Definitions of GoalFrame | Type | Definition |
Accomplishment | C | The state or action that the Agent has wished to participate in. |
Arriving | C | Goal is any expression that tells where the Theme ends up, or would end up, as a result of the motion. Although always conceptually present and specific, Goal may sometimes be understood from context, rather than expressed by any separate constituent. |
Assistance | C | The desirable state of affairs that the Benefited_party is involved in and which is enabled by the Helper . |
Attaching | C | Goal identifies the location to which an Item is attached. |
Attempt | C | The Goal is what the Agent attempts to achieve. |
Attempt_means | C | The Goal is what the Agent attempts to achieve. |
Attempting_scenario | C | The Goal is what the Agent attempts to achieve. |
Being_attached | C | Goal identifies the location to which the Item (s) is attached. |
Body_movement | P | Goal is any expression that identifies the endpoint of movement. |
Breathing | P | This FE identifies the point at which the Air ends up as a result of the motion. |
Bringing | C | Goal identifies the endpoint of the path. |
Cause_fluidic_motion | C | Goal is the location the Fluid ends up in as a result of the motion |
Cause_motion | C | The FE Goal is the point at which the Theme ends up as a result of the motion. |
Change_direction | P | Any expression which indicates where the Theme ends up as a result of the change of direction. . |
Change_posture | P | This FE is used for any expressions that indicate the endpoint of the posture change. Often this is the place that provides support for the posture. |
Connecting_architecture | P | The Goal is one of the Connected_locations treated as a goal |
Container_focused_placing | C | The Goal is the area or container being filled. Goal is generally the NP Object in this frame. |
Container_focused_removing | P | The Goal is any expression which tells where the Theme ends up, or would end up, as a result of the motion. |
Cotheme | C | Any expression which tells where the Cotheme ends up as a result of the motion expresses the frame element Goal . Note that if the Cotheme is animate, the Theme need not also end up in the same place. Some particles imply the existence of a Goal which is understood in the context of utterance. |
Delivery | C | The end of the path and intended goal of the sending. |
Departing | P | This FE labels any expression which tells where the Theme ends up, or would end up, as a result of departing from the Source . |
Disembarking | P | The location that the Traveller reaches by leaving the Vehicle . |
Duplication | E | The Goal is the location to which material is copied. Unlike the FE Goal in other frames, there is no actual movement of any entity to this location. Goal is usually expressed as a PP Complement: |
Emanating | P | This FE is the point at which the Emission ends up as a result of the motion. |
Emitting | P | This FE is the point at which the Emission ends up as a result of the motion. |
Emptying | P | The Goal is any expression which tells where the Theme ends up, or would end up, as a result of the motion. |
Escaping | P | Goal identifies any expression which tells where the Escapee ends up, or would end up, as a result of the motion. |
Excreting | P | The Goal is where the Excreta finishes its motion. |
Filling | C | The Goal is the area or container being filled. Goal is generally the NP Object in this frame. |
Fleeing | C | Goal is used for any expression which tells where the Self_mover ends up as a result of the motion. |
Fluidic_motion | C | Goal is the location the Fluid ends up. |
Gathering_up | P | Goal designates the location where the Individuals might end up. |
Getting_underway | P | Goal is any expression that tells where the Self_mover ends up, or would end up, as a result of the motion. |
Grinding | E | This is where the Undergoer might end up, after undergoing the grinding process. |
Inchoative_attaching | C | Goal identifies the location to which the first Item is attached. |
Intentional_traversing | C | Any expression which indicates where the Self_mover ends up as a result of the motion expresses the frame element Goal . |
Kidnapping | P | Goal is the place in which the Victim ends up. |
Light_movement | C | Goal is the location the Beam ends up in. |
Mass_motion | C | Goal is the location the Mass_theme ends up in. |
Military | P | A (permanent or temporary) Goal of the Force . |
Motion | C | The Goal is the location the Theme ends up in. |
Motion_directional | C | The Goal is the location the Theme ends up in (often unintentionally). |
