Aiming | P | The reason for which the Agent attempts to interact with the Targeted |
Alliance | P | The reason for which an Alliance is formed. |
Amassing | E | The purpose for which an intentional amassment is performed. |
Apply_heat | P | This FE identifies the Purpose for which an intentional act is performed. |
Arranging | P | An action that the Agent is trying to bring about by changing the Configuration of the Theme . |
Arrest | P | This FE identifies the purpose for which Authorities arrest a Suspect . |
Arriving | E | This FE identifies the purpose for which the Theme arrives to the Goal. |
Arson | P | The action that the Perpetrator is trying to accomplish with the arson Event . |
Assemble | P | An action that the Group plans to engage in upon assembly. |
Assessing | P | The goal that the Assessor hopes to accomplish by assessing the Phenomenon . |
Assistance | P | The situation that the Helper wishes to bring about by helping the Benefited_party to acheive the Goal . Note that this FE should normally be used only when this situation is separate from the Goal . |
Atonement | P | The situation that the Agent hopes to bring about by atoning. |
Attaching | P | This FE identifies the Purpose for which an Agent intentionally affects an Item or Items . |
Attack | P | This FE identifies the purpose for which an Assailant attacks the Victim . |
Attempt | P | The reason for which the Agent attempts the Goal . |
Attempt_distant_interaction_scenario | E | The reason for which the Agent attempts to interact with the Target |
Attempt_means | P | The reason for which the Agent attempts the Goal . |
Attempt_obtain_food_scenario | P | An action that the Seeker intends to accomplish by seeking Food . |
Attempt_suasion | P | The reason for which the Speaker attempts to persuade the Addressee . |
Attending | E | The reason why the Agent goes to the Event . |
Avoiding | P | This FE identifies the Purpose avoiding occurs. |
Bail_decision | P | The purpose for which the Judge sets bail. |
Becoming_a_member | P | This FE identifies the purpose for which the New_member joins the Group . |
Becoming_aware | P | The goal that the Cognizer has in mind, which they believe to be accomplishable by finding the Phenomenon . |
Behind_the_scenes | P | The Purpose for which an Artist works on a Production . |
Being_active | P | This FE identifies the Purpose for which an Agent is engaged in an ongoing Activity . |
Being_employed | E | This FE identifies the Purpose for which an Employer is in employment. |
Being_obligatory | P | The positive consequence of the Duty being fulfilled. |
Being_strong | E | The reason why the Entity has strength. |
Besieging | P | This FE identifies the purpose for which an Assailant attacks the Victim . |
Board_vehicle | P | The Purpose for which the Traveller boards the vehicle. |
Body_movement | E | The purpose of the body movement. |
Breathing | P | An action that the Agent intends to accomplish by breathing in the specified manner. |
Bringing | P | The Purpose for which the Carrier or Agent carries the Theme . |
Building | P | This FE identifies the Purpose for which an intentional act is performed. |
Capacity | E | The Purpose of the Entity 's specified capacity. |
Cause_bodily_experience | E | Purpose identifies the state-of-affairs that an Agent hopes to bring about by causing an experience in the Experiencer . |
Cause_change | P | An action that the Agent intends to accomplish by effecting a change in the Entity . |
Cause_change_of_consistency | E | This FE identifies the Purpose for which the Agent changes the consistency of the Undergoer . |
Cause_change_of_phase | E | This FE identifies the purpose for which the Agent affects the Undergoer , |
Cause_change_of_position_on_a_scale | E | The purpose for which an intentional act is performed. |
Cause_expansion | P | This FE identifies the Purpose for which the Agent causes the expansion of the Item . |
Cause_fluidic_motion | P | The state-of-affairs that the Agent is attempting to bring about by causing motion. |
Cause_harm | E | Purpose identifies the purpose for which a harm-causing action is carried out. |
Cause_impact | E | The FE Purpose identifies the purpose for which an Agent intentionally affects the Impactee . |
Cause_proliferation_in_number | E | The purpose for which the proliferating of the number of a Set is performed. |
Cause_temperature_change | E | This FE identifies the Purpose for which the Agent changes the temperature of the Item and what the Agent hopes to accomplish. |
Cause_to_amalgamate | P | The state of affairs that the Agent seeks to bring about by the Amalgamation. |
Cause_to_be_dry | E | This FE identifies the Purpose for which Agent intentionally affects the Dryee and what the Agent hopes to accomplish. |
