Frame Element Taxonomy

Frame Element Description

Frame Element Description
Frame ElementAgent
Identifier0000000169
ParentEntity
Number of Definitions180
Number of Children36
Path to TopAgent -> Entity -> Top

Search:


Definitions of Agent
FrameTypeDefinition
AbandonmentCThe Agent is the person who acts to leave behind the Theme .
AccomplishmentCThe conscious entity, generally a person, that performs the intentional act that fulfills the Goal .
AccuracyCThe individual who tries to interact with the Target .
ActivityCThe Agent is engaged in the Activity .
Activity_abandoned_stateCThis FE identifies the Agent in an unfinished State of an activity.
Activity_done_stateCThis FE identifies the Agent in a done state of an the Activity .
Activity_finishCThis FE identifies the Agent who has finished an Activity .
Activity_ongoingCThe Agent engages in an ongoing Activity .
Activity_pauseCAn Agent pauses in the course of an Activity .
Activity_paused_stateCThis FE identifies the Agent in the paused State of an activity.
Activity_prepareCAn Agent prepares for an Activity .
Activity_resumeCThe Agent who resumes an Activity that they were engaged in earlier.
Activity_startCThis FE identifies the being that starts the intentional Activity .
Activity_stopCThis FE identifies Agent that stops the Activity .
AdjustingCThe individual that controls the value of a Feature .
Adopt_selectionCThe Agent selects a Value for his/her Attribute and begins to use it.
AimingCThe individual that manipulates the Instrument to enable interaction with the Targeted .
ArrangingCThe person who causes the Theme to be in a particular Configuration .
AtonementCThe Agent has committed a Wrong and is making Amends .
AttachingCThe Agent manipulates an object. Agent typically refers to animate beings, but is also extended to mechanical and other inanimate objects. It is most frequently expressed as the external argument of verbs.
AttemptCThe Agent makes an attempt to achieve a Goal .
Attempt_distant_interaction_scenarioCThe Agent tries to interact with the Target .
Attempt_meansCThe Agent makes an attempt to achieve a Goal .
Attempt_obtain_mineral_scenarioCThe Agent makes an attempt to obtain minerals.
Attempting_scenarioCThe Agent makes an attempt to achieve a Goal .
AttendingCThe Agent is the person who chooses to make himself present at the Event .
AvoidingCThe Agent avoids an Undesirable_situation .
Being_activeCThe Agent engages in an ongoing Activity .
Body_movementCThe Agent uses some part of his/her body to perform the action. Agent occurs as the External Argument.
BreathingCThe Agent 's breathing causes the motion of the Air . Agent is generally the External Argument.
BringingCThe Agent is a sentient being who physically controls the movement of the Theme via the carrier, accompanying the Theme .
BuildingCThe Agent builds a Created_entity .
BunglingCThe Agent performs an action incorrectly.
Cause_bodily_experienceCThe Agent is the person causing a bodily experience in the Experiencer .
Cause_changeCThe sentient entity that effects a change in the Entity .
Cause_change_of_consistencyCThe Agent causes the change of consistency in the Undergoer .
Cause_change_of_phaseCThe Agent causes the Undergoer to change phase.
Cause_change_of_position_on_a_scaleCThe person who causes an entity (Item) to change its positon on a scale with respect to some property (Variable).
Cause_change_of_strengthCThe Agent fortifies the Patient .
Cause_emotionCThe Agent is the person who's action's cause an emotion in the Experiencer .
Cause_expansionCWith some words in this frame, an Agent who causes the change in size of the Item may be present. The Agent typically occurs as the External Argument of a verb.
Cause_fluidic_motionCThe animate protagonist who causes the Fluid to move.
Cause_harmCAgent is the person causing the Victim 's injury.
Cause_impactCThe Agent causes an impact.
Cause_motionCThe the Agent is the one whose action causes the motion of a Theme . The Agent is generally realized as the External Argument.
Cause_proliferation_in_numberCThe person who causes the Set to increase in number.
Cause_temperature_changeCThe Agent performs the intentional act which changes the temperature of the Item .
Cause_to_amalgamateCIn causative uses of these verbs there is an Agent responsible for amalgamating the Parts . The Agent is generally the External Argument (or the object of a PP-by in passives).
Cause_to_be_dryCThe Agent is the person performing the intentional act causing the Dryee to become dry.
Cause_to_be_includedCThe Agent is a volitional animate being who causes the New_member to become part of the Group .
Cause_to_be_sharpCThe Agent causes the Patient to become more or less sharp.
Cause_to_be_wetCThe Agent is a volitional animate being who causes the Undergoer to become wet.
Cause_to_continueCThe individual who causes the Process to continue or the State to be maintained.
Cause_to_endCThe individual who causes the Process or State to end.
Cause_to_experienceCThe Agent is an External Argument of the target word and purposefully arouses an emotional state.
Cause_to_fragmentCThe conscious entity, generally a person, that performs the intentional action that results in the Whole_patient being broken into Pieces .
Cause_to_make_noiseCThe individual that manipulates a Sound_maker so that it makes Noise.
