Definitions of InstrumentFrame | Type | Definition |
Abusing | P | An entity used by the Abuser to accomplish the abuse. |
Accomplishment | P | An entity directed by the Agent that allows them to achieve their Goal . |
Accuracy | C | The object manipulated by the Agent in order to interact with the Target . |
Achieving_first | P | An entity used by the Cognizer to achieve the introduction of the New_idea into society. |
Adjusting | P | An entity manipulated by the Agent to adjust the Part and Feature . |
Adopt_selection | P | The instument through which an Agent adopts a Value for an Attribute . |
Agriculture | P | The Instrument is used by the Agriculturist as a tool to help obtain Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.) |
Aiming | C | The object manipulated by the Agent in order to interact with the Targeted . |
Arranging | E | An entity used by the Agent to change the Theme 's Configuration . |
Assistance | P | An entity used by the Helper in service of the Benefited_party 's accomplishing their Goal . |
Attaching | P | This FE identifies the Instrument with which an Agent attaches an Item or Items . Typically, it transmits the force applied by the Agent , and is not left behind as a participant in the resultant Being_attached frame. |
Attempt_distant_interaction_scenario | C | The object manipulated by the Agent in order to interact with the Target . |
Attempt_obtain_food_scenario | P | The Instrument is used by the Seeker as a tool to help obtain Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.) |
Becoming_aware | C | The Cognizer uses an Instrument to (enable themselves to) become aware of the Phenomenon . In some cases, the Instrument may appear in subject position. |
Breathing | P | An entity that allows the Agent to breathe, either a natural part (the lungs, say) or a device (like a respirator). |
Building | P | This FE identifies the Instrument (s) with which an Agent builds a Created_entity . |
Bungling | P | This FE identifies the Instrument with which an Agent bungles. |
Cause_bodily_experience | P | This FE is any object manipulated by the Agent to cause the experience. |
Cause_change_of_consistency | P | This FE identifies the Instrument with which the Agent changes the consistency of the Undergoer . |
Cause_change_of_phase | P | This FE identifies the Instrument with which the Agent intentionally affects the Undergoer . |
Cause_emotion | P | The tool used by the Agent to cause an emotion in the Experiencer . |
Cause_expansion | P | This FE identifies the Instrument with which the Agent causes the expansion of the Item . |
Cause_fluidic_motion | P | The entity manipulated by the Agent which causes the Fluid to move. |
Cause_harm | P | This FE is any object used to cause the injury. |
Cause_impact | P | This FE identifies the Instrument with which an Agent intentionally affects an Impactee . |
Cause_motion | P | An entity saliently involved in the transmission of force from an Agent to a Theme . It may be the Agent 's bodypart, or some kind of device. |
Cause_temperature_change | P | This FE identifies the Instrument with which the Agent changes the temperature of the Item . |
Cause_to_be_dry | P | This FE identifies the Instrument with which an Agent intentionally affects the Dryee . |
Cause_to_be_sharp | P | An entity directed by the Agent that interacts with an Patient , causing it to change in sharpness. |
Cause_to_be_wet | P | This FE identifies the Instrument with which an Agent intentionally wets the Undergoer . |
Cause_to_continue | P | An entity directed by the Agent that maintain the State or Process . |
Cause_to_experience | P | This FE identifies the Instrument with which the Agent brings about the emotional state. |
Cause_to_fragment | P | An entity directed by the Agent that interacts with a Whole_patient to accomplish its fracture. |
Cause_to_move_in_place | P | This FE identifies the Instrument with which an intentional act is performed. |
Cause_to_rot | E | The Agent may use an instrument to bring about the rotting. |
Cause_to_wake | P | This FE identifies the Instrument with which an Agent intentionally affects a Patient. |
Closure | P | An entity manipulated by the Agent that accomplishes the closure of the Containing_object or the Container_portal . |
Committing_crime | E | The Instrument used in committing the crime. |
Conquering | P | The tool used by the Conqueror to seize the Theme . |
Container_focused_placing | P | The Instrument with which the filling occurs. |
Container_focused_removing | P | This is the object with which the Agent empties the Source . |
Corporal_punishment | P | The instrument with which an intentional act is performed. |
Corroding_caused | E | The Agent may use an Instrument to cause the corrosion. |
Create_physical_artwork | P | The entity which the Creator uses to create the work of art. |
Create_representation | P | The entity used by the Creator to make a Representation of the Represented entity. |
Creating | E | This FE identifies the instrument with which an Agent intentionally creates a Created_entitiy. |
Cutting | P | The Instrument with which the Item is being cut into Pieces . |
Damaging | P | An entity directed by the Agent that interacts with a Patient to accomplish the damage. |
Defend | P | An entity used by the Defender fend off the Assailant . |
Destroying | P | An entity directed by the Destroyer that interacts with an Undergoer to accomplish the Undergoer 's destruction. |
Detaching | P | This FE identifies the Instrument with which an Agent detaches an Item or Items . Typically, it transmits the force applied by the Agent , and is not left behind as a participant in the resultant state. |
Duplication | P | The Instrument with which an intentional act is performed. |
Emptying | P | This is the object with which the Agent empties the Source . |
Execution | P | This FE identifies the Instrument with which an Executioner performs an execution. |
Fighting_activity | P | The weapon or other instrument used by the Combatants . |
Filling | P | The Instrument with which the filling occurs. |
Fining | P | The instrument with which the fining is performed. |
Forging | P | An entity manipulated by the Agent in order to produce the Forgery . |
Gathering_up | P | An Instrument that the Agent uses to gather the Individuals together. |