Cause_to_be_included | E | This FE identifies what the Agent hopes to accomplish by including a New_member to a Group . |
Cause_to_be_sharp | E | This FE identifies the purpose for which the Agent sharpens the Patient . |
Cause_to_be_wet | E | This FE identifies the Purpose for which the Agent wets the Undergoer and what the Agent hopes to accomplish. |
Cause_to_continue | E | An action that the Agent intends to accomplish by maintaining the State or Process . |
Cause_to_experience | P | This FE identifies the Purpose for which an Agent brings about the emotional state in the Experiencer . |
Cause_to_fragment | E | This FE identifies the purpose for which an Agent causes the break-up of the Whole_patient . |
Cause_to_make_noise | P | The state-of-affairs or action that the Agent wishes to bring about by performing the action. |
Cause_to_make_progress | P | This FE identifies the Purpose for which the Agent progresses the Project . |
Cause_to_move_in_place | E | This FE identifies the Purpose for which an intentional act is performed. |
Cause_to_perceive | P | The purpose of the Agent in creating the perception of the Perceiver . |
Cause_to_start | E | To what end the Cause caused the Effect . |
Cause_to_wake | E | This FE identifies the purpose for which an Agent wakes the Sleeper . |
Change_direction | E | The state-of-affairs that the Theme wishes to bring about. |
Change_event_duration | P | An action that the Agent intends to accomplish by changing the duration of the Event. |
Change_event_time | P | The state-of-affairs that the Agent intends to bring about by changing the time the Event will take place. |
Change_operational_state | E | The FE Purpose denotes a state of affairs that the Agent wants to bring about by putting the Device into operation. |
Change_posture | P | The Purpose for which a Protagonist assumes a posture. |
Change_tool | P | The aim of the Agent when they carry out the change. |
Chatting | P | What the Interlocutors (or Interlocutor_1 ) hope to accomplish by chatting. |
Clemency | P | An action that the Executive_authority intends to accomplish by granting clemency. |
Cogitation | P | The state-of-affairs that the Cognizer is trying to bring about by thinking. |
Colonization | P | The purpose for which the colonizing is done. |
Come_together | E | An action that the Configuration plans to engage in upon assembly. |
Coming_up_with | E | Some of the words in this frame frequently occur with a constituent expressing the Purpose for which the Idea is intended. Normally this constituent is a PP Complement headed by for or a to -marked VP Complement: |
Commerce_buy | P | The purpose for which an intentional act is performed. |
Commerce_collect | P | The purpose for which an intentional act is performed. |
Commerce_goods-transfer | P | The state-of-affairs that the Buyer , Seller , or Exchangers wish to bring about by participating in the exchange. |
Commerce_money-transfer | P | The state-of-affairs that the Buyer , Seller , or Exchangers wish to bring about by participating in the exchange. |
Commerce_pay | P | The purpose for which an intentional act is performed. |
Commerce_scenario | P | A state of affairs that the agent intends to bring about as a result of participating in the Commercial Transaction. |
Commerce_sell | P | The purpose for which an intentional act is performed. |
Commitment | P | An action that the Speaker intends to accomplish by taking on the commitment. |
Committing_crime | P | The action that the Perpetrator was trying to accomplish in the Crime . |
Communication | P | The purpose for which a Communicator communicates. |
Communication_response | P | An action that the Speaker intends to accomplish by making a verbal response. |
Competition | E | This FE is used to describe the intended outcome of the competition. |
Confronting_problem | P | This FE identifies the reason why the Agent confronts the issue. |
Conquering | E | The reason why the Conqueror seized the Theme . |
Container_focused_placing | E | The purpose for which the Agent fills the Goal . |
Cooking_creation | E | This FE identifies the Purpose for which the cooking creation is performed. |
Corporal_punishment | P | The purpose for which an intentional act is performed. |
Corroding_caused | E | This FE identifies the Purpose for which the Undergoer is corroded. |
Cotheme | P | This FE identifies the Purpose for which a Theme moves. |
Court_examination | E | The purpose of the examination. |
Create_physical_artwork | P | An action that the Creator intends to accomplish by creating the Representation . |
Create_representation | P | An action that the Creator intends to accomplish by creating the Representation . |