Cause_to_make_progressCThe individual that brings about the development of the Project .
Cause_to_move_in_placeCThe Agent performs the intentional act.
Cause_to_perceiveCThe Agent intentionally creates a situation in which the Perceiver observes or experiences the Phenomenon .
Cause_to_resumeCA sentient being acts with the intention of causing a process to begin again.
Cause_to_rotCThe Agent intentionally brings about the decay of the Undergoer .
Cause_to_wakeCThe Agent is the person performing the intentional act.
Change_event_durationCThe sentient entity that changes the duration of the Event .
Change_event_timeCThe Agent is the animate entity which brings about the change in time of the Event .
Change_operational_stateCThe Agent is the person who changes the operational state of the Device .
Change_resistanceCThe Agent makes the Patient more resistant to attack.
Change_toolCThe individual that changes their situation.
ClosureCThe Agent opens/closes the Containing-object.
ConductCThis FE marks expressions that denote the person whose conduct is being evaluated.
Confronting_problemCThe Agent is the person who is acting to deal with the Issue .
Container_focused_placingCThe Agent is the actor who instigates the filling.
Container_focused_removingCThe Agent is the entity that does the emptying.
Corporal_punishmentCThe Agent is the person performing the intentional act.
Corroding_causedCThe individual that corrodes the Undergoer .
CuttingCThe Agent is the person cutting the Item into Pieces .
DamagingCThe conscious entity, generally a person, that performs the intentional action that results in the damage to the Patient .
DaringCThe individual that performs the Action , resulting in danger to themself.
DetachingCThe individual that causes the Item and Source to come apart by manipulating the connector.
DispersalCThe Agent disperses or scatters the Individuals .
Dominate_competitorCThe Agent controls the Patient by being forceful and possibly aggressive.
Dominate_situationCThe Agent is the most forceful and pivotal factor in the situation.
DominationCThe Agent has a controlling position in the Situation.
DunkingCThe Agent places the Theme into a Substance .
EmptyingCThe Agent is the entity that does the emptying.
EndangeringCThe sentient entity which causes the risk to the Valued_entity .
EnforcingCThe Agent , often an institution, governmental organization, or arm thereof, puts into effect (i.e., enforces) a Rule .
Execute_planCThe Agent , often an institution or governmental organization, puts a Plan into effect. The Agent is generally a primary participant in the Plan , but a separate Focal_participant may be specified.
ExercisingCThe person who is trying to improve or maintain their physical fitness.
Exhaust_resourceCThe Agent uses the Resource .
FeigningCThe Agent is the person who acts in a misleading way to create the impression that a State_of_affairs holds.
FillingCThe Agent is the actor who instigates the filling.
ForgingCThe Agent is the person that creates a Forgery with the intent of passing it off as (an instance of) the Standard .
Gathering_upCAgent is the person who gathers Individuals.
GroomingCThe agent is the person who does the grooming.
Hiding_objectsCThe Agent is the person who causes the Hidden_entity to be not perceptually accessible to potential perceivers.
Hit_or_missCThe individual who tries to interact with the Target .
Hit_targetCThe individual that directs the Projectile such that it impacts the Target.
Holding_off_onCThe Agent decides not to engage in a Desirable_action for a while or not to interact with a Salient_entity .
ImitatingCThe Agent is the person that borrows a Characteristic behavior from a Standard .
ImmobilizationCThe Agent immobilizes the Patient .
Import_exportCThe conscious entity, generally a person, that moves the Goods . Very often, an Exporting_area , Importing_area , or Path will metonymically stand in for the person or persons directly responsible for the movement of the Goods . In such cases the constituent should be labeled Agent on the first layer and with the appropriate locational FE on the second layer.
Inhibit_movementCThe Agent is the person performing the intentional act.
InstallingCThe Agent is the person (or other force) that installs the Component .
Intentionally_actCThe Agent performs the intentional act.
Intentionally_affectCThe conscious entity, generally a person, that performs the intentional act that affects the Patient .
JustifyingCThe person or organization that is held responsible for a prior Act or for a State_of_affairs .
Knot_creationCThe Agent is the person performing the intentional act.
Knot_creation_scenarioCThe Agent is the sentient being who manipulates the Rope .
Labor_productCA sentient entity whose physical and mental faculties are directly expended on the Input to create the Output .
Launch_processCThe Agent is the actor responsible for starting the Process .
Left_to_doPThe individuals who are scheduled to apply the Process to the Remainder . The Agent may be the same or a different individual who applied the process to the part that has already undergone the Process .
Making_facesCThe individual that assumes a particular facial expression.
Manipulate_into_shapeCThe Agent is the volitional actor who manipulates the Theme .
ManipulationCThe Agent manipulates an object. Agent typically refers to animate beings, but is also extended to mechanical and other inanimate objects. Agent is most frequently expressed as the external argument of verbs:
MeansCThe Agent uses the Means to acheive a Purpose.
Measure_durationEThe Agent either brings about or is the most involved in the Process .
Meet_specificationsCThe intentional Agent acts to meet to a Standard .
