Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementInstrument
Identifier0000000416
ParentEntity
Number of Definitions123
Number of Children8
Path to TopInstrument -> Entity -> Top

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Definitions of Instrument
FrameTypeDefinition
AbusingPAn entity used by the Abuser to accomplish the abuse.
AccomplishmentPAn entity directed by the Agent that allows them to achieve their Goal .
AccuracyCThe object manipulated by the Agent in order to interact with the Target .
Achieving_firstPAn entity used by the Cognizer to achieve the introduction of the New_idea into society.
AdjustingPAn entity manipulated by the Agent to adjust the Part and Feature .
Adopt_selectionPThe instument through which an Agent adopts a Value for an Attribute .
AgriculturePThe Instrument is used by the Agriculturist as a tool to help obtain Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.)
AimingCThe object manipulated by the Agent in order to interact with the Targeted .
ArrangingEAn entity used by the Agent to change the Theme 's Configuration .
AssistancePAn entity used by the Helper in service of the Benefited_party 's accomplishing their Goal .
AttachingPThis FE identifies the Instrument with which an Agent attaches an Item or Items . Typically, it transmits the force applied by the Agent , and is not left behind as a participant in the resultant Being_attached frame.
Attempt_distant_interaction_scenarioCThe object manipulated by the Agent in order to interact with the Target .
Attempt_obtain_food_scenarioPThe Instrument is used by the Seeker as a tool to help obtain Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.)
Becoming_awareCThe Cognizer uses an Instrument to (enable themselves to) become aware of the Phenomenon . In some cases, the Instrument may appear in subject position.
BreathingPAn entity that allows the Agent to breathe, either a natural part (the lungs, say) or a device (like a respirator).
BuildingPThis FE identifies the Instrument (s) with which an Agent builds a Created_entity .
BunglingPThis FE identifies the Instrument with which an Agent bungles.
Cause_bodily_experiencePThis FE is any object manipulated by the Agent to cause the experience.
Cause_change_of_consistencyPThis FE identifies the Instrument with which the Agent changes the consistency of the Undergoer .
Cause_change_of_phasePThis FE identifies the Instrument with which the Agent intentionally affects the Undergoer .
Cause_emotionPThe tool used by the Agent to cause an emotion in the Experiencer .
Cause_expansionPThis FE identifies the Instrument with which the Agent causes the expansion of the Item .
Cause_fluidic_motionPThe entity manipulated by the Agent which causes the Fluid to move.
Cause_harmPThis FE is any object used to cause the injury.
Cause_impactPThis FE identifies the Instrument with which an Agent intentionally affects an Impactee .
Cause_motionPAn entity saliently involved in the transmission of force from an Agent to a Theme . It may be the Agent 's bodypart, or some kind of device.
Cause_temperature_changePThis FE identifies the Instrument with which the Agent changes the temperature of the Item .
Cause_to_be_dryPThis FE identifies the Instrument with which an Agent intentionally affects the Dryee .
Cause_to_be_sharpPAn entity directed by the Agent that interacts with an Patient , causing it to change in sharpness.
Cause_to_be_wetPThis FE identifies the Instrument with which an Agent intentionally wets the Undergoer .
Cause_to_continuePAn entity directed by the Agent that maintain the State or Process .
Cause_to_experiencePThis FE identifies the Instrument with which the Agent brings about the emotional state.
Cause_to_fragmentPAn entity directed by the Agent that interacts with a Whole_patient to accomplish its fracture.
Cause_to_move_in_placePThis FE identifies the Instrument with which an intentional act is performed.
Cause_to_rotEThe Agent may use an instrument to bring about the rotting.
Cause_to_wakePThis FE identifies the Instrument with which an Agent intentionally affects a Patient.
ClosurePAn entity manipulated by the Agent that accomplishes the closure of the Containing_object or the Container_portal .
Committing_crimeEThe Instrument used in committing the crime.
ConqueringPThe tool used by the Conqueror to seize the Theme .
Container_focused_placingPThe Instrument with which the filling occurs.
Container_focused_removingPThis is the object with which the Agent empties the Source .
Corporal_punishmentPThe instrument with which an intentional act is performed.
Corroding_causedEThe Agent may use an Instrument to cause the corrosion.
Create_physical_artworkPThe entity which the Creator uses to create the work of art.
Create_representationPThe entity used by the Creator to make a Representation of the Represented entity.
CreatingEThis FE identifies the instrument with which an Agent intentionally creates a Created_entitiy.
CuttingPThe Instrument with which the Item is being cut into Pieces .
DamagingPAn entity directed by the Agent that interacts with a Patient to accomplish the damage.
DefendPAn entity used by the Defender fend off the Assailant .
DestroyingPAn entity directed by the Destroyer that interacts with an Undergoer to accomplish the Undergoer 's destruction.
DetachingPThis FE identifies the Instrument with which an Agent detaches an Item or Items . Typically, it transmits the force applied by the Agent , and is not left behind as a participant in the resultant state.
DuplicationPThe Instrument with which an intentional act is performed.
EmptyingPThis is the object with which the Agent empties the Source .
ExecutionPThis FE identifies the Instrument with which an Executioner performs an execution.
Fighting_activityPThe weapon or other instrument used by the Combatants .
FillingPThe Instrument with which the filling occurs.