Creating | E | This FE identifies the purpose for which the Creator intentionally creates a new entity. |
Cure | E | The purpose for which an intentional act is performed. |
Cutting | P | The purpose for which the Item is being sliced into Pieces . |
Damaging | E | This FE identifies the purpose for which an Agent causes the damage to the Patient . |
Daring | P | The purpose for which the Action is performed. |
Defend | E | This FE identifies the purpose for which an Defender defends the Victim from the Assailant . |
Delivery | P | The Purpose of the delivery. |
Deny_permission | E | The Purpose is what the Authority hopes to accomplish by denying permission. |
Departing | P | This FE identifies the Purpose for which the Theme departs from the Source . |
Desirable_event | P | The event or state of affairs that is achieved by bringing about the desirable State_of_affairs . |
Destroying | E | This FE identifies the purpose for which an Destroyer causes the destruction of the Undergoer . |
Detaching | E | This FE identifies the Purpose for which an Agent intentionally detaches an Item or Items . |
Detaining | E | This FE identifies the purpose for which the Authorities detain a Suspect . |
Discussion | P | The goal that Interlocutor_1 or the Interlocutors jointly have, i.e. the state of affairs that they wish to bring about by the conversation. |
Disembarking | P | The Purpose for which the Traveller disembarks from the vehicle. |
Dodging | P | This FE identifies the Purpose for which the dodging occurs. |
Dressing | E | An action that the Wearer intends to accomplish by putting on Clothing . |
Drop_in_on | P | This FE identifies the purpose for which the Visitor arrives at a location associated with the Host . |
Duplication | P | The Purpose for which an intentional act is performed. |
Earnings_and_losses | P | A state of affairs that the Earner intends to bring about as a result of participating in the Commercial Transaction. |
Education_teaching | P | The state-of-affairs that the Teacher hopes to bring about by teaching. |
Employing | E | The FE Purpose identifies what the Employer intends to accomplish through the hiring of the Employee . |
Emptying | E | The reason why the Agent empties the Source of the Theme . |
Enforcing | P | This FE identifies the Purpose for which the Agent enforces the Rule . |
Escaping | P | This FE identifies the Purpose for which the escaping takes place. |
Evading | P | This FE identifies the Purpose for which the Evading is done. |
Examination | P | The state-of-affairs that the Examiner wants to bring about by giving the Examinee the Examination . |
Exchange | P | This FE identifies the purpose for which Exchanger_1 or the Exchangers make the trade. |
Exchange_currency | P | The action that the Money_owner is attempting to accomplish with the exchange. |
Excreting | E | The Purpose is the motivation behind the Excreter 's act. |
Execute_plan | P | This FE identifies the Purpose for which the Agent executes the Plan . |
Execution | P | The purpose for which the execution is carried out. |
Exhaust_resource | P | The Agent uses the Resource for a Purpose . |
Exporting | E | This FE identifies the state-of-affairs that the Exporter is attempting to bring about by exporting. |
Expressing_publicly | E | The Purpose is the desired result of public expression. |
Extradition | P | The Purpose for which the Authorities extradite the Suspect . . |
Feigning | P | An action or state that the Agent intends to accomplish by performing the feigning of some State_of_affairs . |
Fighting_activity | P | The state of affairs that (some of) he Combatants wish to acheive by fighting. |
Filling | E | The purpose for which the Agent fills the Goal . |
Fining | P | The purpose for which an intentional act is performed. John flattered her to receive a raise . |
Firing | P | This FE identifies the Purpose for which an Employer fires the Employee . |
Fleeing | P | This FE identifies the purpose for which a Self_mover moves. |
Food_gathering | P | An action that the Gatherer intends to accomplish by gathering his Crop . |
Forging | P | An action or state that the Agent intends to accomplish by producing the Forgery . |
Forgoing | E | This FE identifies the Purpose for which the forgoing occurs. |
Forming_relationships | P | The state-of-affairs that the Partners or Partner_1 hope to bring about by changing their status. |
Front_for | P | The state-of-affairs that the Front is attempting to bring about. |
Gathering_up | P | The state of affairs that the Agent is attempting to bring about by gathering. |
Get_a_job | P | This FE identifies the purpose for which an Employee enters an employment relationship. |
Getting | E | The purpose for which an intentional act is performed. |
