Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementDirection
Identifier0000000776
ParentPath
Number of Definitions30
Number of Children0
Path to TopDirection -> Path -> Top

Search:


Definitions of Direction
FrameTypeDefinition
Cause_to_move_in_placePThis frame element is used for all path-like expressions, that express the Direction of the swinging, vibrating or rotating.
Change_directionCThe new direction in which the Theme continues its motion.
Change_posturePThis FE is used for expressions that indicate a line from the deitic center towards a reference point (which may be implicit) that is neither the Goal of the posture change nor a landmark along the way of the moving part of the body. Often Direction is defined with reference to the canonical orientation of the Protagonist, or the orientation imposed by an implicit observer.
Connecting_architecturePThe Direction is the direction or directions the Part of connecting architecture runs.
Containment_relationEThis FE identifies the Direction from a reference location (generally, the deictic center) of a path to the Figure .
CothemeCThe direction in which the Theme and Cotheme move.
FleeingCThe direction that the Self_mover heads in during the motion.
Getting_underwayPThe Direction in which the Self_mover begins to move.
Intentional_traversingCThe direction in which the Self_mover goes.
Locative_relationEThis FE identifies the Direction from a reference location (generally, the deictic center) of a path to the Figure .
Mass_motionCThis FE is used for expressions that indicate motion along a line from the deitic center towards a reference point (which may be implicit) that is neither the Goal of the posture change nor a landmark along the way of the moving part of the body. Often Direction is defined with reference to the canonical orientation of the Mass_theme , or the orientation imposed by an implicit observer.
MotionCThis FE is used for expressions that indicate motion along a line from the deitic center towards a reference point (which may be implicit) that is neither the Goal of the posture change nor a landmark along the way of the moving part of the body. Often Direction is defined with reference to the canonical orientation of the Protagonist, or the orientation imposed by an implicit observer.
Motion_directionalCThe direction of motion of the Theme . Direction characterizes the Path of motion according to some system of orientation, most often that imposed by gravity.
Moving_in_placePThe direction of rotation of the Theme .
ObviousnessPThis frame element is used for all path-like expressions, except those indicating the location of the perceiver (see above), that describe how the perceiver's attention is directed during the act of perception.
Path_shapeCThe direction in which a "fictive" mover would travel along a Road .
Path_traveledPThe Direction is the direction or directions the Path runs.
Perception_activeCDirection is used for all path-like expressions that describe how the perceiver's attention is directed during the act of perception, with the exception of those indicating the location of the Perceiver_agentive (which would be marked Location_of_perceiver )
Perception_experiencePThis frame element is used for all path-like expressions, except those indicating the location of the perceiver (see above), that describe how the perceiver's attention is directed during the act of perception.
Punctual_perceptionPThis frame element is used for all path-like expressions, except those indicating the location of the perceiver (see above), that describe how the perceiver's attention is directed during the act of perception.
Quitting_a_placePThe direction in which the Self_mover goes.
RedirectingCThis FE is used for expressions that indicate motion along a line from the current deitic center towards a reference point (which may be implicit) that does not necessarily correspond to the Goal . Often Direction is defined with reference to the canonical orientation of the Theme , the orientation imposed by an implicit observer, or the inherent orientation of the scene.
RemovingPThis FE is used to indicate the Direction that the Theme travels when it is removed.
RoadwaysPThe Direction is the direction or directions the Roadway runs.
ScrutinyEDirection is used for all path-like expressions, except those indicating the location of the perceiver, that describe how the perceiver's attention is directed during the act of perception.
Self_motionCThe direction that the Self_mover heads in during the motion.
Setting_outPThe direction in which the Self_mover goes.
Time_vectorCThis FE marks expressions that indicate whether the Target is prior or subsequent to the Landmark_event on the time line.
TravelCThe direction in which the Traveler goes.
TraversingCThe direction in which the Theme goes.