OpportunityCThe sentient agent that may or may not participate in the Desirable_situation .
PassingCThe Agent is the one who passes the Theme . The Agent is generally realized as the External Argument.
Passing_offCThe Agent is the person who acts in a misleading way to create the impression that the Item is a particular (kind of) Simulated_entity .
Place_weight_onCThe Agent is the individual who devotes time, concentration, or other resources to a Consideration that is important for the success of a larger Undertaking .
PlacingCThe Agent is the person (or other force) that causes the Theme to move.
Placing_scenarioCThe Agent is the actor who instigates the filling.
PlantingCThe Agent plants the Theme .
Posing_asCThe Agent is the person who acts in a misleading way to create the impression that they are a particular individual or type of Simulated_entity .
PossibilitiesCAn individual involved in the Event .
PostureCThe Agent is the individual whose body is in a particular posture. The Agent FE is generally expressed as the external argument of verbs:
PracticeCThe Agent performs the Action in preparation for later performances of the same type.
PreliminariesCThe Agent uses the Preparatory_act to acheive a Purpose .
PreservingCThe Agent is the person performing the intentional act that leads to the preservation.
Prevent_from_havingCThe Agent is the person who keeps the Event from happening.
PreventingCThe Agent is the agent which keeps the Event from happening.
Processing_materialsCThe Agent is a person who applies the Process to the Material.
ProjectCThe individual or organization that carries out the project.
PurposeCThe volitional actor who intends to achieve a goal.
ReasonCThe person who responds to a State_of_Affairs by performing some Action .
RecordingCThe Agent is the sentient entity that creates a permanent record of the Phenomenon .
RedirectingCAn individual that determines the change in course of the Theme .
Reforming_a_systemCThe sentient entity that effects a change in the Entity .
RejuvenationCThe Agent puts the Entity into a state of renewed vigor.
ReleasingCThe Agent is the individual who ends the confinement or captivity of the Theme .
RemovingCThe Agent is the person (or other force) that causes the Theme to move.
Removing_scenarioCThe Agent is the entity that does the emptying.
Render_nonfunctionalCThe sentient entity causes the Artifact to not function.
ReplacingCThe conscious entity, generally a person, that performs actions resulting in the New entity occupying the position.
Resolve_attempt_scenarioCThe Agent makes an attempt to achieve a Goal .
Resolve_problemCThe Agent finds the solution or explanation to the outstanding mystery or Problem .
ResponseCThe intentional Agent that is impinged upon by a Trigger event to which they respond.
Response_scenarioCThe intentional Agent that is impinged upon by a Trigger event to which they respond.
Rewards_and_punishmentsCThe Agent is the person doing the rewarding or punishing.
Rope_manipulationCThe Agent is the sentient being who manipulates the Rope .
SatisfyingCThe volitional Agent who is in line with a Standard .
Seeking_to_achieveCThe Agent makes an attempt to achieve a State_of_affairs or to obtain a Sought_entity .
SeparatingCWith causative uses of these verbs, an Agent separates or divides something. The Agent is usually expressed as the External Argument:
Shoot_projectilesCThe Agent is the person performing the intentional act causing the motion of the Projectile.
Shooting_scenarioCThe Agent is the person performing the intentional act causing the motion of the Projectile .
SilencingCThe Agent is the person performing the intentional act.
SoakingCThe Agent is the person performing the soaking.
StoringCThe Agent is the person who has placed the Theme in the Location .
StrictnessCThe Agent is the person who is strict or liberal in his/her control over another. This FE is usually the External Argument with predicate adjectives, or the head noun if the adjective is used attributively: The school is very liberal in approach and curriculum. I attended a very liberal school .
Subjective_influenceCThe Agent acts to influence a Cognizer .
SubversionCA person who is intentionally engaged in some Activity and who is impeded in that Activity .
Success_or_failureCThe Agent makes an attempt to achieve a Goal .
TakingCThe person who takes possession of the Theme .
Taking_timeCThe individual who performs the Activity .
TastingCThe person who eats or drinks the Food .
Time_period_of_actionCThe Agent is the one who performs the Enabled_action .
Transitive_actionCAgent is the entity that acts on another entity.
Use_firearmCThe self-directed entity that uses and activates the Firearm .
UsingCThe Agent uses the Instrument to achieve their Purpose.
VisitingCThe sentient entity that is temporarily with the Entity in order to fulfil some Purpose .
Visiting_scenarioCThe sentient entity that heads toward and is temporarily with the Entity in order to fulfil some Purpose .
Visiting_scenario_arrivalCAgent is the object that moves under its own power.
Visiting_scenario_departingCThis is the individual which moves under their own power.
Visiting_scenario_stayCThe sentient entity that is temporarily with the Entity in order to fulfil some Purpose .
Visitor_arrivalCAgent is the object that moves under its own power.
Visitor_departureCThis is the individual which moves under their own power.
Visitor_scenarioCThe sentient entity that heads toward and is temporarily with the Entity in order to fulfil some Purpose .
Working_onCThe Agent puts effort into reaching Goal .