Gesture | P | An Instrument that the Communicator uses to gesture to the Addressee together. |
Grinding | P | This FE identifies the Instrument with which the Grinder grinds the Undergoer . |
Grooming | P | This is an object that aids the washing process. |
Growing_food | P | The Instrument is used by the Grower as a tool grow Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.) |
Hiring | P | An entity that the Employer uses to hire the Employee . |
Hit_or_miss | C | The object manipulated by the Agent in order to interact with the Target . |
Hit_target | P | The entity, most often ammunition or a firearm, which the Agent manipulates to hit the Target . |
Hostile_encounter | P | The instrument with which an intentional act is performed. |
Hunting | P | The Instrument is used by the Hunter as a tool to help obtain Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.) |
Hunting_scenario | P | The Instrument is used by the Hunter as a tool to help obtain Food . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.) |
Hunting_success_or_failure | P | The Instrument is used by the Hunter as a tool to obtain Food . |
Immobilization | P | The instrument with which an intentional act is performed. |
Ingestion | P | The Instrument with which an intentional act is performed. |
Inhibit_movement | E | The instrument with which the confinement is carried out. |
Inspecting | P | An entity used by the Inspector to scrutinize the Ground . |
Intentionally_affect | E | An entity directed by the Agent that interacts with an Patient to accomplish the action indicated by the target. |
Intentionally_create | P | This FE identifies the instrument with which an Agent intentionally creates a Created_entitiy. |
Invasion_scenario | P | The tool used by the Invader to seize the Attacked . |
Killing | C | The device used by the Killer to bring about the death of the Victim . |
Knot_creation | P | The Instrument with which a Knot is produced.. |
Knot_creation_scenario | P | The Instrument with which the Rope is manipulated. |
Manipulate_into_doing | P | An entity that the Manipulator uses to get the Victim to perform the Resulting_action . |
Manipulate_into_shape | P | The Instrument with which the Theme is manipulated. |
Manipulation | P | An entity directed by the Agent that interacts with the Entity to accomplish the action indicated by the target. |
Manufacturing | P | This FE identifies the Instrument with which a Manufacturer produces a Product . |
Medical_instruments | C | This FE identifies the medical Instrument . |
Name_conferral | P | The instrument with which an intentional act is performed. |
Passing | P | An entity saliently involved in the transmission of force from an Agent to a Theme . It may be the Agent 's bodypart, or some kind of device. |
Piracy | P | An object that the Perpetrator uses in taking control of the Vehicle . |
Placing_scenario | P | The Instrument with which the filling occurs. |
Planting | P | The Instrument is used by the Agent as a tool to help obtain the Theme . (This tool is not limited to typical artifacts and can be hands, arms, and other atypical hunting and fishing instruments.) |
Preserving | P | The Instrument with which an an Agent performs the Preserving. |
Protecting | P | An entity directed by a volitional agent acting as a Protection which interacts with an undergoer to accomplish the security of the Asset from harm by the Danger . |
Range | C | An entity which is deployable by the Participant to interact with things within a certain distance. |
Rape | P | This FE is any object used to commit the crime. |
Recording | P | The Agent uses an Instrument in order to create a record of the Phenomenon or to measure an Entity 's Value for a specified Attribute . |
Rejuvenation | P | The device used by the Agent to help accomplish the action indicated by the target. |
Reliance | C | An object that the Protagonist uses to realize a Benefit . |
Removing | P | The tool the Agent uses to remove the Theme from its Source . |
Removing_scenario | P | This is the object with which the Agent empties the Source . |
Repel | P | The tool used by the Defender to repel the Enemy . |
Replacing | E | An entity directed by the Agent that interacts with an New entity so that it ends up in the position. |
Reshaping | P | This FE identifies the Instrument with which the Deformer affects the Undergoer . |
Resolve_problem | P | The Instrument is an entity used for resolving the Problem . |
Revenge | P | This FE identifies the Instrument with which the revenge is performed. |
Rewards_and_punishments | P | The Instrument with which the reward or punishment is carried out. |
Rite | C | This FE identifies the Instrument used to perform a particular rite. |
Rope_manipulation | P | The Instrument with which the Rope is manipulated. |
Scouring | P | An entity manipulated by the Searcher to examine the Ground . |
Scrutinizing_for | P | An entity directed by the Cognizer that interacts with the Ground to accomplish the scrutiny. |
Scrutiny | C | An entity directed by the Cognizer that interacts with the Ground to accomplish the scrutiny. |
Searching_scenario | P | An entity directed by the Cognizer that interacts with the Ground to accomplish the scrutiny. |
Separating | P | The Instrument used to cause the separation. |
Sign_agreement | P | An entity directed by the Signatory that interacts with the Agreement document so as to produce the Signature . |
Silencing | P | The instrument with which an intentional act is performed. |
Successful_action | C | An entity directed by the agent as part of the Means action in order to accomplish the Goal . |
Supporting | P | No Definition |
Talking_into | P | An entity that the Speaker manipulates to get the Addressee to perform the Content . |
Tasting | P | The object that the Agent uses to try the Food . |
Terrorism | P | The Instrument is used by the Terrorist in order to inflict harm or commit the Act . |
Text_creation | P | The instrument with which an intentional act is performed. |
Theft | P | An object used by the Perpetrator in taking possession of the Goods . |
Using | C | An entity directed by the Agent that serves to bring about the Purpose of the Agent . |
Verification | P | A tool or instrument used by the Inspector in the verification process. |