Definitions of ProtagonistFrame | Type | Definition |
Activity_ready_state | C | This FE identifies the Protagonist in the initial state of an activity. |
Bearing_arms | C | The individual that possesses a Weapon . |
Being_awake | C | The entity that is not sleeping. |
Change_posture | C | The individual whose posture changes. |
Compliance | C | The Protagonist 's behavior is in or out of compliance with norms. |
Custom | C | This Frame Element marks expressions that indicate whose entrenched Behavior is at issue. |
Cycle_of_life_and_death | C | Protagonist identifies the being or entity that is dead or alive. |
Dead_or_alive | C | Protagonist identifies the being or entity that is dead or alive. |
Death | C | The FE Protagonist is the being or entity that dies. With verbs in this frame, the Protagonist is the External Argument. |
Deny_permission | C | The Protagonist wants to engage in an Action , but is ordered not to by the Authority . |
Destiny | C | The Protagonist is the one for whom the future State_of_affairs is destined. |
Disgraceful_situation | C | The person or organization responsible for the occurrence of the State_of_affairs . |
Dying | C | The FE Protagonist is the being or entity that dies. |
Expertise | C | The person whose expertise is assessed. |
Getting_up | C | The person or animal that has slept in a particular place and now leaves it to engage in other activities. |
Going_back_on_a_commitment | C | The Protagonist is the person who has committed themselves to do something and later does not follow through on it. |
Health_response | C | The Protagonist occurs as the External Argument of the targets in this frame. The Protagonist represents the one exhibiting the response to the Trigger . |
Hindering | C | The Protagonist is the entity that tends towards or plans some Action which the Hindrance causes to be more difficult. |
Influence_of_event_on_cognizer | C | A person or self-directed entity whose actions may potentially change the mind of the Cognizer . |
Losing_it | C | This is the person (or people) whose mental state changes. |
Luck | C | The Protagonist is the one for whom the destiny is evaluated. |
Mental_property | C | This is the person (or people) to whom a mental property is attributed. The FE may be expressed as External Argument of a predicative use of the adjective, as a PP Complement, or as the head noun modified by an attributive use of the adjective: |
Prevent_from_having | C | The Protagonist is the person who is kept from having the State_of_affairs . |
Rashness | C | The Protagonist acts or is apt to act with some degree of consideration regarding the circumstances and possible consequences of an Action he or she may perform. |
Reliance | C | The person or thing whose needs are served by the Means action. |
Resurrection | C | The being or entity that becomes living again. |
Rising_to_a_challenge | C | The Protagonist who is exerting effort to meet the pre-conditions for participating in the Activity . |
Run_risk | C | The person who is at risk of some Bad_outcome |
Sociability | C | The Protagonist is the person whose sociability is being described. |
Successful_action | P | The Protagonist is the deprofiled individual who makes an attempt to achieve a Goal by performing the Means action, which may involve using an Instrument . |
Thwarting | C | The Protagonist is the individual or group of individuals who have a planned Action which is prevented by the Preventing_cause |
Waiting | C | The sentient being who cannot proceed with their planned activities until a Salient_entity has arrived or an Expected_event has occurred. |