FiningPThe instrument with which the fining is performed.
ForgingPAn entity manipulated by the Agent in order to produce the Forgery .
Gathering_upPAn Instrument that the Agent uses to gather the Individuals together.
GesturePAn Instrument that the Communicator uses to gesture to the Addressee together.
GrindingPThis FE identifies the Instrument with which the Grinder grinds the Undergoer .
GroomingPThis is an object that aids the washing process.
Growing_foodPThe Instrument is used by the Grower as a tool grow Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.)
HiringPAn entity that the Employer uses to hire the Employee .
Hit_or_missCThe object manipulated by the Agent in order to interact with the Target .
Hit_targetPThe entity, most often ammunition or a firearm, which the Agent manipulates to hit the Target .
Hostile_encounterPThe instrument with which an intentional act is performed.
HuntingPThe Instrument is used by the Hunter as a tool to help obtain Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.)
Hunting_scenarioPThe Instrument is used by the Hunter as a tool to help obtain Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.)
Hunting_success_or_failurePThe Instrument is used by the Hunter as a tool to obtain Food .
ImmobilizationPThe instrument with which an intentional act is performed.
IngestionPThe Instrument with which an intentional act is performed.
Inhibit_movementEThe instrument with which the confinement is carried out.
InspectingPAn entity used by the Inspector to scrutinize the Ground .
Intentionally_affectEAn entity directed by the Agent that interacts with an Patient to accomplish the action indicated by the target.
Intentionally_createPThis FE identifies the instrument with which an Agent intentionally creates a Created_entitiy.
Invasion_scenarioPThe tool used by the Invader to seize the Attacked .
KillingCThe device used by the Killer to bring about the death of the Victim .
Knot_creationPThe Instrument with which a Knot is produced..
Knot_creation_scenarioPThe Instrument with which the Rope is manipulated.
Manipulate_into_doingPAn entity that the Manipulator uses to get the Victim to perform the Resulting_action .
Manipulate_into_shapePThe Instrument with which the Theme is manipulated.
ManipulationPAn entity directed by the Agent that interacts with the Entity to accomplish the action indicated by the target.
ManufacturingPThis FE identifies the Instrument with which a Manufacturer produces a Product .
Medical_instrumentsCThis FE identifies the medical Instrument .
Name_conferralPThe instrument with which an intentional act is performed.
PassingPAn entity saliently involved in the transmission of force from an Agent to a Theme . It may be the Agent 's bodypart, or some kind of device.
PiracyPAn object that the Perpetrator uses in taking control of the Vehicle .
Placing_scenarioPThe Instrument with which the filling occurs.
PlantingPThe Instrument is used by the Agent as a tool to help obtain the Theme . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.)
PreservingPThe Instrument with which an an Agent performs the Preserving.
ProtectingPAn entity directed by a volitional agent acting as a Protection which interacts with an undergoer to accomplish the security of the Asset from harm by the Danger .
RangeCAn entity which is deployable by the Participant to interact with things within a certain distance.
RapePThis FE is any object used to commit the crime.
RecordingPThe Agent uses an Instrument in order to create a record of the Phenomenon or to measure an Entity 's Value for a specified Attribute .
RejuvenationPThe device used by the Agent to help accomplish the action indicated by the target.
RelianceCAn object that the Protagonist uses to realize a Benefit .
RemovingPThe tool the Agent uses to remove the Theme from its Source .
Removing_scenarioPThis is the object with which the Agent empties the Source .
RepelPThe tool used by the Defender to repel the Enemy .
ReplacingEAn entity directed by the Agent that interacts with an New entity so that it ends up in the position.
ReshapingPThis FE identifies the Instrument with which the Deformer affects the Undergoer .
Resolve_problemPThe Instrument is an entity used for resolving the Problem .
RevengePThis FE identifies the Instrument with which the revenge is performed.
Rewards_and_punishmentsPThe Instrument with which the reward or punishment is carried out.
RiteCThis FE identifies the Instrument used to perform a particular rite.
Rope_manipulationPThe Instrument with which the Rope is manipulated.
ScouringPAn entity manipulated by the Searcher to examine the Ground .
Scrutinizing_forPAn entity directed by the Cognizer that interacts with the Ground to accomplish the scrutiny.
ScrutinyCAn entity directed by the Cognizer that interacts with the Ground to accomplish the scrutiny.
Searching_scenarioPAn entity directed by the Cognizer that interacts with the Ground to accomplish the scrutiny.
SeparatingPThe Instrument used to cause the separation.
Sign_agreementPAn entity directed by the Signatory that interacts with the Agreement document so as to produce the Signature .
SilencingPThe instrument with which an intentional act is performed.
Successful_actionCAn entity directed by the agent as part of the Means action in order to accomplish the Goal .
SupportingPNo Definition
Talking_intoPAn entity that the Speaker manipulates to get the Addressee to perform the Content .
TastingPThe object that the Agent uses to try the Food .
TerrorismPThe Instrument is used by the Terrorist in order to inflict harm or commit the Act .
Text_creationPThe instrument with which an intentional act is performed.
TheftPAn object used by the Perpetrator in taking possession of the Goods .
UsingCAn entity directed by the Agent that serves to bring about the Purpose of the Agent .
VerificationPA tool or instrument used by the Inspector in the verification process.