Getting_scenario | E | The purpose for which an intentional act is performed. |
Getting_up | P | The Purpose for which the Protagonist gets out of Bed . |
Giving | P | The Purpose for which the Donor gives the Theme to the Recipient . |
Giving_in | P | An action that the Capitulator intends to accomplish by ceasing their opposition. |
Giving_scenario | E | The Purpose for which the Donor gives the Theme to the Recipient . |
Grant_permission | E | The Purpose is the goal of the Grantor in granting permission. |
Grinding | E | This FE identifies the Purpose for which the Grinder grinds the Undergoer . |
Grooming | P | The state-of-affairs that the Agent is trying to bring about by grooming. |
Growing_food | P | An action that the Grower intends to accomplish by growing Food . |
Halt | E | This FE identifies the Purpose for which a Theme stops the motion. |
Have_visitor_over | P | The Purpose of the Host in hosting the Visitor . |
Heralding | P | This FE identifies the purpose for which a Communicator heralds. |
Hiding_objects | P | The state-of-affairs that the Agent hopes to bring about by hiding the Hidden_object . |
Hiring | P | This FE identifies the Purpose for which an Employer hires the Employee . |
Hit_or_miss | E | The reason for which the Agent attempts to interact with the Target |
Hit_target | P | The state-of-affairs that the Agent hopes to bring about by hitting the Target |
Holding_off_on | E | This FE identifies the Purpose for which the temporary forgoing occurs. |
Hostile_encounter | C | The desired result of the outcome of the hostile encounter for the Side_1 or for all the Sides collectively. It may either directly refer to the state of affairs that is desired, e.g. or it the state of affairs may be implicit in an (abstract or concrete) entity that they desire, e.g. |
Hunting | P | An action that the Hunter intends to accomplish by seeking Food . |
Hunting_scenario | P | An action that the Hunter intends to accomplish by seeking Food . |
Hunting_success_or_failure | P | An action that the Hunter intends to accomplish obtaining Food . |
Imitating | P | An action that the Agent intends to accomplish by performing the imitation. |
Immobilization | P | This FE identifies the Purpose for which an Agent immobilizes a Patient . |
Import_export | E | This FE identifies the purpose for which the Agent moves the Goods . |
Importing | E | This FE identifies the purpose for which the Importer moves the Goods . |
Imposing_obligation | E | The state-of-affairs that the Obligator hopes to bring about by imposing the obligation. |
Imprisonment | P | The purpose of the imprisonment. |
Inclusion | E | This FE indicates the purpose for which some implicit (non-expressed) agent causes the inclusion of the Part within the Total . |
Indicating | P | To what end the Communicator or Medium makes the indication. |
Ingest_substance | P | The Purpose for which the Ingestor ingests the Substance . |
Ingestion | P | The action that the Ingestor hopes to bring about by ingesting. |
Inhibit_movement | P | The purpose the confinement. |
Inspecting | C | Some of the words in this frame occur with a constituent that expresses the desired outcome of the inspection. Normally this constituent is a PP Complement headed by for , or a to -marked VP Complement. |
Installing | E | An action that the Agent intends to accomplish by perform the installation. |
Institutionalization | E | The purpose of the institutionalization. |
Institutions | P | The goal of the Institution . |
Intentional_traversing | P | The state-of-affairs that the Self_mover wishes to bring about. |
Intentionally_act | P | This FE identifies the purpose for which an Agent performs an intentional act. John flattered her to receive a raise . |
Intentionally_affect | P | This FE identifies the purpose for which an Agent intentionally affects a Patient . |
Intentionally_create | P | This FE identifies the purpose for which an Agent intentionally creates a new entity. |
Intercepting | P | The state of affairs that the Interceptor hopes to bring about by intercepting. |
Invading | P | This FE identifies the purpose for which an Invader attacks the Land . |
Invasion_scenario | E | The reason why the Invader seized the Attacked . |
Kidnapping | P | The Purpose is what the Perpetrator hopes to accomplish by kidnapping. |
Killing | E | The state of affairs that the Killer is trying to bring about by killing. |
Knot_creation | P | The purpose for which an intentional act is performed. John flattered her to receive a raise . |
Knot_creation_scenario | E | The Purpose for which the manipulation of the Rope takes place. |
Launch_process | E | To what end the Agent initiates the Process . |