Motion_noise | C | The Goal is any expression which tells where the Theme ends up as a result of the Motion. |
Motion_scenario | C | The Goal is the location the Theme ends up in. |
Operate_vehicle | C | Any expression which tells where the moving object(s) ends up as a result of the motion expresses the frame element Goal . Some particles imply the existence of a Goal which is understood in the context of utterance. |
Path_shape | C | Any expression which tells where the fictive mover travelling along a Road would end up. |
Path_traveled | P | The Goal is the endpoint of the Path . |
Piracy | P | This is the place to which the vehicle is directed. |
Placing | C | The FE Goal is the location where the Theme ends up. This FE is profiled by words in this frame. |
Placing_scenario | C | The Goal is the area or container being filled. Goal is generally the NP Object in this frame. |
Product_delivery | C | The end of the path and intended goal of the sending. |
Project | C | The larger aim that the Agent is pursuing by carrying out certain coordinated measures. |
Purpose | C | The action or state of affairs that the Agent wants to achieve. |
Redirecting | C | The location the Theme ends up in after being redirected. |
Removing | P | The Goal is the location where the Theme ends up. This Frame Element is not profiled by words in this frame, though it may occasionally be expressed, as with the word remove . |
Removing_scenario | P | The Goal is any expression which tells where the Theme ends up, or would end up, as a result of the motion. |
Resolve_attempt_scenario | C | The Goal is what the Agent attempts to achieve. |
Ride_vehicle | C | The Goal is the endpoint of the trajectory of motion. |
Roadways | P | The Goal is one of the Endpoints of the Roadway treated as a goal. |
Self_motion | C | Goal is used for any expression which tells where the Self_mover ends up as a result of the motion. Some particles imply the existence of a Goal which is understood in the context of utterance. |
Sending | C | The end of the path and intended goal of the sending. I sent the logs to the shed . |
Sent_items | P | The end of the path and intended goal of the sending. |
Shoot_projectiles | P | This FE is the point at which the Theme ends up as a result of the motion. Kim threw the cat into the garden . |
Shooting_scenario | P | This FE is the point at which the Theme ends up as a result of the motion. Kim threw the cat into the garden . |
Sidereal_appearance | P | The Goal is the location above the horizon that the Astronomical_entity ends up in. |
Smuggling | C | Goal is the location the Goods end up in. |
Source_of_getting | C | An entity or individual that has acquired a Theme from the Source . |
Source_path_goal | C | A description of the location that the Trajector ends up. |
Success_or_failure | C | The Goal is what the Agent attempts to achieve. |
Successful_action | C | The Goal is what the agent attempts to achieve by performing the Means action. |
Travel | C | The Goal is the location where the travelers end up. |
Traversing | C | Any expression which tells where the Theme ends up as a result of the motion expresses the frame element Goal. Some particles imply the existence of a Goal which is understood in the context of utterance: |
Use_firearm | P | Goal is the location the Theme ends up in, or is intended to end up in. |
Use_vehicle | C | The Goal is the endpoint of the trajectory of motion. |
Visit_host_departure | P | This FE labels any expression which tells where the Visitor ends up, or would end up, as a result of departing from the Source . |
Visiting_scenario_arrival | C | Goal is any expression that tells where the Agent ends up, or would end up, as a result of the motion. Although always conceptually present and specific, Goal may sometimes be understood from context, rather than expressed by any separate constituent. |
Visiting_scenario_departing | P | This FE labels any expression which tells where the Agent ends up, or would end up, as a result of departing from the Source . |
Visitor_arrival | C | Goal is any expression that tells where the Agent ends up, or would end up, as a result of the motion. Although always conceptually present and specific, Goal may sometimes be understood from context, rather than expressed by any separate constituent. |
Visitor_departure | P | This FE labels any expression which tells where the Agent ends up, or would end up, as a result of departing from the Source . |
Wearing | E | The location that the Wearer arrives at or enters while wearing the Clothing . |
Working_on | C | The Goal is what the Agent expends effort to achieve. |