Lose_possession | E | The Purpose indicates the purpose for which the intentional Relinquishing takes place. |
Manipulate_into_doing | P | A state-of-affairs that the Manipulator is hoping to bring about by manipulating the Victim . |
Manipulate_into_shape | P | The Purpose for which the manipulation of the Theme takes place. |
Manipulation | P | The Agent 's purpose in performing the manipulation. |
Manufacturing | P | This FE identifies the Purpose for which an Manufacturer produces a Product . |
Mass_motion | P | In cases wherein the Mass_theme is construed as a sentient entities, this FE denotes the state of affairs that the entities wish to bring about by mass movement. |
Means | C | The goal or purpose of the Agent. |
Medical_instruments | P | This FE identifies the Purpose for which an Instrument is used. |
Meet_with | P | An action that Party_1 and Party_2 plan to engage in upon meeting. |
Memorization | P | The goal that the Cognizer has in mind, which they believe will be accomplished by memorization. |
Misdeed | P | The state-of-affairs that the Wrongdoer is hoping to accomplish through their Misdeed . |
Motion | E | In cases wherein the Theme is construed as a sentient entity, this FE denotes the state of affairs that the entity wishes to bring about by moving. |
Motion_directional | E | The state of affairs that the agentive Theme hopes to bring about by moving in a particular direction. |
Moving_in_place | E | The state of affairs that the agentive Theme hopes to bring about by moving. |
Name_conferral | P | The purpose for which an intentional act is performed. John flattered her to receive a raise . |
Obligation_scenario | P | The desirable situation which can be brought about by fulfilling the Duty . |
Offering | P | The Purpose for which the Offerer offers the Theme to the Potential_recipient . |
Operate_vehicle | P | The state-of-affairs that the Driver tries to bring about by the way that they direct the Vehicle . |
Operating_a_system | P | This FE identifies the purpose for which an Operator runs the System . |
Operational_testing | C | An action that the Tester intends to accomplish subjecting the Product to a test of its functioning. |
Organization | P | The reason for which an Organization is formed. |
Pardon | P | An action that the Authority intends to accomplish by pardoning |
Participation | P | An action that the Participants or Participant_1 intend to accomplish by performing the action indicated by the Event . |
Passing_off | P | An action that the Agent intends to accomplish by passing the Item off as a (particular kind of) Simulated_entity . |
Path_shape | E | The state-of-affairs that the Road brings about by being in a particular configuration. |
Perception_active | P | Some action that the Perceiver_agentive is trying to accomplish by directing their own attention. |
Piracy | P | The action that the Perpetrator is trying to accomplish by piracy. |
Place_weight_on | P | An action that the Agent intends to accomplish by assigning the specified level of importance to the Consideration . |
Placing | E | An action that the Agent intends to accomplish by perform the placing action. |
Planting | P | An action that the Agent intends to accomplish by planting the Theme . |
Posing_as | P | An action that the Agent intends to accomplish by posing as a particular (kind of) Simulated_entity . |
Possibilities | E | The state-of-affairs that the Agent hopes to bring about which is associated with some of the possible Event s but not others. |
Posture | E | The Purpose for which the Agent holds the posture. |
Practice | P | This FE identifies the purpose for which an Agent performs an intentional act. |
Preliminaries | C | The ultimate goal or purpose of the Agent , which the Preparatory_act enables. |
Presence | E | The purpose of the Entity . |
Preserving | P | The Purpose for which the Agent preserves the Undergoer . |
Prevent_from_having | E | The reason why the Agent keeps the Protagonist from having the State_of_affairs . |
Processing_materials | P | The purpose for which the Agent processes the Material . |
Product_delivery | P | The state-of-affairs that the Deliverer hopes to bring about by delivering to the Purchaser . |
Provide_lodging | E | The Purpose is the goal of the Host in allowing the Lodger to stay. |
Quarreling | P | The state-of-affairs that the Arguers or Arguer1 hope to bring about. |
Quitting | P | This FE identifies the purpose for which an Employer hires the Employee. |
Quitting_a_place | P | The state-of-affairs that the Self_mover wishes to bring about. |
Rape | P | No Definition |
Ratification | E | The Purpose is the goal of the Ratifier when they ratify the Proposal . |
Reading | P | The Purpose is the reason for which the Reader reads the Text . |
Reading_aloud | P | The result that the Speaker is trying to achieve by reading aloud. |
Receive_visitor_scenario | P | The goal of the Host in allowing the Visitor to enter the Host 's location. |
Receiving_scenario | P | The aim of the Recipient , which they believe will be accomplished by accepting the Theme . |
Recording | P | The goal that the Agent has in mind in creating a record of the Phenomenon . |
Redirecting | P | The state-of-affairs that the Agent intends to bring about by redirecting the Theme . |
Reforming_a_system | P | An action that the Agent intends to accomplish by effecting a change in the Entity . |
Rejuvenation | P | This FE identifies the purpose for which an Agent brings about the revitalization of the Entity . |
Releasing | P | The Purpose identifies the purpose for which the Agent release the Theme . |
Releasing_from_custody | P | The Purpose identifies the purpose for which the Authorities release the Suspect . |
Reliance | C | An action or state that the Protagonist wants to bring about. It is more or less the Benefit viewed in relation to the Protagonist rather than the Means . |
Removing | P | To what end the Agent or Cause removes the Theme . |
Render_nonfunctional | E | An event that the Agent hopes to bring about by breaking an Artifact . |
Renting | P | The purpose for which the renting is performed. |
Renting_out | P | The purpose for which an intentional act is performed. |
Reparation | P | This FE identifies the Purpose for which the Wrongdoer makes restitution to the Injured_party . |
Repel | E | The reason why the Defender repels the Enemy . |
Replacing | P | This FE identifies the purpose for which an Agent places the New entity in a position. |
Reporting | E | The Purpose is the purpose for which the Informer reports the Wrongdoer . |
Required_event | P | The event or state of affairs that is achieved by bringing about the Required_situation and which entails the non-occurrance of Negative_consequences . |
Research | P | Purpose indicates an action that the Researcher intends to accomplish by performing research. |
Reshaping | E | This FE identifies the purpose for which the Deformer intentionally affects the Undergoer . |
Resolve_problem | P | The state of affairs that the Agent is trying to bring about by solving the Problem in the specified way. |
Respond_to_proposal | P | An action that the Speaker intends to accomplish by making a verbal response. |
Response | P | An action that the Agent intends to accomplish by performing the Response action. |
Response_scenario | P | An action that the Agent intends to accomplish by performing the Response action. |
Revenge | P | This FE identifies the Purpose for which the revenge is performed. |
Rewards_and_punishments | P | The Purpose of the reward or punishment. |
Ride_vehicle | P | The Purpose for which the Theme rides a vehicle. |
Robbery | P | The action that the Perpetrator is trying to accomplish by the robbery. |
Rope_manipulation | P | The Purpose for which the manipulation of the Rope takes place. |
Ruling_legally | P | This FE identifies the purpose why the Authority returns a particular Finding . |
Run_risk | E | The desired action or goal that the Protagonist hopes to bring about. |
Scouring | P | The state-of-affairs that the Searcher hopes to bring about by searching a Ground . |
Scrutinizing_for | E | The event that the Cognizer hopes to bring about by looking for the Phenomenon . |
Scrutiny | E | Some of the words in this frame occur with a constituent that expresses the desired outcome of the Scrutiny. Normally this constituent is a PP Complement headed by for or a to -marked VP Complement. |
Searching_scenario | P | The event that the Cognizer hopes to bring about by looking for the Phenomenon . |
Seeking | P | An action that the Cognizer intends to accomplish by performing the search. |
Seeking_to_achieve | P | An action that the Agent intends to accomplish by bringing about a particular State_of_affairs or acquiring the Sought_entity . |
Self_motion | P | This FE identifies the purpose for which a Self_mover moves. |
Sending | P | The Purpose of the sending. |
Setting_out | P | The state-of-affairs that the Self_mover wishes to bring about. |
Shoot_projectiles | P | The Agent 's purpose in launching the Projectile |
Shooting_scenario | P | The Agent 's purpose in launching the Projectile |
Shopping | P | An action that the Shopper intends to accomplish by performing the search. |
Sign_agreement | P | The purpose for which the Signatory commits to the Agreement . |
Silencing | P | The purpose for which an intentional act is performed. |
Smuggling | P | The action that the Perpetrator is trying to accomplish by the act of smuggling. |
Soaking | P | The situation that the Agent hopes to bring about by soaking the Theme . |
Spelling_and_pronouncing | P | No Definition |
Storing | E | An action that the Agent intends to accomplish by perform the storing action. |
Submitting_documents | P | The Purpose for which the Submittor gives the Documents to the Authority . |
Subversion | P | The state-of-affairs that the Counter_actor hopes will result from his undermining. |
Suitability | C | This Frame Element marks constituents that express the Purpose for which the Evaluee is judged to be suitable or unsuitable. |
Summarizing | P | The state-of-affairs that the Communicator is attempting to bring about by communicating. |
Supply | P | The Purpose for which the Supplier gives the Theme to the Recipient . |
Supporting | P | No Definition |
Surrendering_possession | P | The Purpose for which the Surrenderer gives the Theme to the Recipient . |
Taking | P | The Purpose for the taking. |
Talking_into | P | The state of affairs that the Speaker hopes to bring about. |
Tasting | P | A more specific description of what the Agent hopes to determine by trying the Food . |
Temporary_stay | P | The activity that the Guest hopes to achieve by the stay. |
Terrorism | P | The action or state-of-affairs that the Terrorist is trying to accomplish by commiting the Act . |
Text_creation | P | The purpose for which an intentional act is performed. |
Theft | P | This FE identifies the Purpose for which a theft occurs. |
Touring | P | Some action that the Tourist is trying to accomplish with touring. This is generally (at a minimum) for the purposes of entertainment and learning. |
Transfer | P | This FE identifies the purpose for which a Theme is transferred |
Translating | P | The state-of-affairs that the Cognizer hopes to bring about by translating. |
Travel | P | This FE identifies the Purpose for which the Traveler travels, i.e. the future state of affairs that will hopefully come about. |
Traversing | E | The state-of-affairs that the Theme wishes to bring about. |
Trying_out | C | A more explicit description of what the Evaluator seeks to learn by having the Experience . |
Undergoing | P | The Purpose for which the Entity undergoes the Event . |
Undressing | P | The purpose for which a Wearer undresses. |
Use_firearm | P | This FE identifies the purpose for which an Agent uses the firearm. |
Usefulness | C | The kind of task which is promoted by the use or presence of the Entity . |
Using | C | This FE identifies the purpose for which an Agent uses the Instrument. |
Verdict | P | This FE identifies the purpose for which the Judge returns a particular verdict. |
Verification | P | The state of affairs that the Inspector hopes to bring about by going through the verification. |
Visit_host | P | The activity that is enabled by the hospitality of the Host and that the Visitor wishes to achieve. |
Visit_host_arrival | P | This FE identifies the purpose for which the Visitor arrives at the Host or Host_location . |
Visit_host_departure | P | This FE identifies the Purpose for which the Visitor departs from the Source . |
Visit_host_stay | P | The activity that is enabled by the Host and that the Visitor wishes to achieve. |
Visiting | P | The activity that is enabled by the Entity and that the Agent wishes to achieve. |
Visiting_scenario | P | The activity that is enabled by the Entity and that the Agent wishes to achieve. |
Visiting_scenario_arrival | P | This FE identifies the purpose for which the Agent arrives at the Goal . |
Visiting_scenario_departing | P | This FE identifies the Purpose for which the Agent departs from the Source . |
Visiting_scenario_stay | P | The activity that is enabled by the Entity and that the Agent wishes to achieve. |
Visitor_and_host | P | The activity that is enabled by the Host and that the Visitor wishes to achieve. |
Visitor_arrival | P | This FE identifies the purpose for which the Agent arrives at the Goal . |
Visitor_departure | P | This FE identifies the Purpose for which the Agent departs from the Source . |
Visitor_scenario | P | The activity that is enabled by the Entity and that the Agent wishes to achieve. |
Wagering | E | The desired action or goal that the Gambler hopes to bring about. |
Waiting | P | An action that the Protagonist intends to accomplish by waiting. |
Wearing | P | The state-of-affairs that the Wearer wishes to bring about. |
Willingness | E | The state of affairs that the Cognizer wants to achieve by being willing to engage in the Activity . |
Withdraw_from_participation | P | The state-of-affairs that the Participant hopes to bring about by withdrawing |
Working_on | P | The reason for which the Agent puts effort into achieving the Goal . |